<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.fatesend.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onijas</id>
	<title>Fatesend Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.fatesend.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Onijas"/>
	<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php/Special:Contributions/Onijas"/>
	<updated>2026-06-09T21:23:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4222</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4222"/>
		<updated>2026-01-29T09:23:44Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Fix Rogue Spirit Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}{{Articles Needing Interwiki Links}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
| jobBase = TaeKwon Kid&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| changesAt = [[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. &lt;br /&gt;
&lt;br /&gt;
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards &amp;amp; Sages don&#039;t have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[PvM]] or [[PvP]] &amp;amp; [[WoE]] options. Although casters, Linkers, like Sages, can go melee.&lt;br /&gt;
&lt;br /&gt;
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]&#039;s [[Tumbling]], they can be quite good tankers.&lt;br /&gt;
&lt;br /&gt;
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
{{:Soul Linker Job Change Guide}}&lt;br /&gt;
== Builds ==&lt;br /&gt;
=== PvM Battle ===&lt;br /&gt;
*[[STR]]: 70-99&lt;br /&gt;
*[[AGI]]: 70-99&lt;br /&gt;
*[[VIT]]: 1-44&lt;br /&gt;
*[[INT]]: 18-48&lt;br /&gt;
*[[DEX]]: 18-48&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is unique in that it uses a Linker&#039;s ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using [[Mild Wind]] to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can&#039;t afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent&#039;s Flee, and you can go with higher INT (which means more SP to use buffs and for [[Kaahi]]). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT &amp;amp; DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT &amp;amp; DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like [[Eske]] or [[Eswoo]]. Or you can go full Spirit skills or full Ka- skills. Maxed [[Kaina]] is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of [[Kaahi]] and [[Mild Wind]]. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case.&lt;br /&gt;
&lt;br /&gt;
===MvP / PvM Esma Dex Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 9 &lt;br /&gt;
*[[VIT]]: 1 &lt;br /&gt;
*[[INT]]: 120+&lt;br /&gt;
*[[DEX]]: 99+&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren&#039;t needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. &lt;br /&gt;
This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill [[Kaina]] to increase maximum sp and cut Es-type skill cost as well as having a priest cast [[Magnificat]] on the party, or using sp related equipments (Ex. {{item |id=2518 Morpheus&#039;s Shawl}}), cards (Ex. {{item |id=4100 Sohee Card}}) and potions (Ex. {{item |id=505 Blue Potion}}) to last longer.&lt;br /&gt;
&lt;br /&gt;
===PvM Esma Vit Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 50-99 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-50 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don&#039;t need high Dex, because Esma Base-cast time is pretty low anyways. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Hybrid Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 40-70 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 60-80 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Agi Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 70-99 &lt;br /&gt;
*[[VIT]]: 1-20 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-40 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by [[Kaahi]], they dodge 95% of normal attacks and don&#039;t &amp;quot;waste&amp;quot; SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, &lt;br /&gt;
low HP), but - depending on where you level - have less problemstrouble with SP regeneration. &lt;br /&gt;
Agi Bolters usually get [[Kaupe]] the other 5% hit (non-dodge) too.&lt;br /&gt;
&lt;br /&gt;
===WoE Support ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 20-50 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 70-90 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.&lt;br /&gt;
&lt;br /&gt;
===WoE Support (Vit Type)===&lt;br /&gt;
(Stats including Bonus)&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 80-90 &lt;br /&gt;
*[[INT]]: 90-100 &lt;br /&gt;
*[[DEX]]: 60-70 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build is just like the normal WoE Support Soul Linker, but this one doesn&#039;t have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip.&lt;br /&gt;
&lt;br /&gt;
===Ka-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation.&lt;br /&gt;
&lt;br /&gt;
===Spirit-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build is different from it&#039;s Ka counterpart in that it uses spirit skills to buff it&#039;s friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker&#039;s weak defense. Exact spirit skills taken depend on your own party preference. Again, you&#039;ll have plenty of statpoints left over after you hit these &#039;&#039;minimum&#039;&#039; stats to distribute any way you like and experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
But if you cannot afford the above headgears, there&#039;s always Apple of Archer, and the much cheaper Wizard Hat.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2285 |item=Apple of Archer}}&lt;br /&gt;
:+3 Dex. &#039;&#039;Usually not as cheap and easy to get as &amp;quot;Wizard Hat&amp;quot;, but the price is normally still reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2252 |item=Wizard Hat}}&lt;br /&gt;
:+100 MaxSP. &#039;&#039;Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are limited to Mage-class armor and armor usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2109 |item=Memory Book |slots=0}}&lt;br /&gt;
{{Item List |id=2121 |item=Memory Book |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+2, [[INT]]+1.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja&#039;s Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can equip various accessories, such as {{item |id=2607 Clip}}, {{item |id=2658 Nile Rose}}, as well as the stat-boosting generic accessories such as {{item |id=2604 Glove}}, {{item |id=2601 Ring}}, {{item |id=2602 Earring}}, {{item |id=2603 Necklace}}, and of course, their &amp;quot;Level 90+&amp;quot; slotted version.&lt;br /&gt;
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use {{item |id=2716 Librarian Glove}} or {{item |id=2783 Eye Stone Ring}} instead, which, to Linkers, are essentially a Clip with a better SP bonus.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Dagger]]s and [[Rod]]s.&lt;br /&gt;
Usually, rods are to be used for [[Esma]] or supportive play styles. Most daggers are only better than fists when they&#039;re carded, especially against large enemies. &lt;br /&gt;
&lt;br /&gt;
{{Item List |id=1242 |item=Dagger of Counter}}&lt;br /&gt;
:[[ATK]]+140, [[Crit]]+90. &#039;&#039;Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Eska}}&lt;br /&gt;
|| Force a monster into a status similar to Monk&#039;s [[Mental Strength]], in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eske}}&lt;br /&gt;
|| Increase targeted monster&#039;s ATK 4x, but reduce its DEF by half. Following the casting of this skill [[Esma]] can be used for the next 3 secs. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Esma}}&lt;br /&gt;
|| This is a very strong bolt type spell that can change element of its attack depending on [[Mild Wind]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estin}}&lt;br /&gt;
|| Push back a targeted monster 2 cells away. This skill takes the elemental property of the [[Mild Wind]] skill if it is cast. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estun}}&lt;br /&gt;
|| Stun a monster by chance for 2 seconds. This skill takes the elemental property of the [[Mild Wind]] skill if it is cast. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eswoo}}&lt;br /&gt;
|| Temporarily shrink a monster to reduce its [[Movement Speed]]. [[Boss]] monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [[Stun]] status and the targeted monster will recover from Shrunken status more quickly. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaahi}}&lt;br /&gt;
|| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaina}}&lt;br /&gt;
|| Increase Max SP and enhance the efficiency of the [[Happy Break]] skill. At Base Level 70, this skill reduces the SP consumption of the [[Estin]], [[Estun]] and [[Esma]] skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). || 7 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaite}}&lt;br /&gt;
|| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest&#039;s [[Assumptio]] or Crusader&#039;s [[Sacrifice]], but works with [[Kyrie Eleison]] and [[Kaupe]]. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaizel}}&lt;br /&gt;
|| Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is &#039;&#039;&#039;not affected&#039;&#039;&#039; by [[DEX]]. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaupe}}&lt;br /&gt;
|| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. Can only be active on one party member at a time. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=1st Transcendent Spirit}}&lt;br /&gt;
|| Imbues [[High Firstclass|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Alchemist Spirit}}&lt;br /&gt;
|| Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Aid Potion]] by blvl%. Enables use of [[Aid Berserk Potion]]. Enables use of Spiritual Potion Creation. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Assassin Spirit}}&lt;br /&gt;
|| Imbues [[Assassin]]s with Spirit State: Doubles [[Sonic Blow]] damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Bard and Dancer Spirits}}&lt;br /&gt;
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class&#039;s linked performance skill if level 10 of own&#039;s skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Blacksmith Spirit}}&lt;br /&gt;
|| Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Advanced Adrenaline Rush]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Crusader Spirit}}&lt;br /&gt;
|| Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves aftercast delay. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Hunter Spirit}}&lt;br /&gt;
|| Imbues [[Hunter]]s with Spirit State: Traps now require only 1 trap item. [[Blitz Beat]] now inherits the Hunter’s weapon element. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Knight Spirit}}&lt;br /&gt;
|| Imbues [[Knight]]s with Spirit State: [[Brandish Spear]] and Pierce now hit one additional time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Monk Spirit}}&lt;br /&gt;
|| Imbues any [[Monk]] with Spirit State: [[Raging Thrust]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Fury]] or within 5 minutes after usage of Guillotine Fist. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Priest Spirit}}&lt;br /&gt;
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Rogue Spirit}}&lt;br /&gt;
|| Imbues [[Rogue]]s This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class and [[Stalker]]s with Spirit State: Immune to [[Dispell]]. Greatly increases healing of ranked White Potions. [[Flying Kick]] from enemies will not remove [[Soul Linker]] buffs if [[Preserve]] is learned. Greatly increase movement speed while using [[Stealth]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Sage Spirit}}&lt;br /&gt;
|| Imbues [[Sage|Sages]] and [[Scholar|Scholars]] with Spirit State: [[Hindsight]] bonus now always uses level 10 of any learned spell. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Soul Linker Spirit}}&lt;br /&gt;
|| Imbues [[Soul Linker]]s with Spirit State: Allows K-skills to be used on other players. Cannot self-target. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Super Novice Spirit}}&lt;br /&gt;
|| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher.|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Fist Master Spirit}}&lt;br /&gt;
|| Imbues [[TaeKwon Master]]s with Spirit State: Enables one use of [[Solar, Lunar and Stellar Union]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Wizard Spirit}}&lt;br /&gt;
|| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
===== TK Skills =====&lt;br /&gt;
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: [[Tumbling]], [[Sprint]], [[Peaceful Break]], [[Happy Break]], [[Kihop]], [[Leap]], [[Mild Wind]].&lt;br /&gt;
&lt;br /&gt;
===== Es Skills =====&lt;br /&gt;
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).&lt;br /&gt;
&lt;br /&gt;
===== Ka Skills =====&lt;br /&gt;
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the [[Soul Linker Spirit]], using these skills on anyone else causes them to fail and the caster to be stunned. &lt;br /&gt;
&lt;br /&gt;
===== Spirit Link Skills =====&lt;br /&gt;
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.&lt;br /&gt;
&lt;br /&gt;
* Transcendent second classes can utilize the Spirit Link of their original second class.&lt;br /&gt;
* Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves; they must have another Soul Linker cast it on them.&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 &lt;br /&gt;
|-&lt;br /&gt;
 | STR || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | AGI || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | VIT || 20 || 21 || 22 || 23 || 24 || 25 || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | INT || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 &lt;br /&gt;
|-&lt;br /&gt;
 | DEX || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 &lt;br /&gt;
|-&lt;br /&gt;
 | LUK || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
Soul Linkers can use Concentration, Awakening and {{item |id=657 Berserk Potions}} (Even though the in-game description doesn&#039;t mention it).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon||Base ASPD&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||142.5&lt;br /&gt;
|-&lt;br /&gt;
|Rod||137.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||47&lt;br /&gt;
|-&lt;br /&gt;
| 3||54&lt;br /&gt;
|-&lt;br /&gt;
| 4||62&lt;br /&gt;
|-&lt;br /&gt;
| 5||71&lt;br /&gt;
|-&lt;br /&gt;
| 6||81&lt;br /&gt;
|-&lt;br /&gt;
| 7||91&lt;br /&gt;
|-&lt;br /&gt;
| 8||102&lt;br /&gt;
|-&lt;br /&gt;
| 9||114&lt;br /&gt;
|-&lt;br /&gt;
| 10||127&lt;br /&gt;
|-&lt;br /&gt;
| 11||140&lt;br /&gt;
|-&lt;br /&gt;
| 12||154&lt;br /&gt;
|-&lt;br /&gt;
| 13||169&lt;br /&gt;
|-&lt;br /&gt;
| 14||185&lt;br /&gt;
|-&lt;br /&gt;
| 15||201&lt;br /&gt;
|-&lt;br /&gt;
| 16||218&lt;br /&gt;
|-&lt;br /&gt;
| 17||236&lt;br /&gt;
|-&lt;br /&gt;
| 18||255&lt;br /&gt;
|-&lt;br /&gt;
| 19||274&lt;br /&gt;
|-&lt;br /&gt;
| 20||294&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||315&lt;br /&gt;
|-&lt;br /&gt;
| 22||337&lt;br /&gt;
|-&lt;br /&gt;
| 23||359&lt;br /&gt;
|-&lt;br /&gt;
| 24||382&lt;br /&gt;
|-&lt;br /&gt;
| 25||406&lt;br /&gt;
|-&lt;br /&gt;
| 26||431&lt;br /&gt;
|-&lt;br /&gt;
| 27||456&lt;br /&gt;
|-&lt;br /&gt;
| 28||482&lt;br /&gt;
|-&lt;br /&gt;
| 29||509&lt;br /&gt;
|-&lt;br /&gt;
| 30||537&lt;br /&gt;
|-&lt;br /&gt;
| 31||565&lt;br /&gt;
|-&lt;br /&gt;
| 32||594&lt;br /&gt;
|-&lt;br /&gt;
| 33||624&lt;br /&gt;
|-&lt;br /&gt;
| 34||655&lt;br /&gt;
|-&lt;br /&gt;
| 35||686&lt;br /&gt;
|-&lt;br /&gt;
| 36||718&lt;br /&gt;
|-&lt;br /&gt;
| 37||751&lt;br /&gt;
|-&lt;br /&gt;
| 38||785&lt;br /&gt;
|-&lt;br /&gt;
| 39||819&lt;br /&gt;
|-&lt;br /&gt;
| 40||854&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||890&lt;br /&gt;
|-&lt;br /&gt;
| 42||927&lt;br /&gt;
|-&lt;br /&gt;
| 43||964&lt;br /&gt;
|-&lt;br /&gt;
| 44||1,002&lt;br /&gt;
|-&lt;br /&gt;
| 45||1,041&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,081&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,121&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,162&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,204&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,247&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,290&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,334&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,379&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,425&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,471&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,518&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,566&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,615&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,664&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,714&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,765&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,817&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,869&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,922&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,976&lt;br /&gt;
|-&lt;br /&gt;
| 66||2,031&lt;br /&gt;
|-&lt;br /&gt;
| 67||2,086&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,142&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,199&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,257&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,275&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,294&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,314&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,335&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,356&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,378&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,401&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,425&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,449&lt;br /&gt;
|-&lt;br /&gt;
| 80||&#039;&#039;&#039;2,874&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,890&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,907&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,924&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,942&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,971&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,991&lt;br /&gt;
|-&lt;br /&gt;
| 87||3,011&lt;br /&gt;
|-&lt;br /&gt;
| 88||3,032&lt;br /&gt;
|-&lt;br /&gt;
| 89||3,054&lt;br /&gt;
|-&lt;br /&gt;
| 90||&#039;&#039;&#039;3,567&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91||3,590&lt;br /&gt;
|-&lt;br /&gt;
| 92||3,614&lt;br /&gt;
|-&lt;br /&gt;
| 93||3,649&lt;br /&gt;
|-&lt;br /&gt;
| 94||3,675&lt;br /&gt;
|-&lt;br /&gt;
| 95||3,701&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,728&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,756&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,800&lt;br /&gt;
|-&lt;br /&gt;
| 99||&#039;&#039;&#039;4,250&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
[[Taekwon Kid]]s, [[Taekwon Master]]s and Soul Linkers share a unique [[:Image:TK Levelup Angel.png|level up angel]] that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/slk.html Skill Simulator]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Soul Linker}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4221</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4221"/>
		<updated>2026-01-29T09:21:20Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Fix Update Skill Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}{{Articles Needing Interwiki Links}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
| jobBase = TaeKwon Kid&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| changesAt = [[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. &lt;br /&gt;
&lt;br /&gt;
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards &amp;amp; Sages don&#039;t have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[PvM]] or [[PvP]] &amp;amp; [[WoE]] options. Although casters, Linkers, like Sages, can go melee.&lt;br /&gt;
&lt;br /&gt;
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]&#039;s [[Tumbling]], they can be quite good tankers.&lt;br /&gt;
&lt;br /&gt;
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
{{:Soul Linker Job Change Guide}}&lt;br /&gt;
== Builds ==&lt;br /&gt;
=== PvM Battle ===&lt;br /&gt;
*[[STR]]: 70-99&lt;br /&gt;
*[[AGI]]: 70-99&lt;br /&gt;
*[[VIT]]: 1-44&lt;br /&gt;
*[[INT]]: 18-48&lt;br /&gt;
*[[DEX]]: 18-48&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is unique in that it uses a Linker&#039;s ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using [[Mild Wind]] to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can&#039;t afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent&#039;s Flee, and you can go with higher INT (which means more SP to use buffs and for [[Kaahi]]). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT &amp;amp; DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT &amp;amp; DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like [[Eske]] or [[Eswoo]]. Or you can go full Spirit skills or full Ka- skills. Maxed [[Kaina]] is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of [[Kaahi]] and [[Mild Wind]]. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case.&lt;br /&gt;
&lt;br /&gt;
===MvP / PvM Esma Dex Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 9 &lt;br /&gt;
*[[VIT]]: 1 &lt;br /&gt;
*[[INT]]: 120+&lt;br /&gt;
*[[DEX]]: 99+&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren&#039;t needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. &lt;br /&gt;
This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill [[Kaina]] to increase maximum sp and cut Es-type skill cost as well as having a priest cast [[Magnificat]] on the party, or using sp related equipments (Ex. {{item |id=2518 Morpheus&#039;s Shawl}}), cards (Ex. {{item |id=4100 Sohee Card}}) and potions (Ex. {{item |id=505 Blue Potion}}) to last longer.&lt;br /&gt;
&lt;br /&gt;
===PvM Esma Vit Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 50-99 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-50 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don&#039;t need high Dex, because Esma Base-cast time is pretty low anyways. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Hybrid Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 40-70 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 60-80 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Agi Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 70-99 &lt;br /&gt;
*[[VIT]]: 1-20 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-40 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by [[Kaahi]], they dodge 95% of normal attacks and don&#039;t &amp;quot;waste&amp;quot; SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, &lt;br /&gt;
low HP), but - depending on where you level - have less problemstrouble with SP regeneration. &lt;br /&gt;
Agi Bolters usually get [[Kaupe]] the other 5% hit (non-dodge) too.&lt;br /&gt;
&lt;br /&gt;
===WoE Support ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 20-50 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 70-90 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.&lt;br /&gt;
&lt;br /&gt;
===WoE Support (Vit Type)===&lt;br /&gt;
(Stats including Bonus)&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 80-90 &lt;br /&gt;
*[[INT]]: 90-100 &lt;br /&gt;
*[[DEX]]: 60-70 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build is just like the normal WoE Support Soul Linker, but this one doesn&#039;t have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip.&lt;br /&gt;
&lt;br /&gt;
===Ka-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation.&lt;br /&gt;
&lt;br /&gt;
===Spirit-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build is different from it&#039;s Ka counterpart in that it uses spirit skills to buff it&#039;s friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker&#039;s weak defense. Exact spirit skills taken depend on your own party preference. Again, you&#039;ll have plenty of statpoints left over after you hit these &#039;&#039;minimum&#039;&#039; stats to distribute any way you like and experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
But if you cannot afford the above headgears, there&#039;s always Apple of Archer, and the much cheaper Wizard Hat.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2285 |item=Apple of Archer}}&lt;br /&gt;
:+3 Dex. &#039;&#039;Usually not as cheap and easy to get as &amp;quot;Wizard Hat&amp;quot;, but the price is normally still reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2252 |item=Wizard Hat}}&lt;br /&gt;
:+100 MaxSP. &#039;&#039;Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are limited to Mage-class armor and armor usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2109 |item=Memory Book |slots=0}}&lt;br /&gt;
{{Item List |id=2121 |item=Memory Book |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+2, [[INT]]+1.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja&#039;s Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can equip various accessories, such as {{item |id=2607 Clip}}, {{item |id=2658 Nile Rose}}, as well as the stat-boosting generic accessories such as {{item |id=2604 Glove}}, {{item |id=2601 Ring}}, {{item |id=2602 Earring}}, {{item |id=2603 Necklace}}, and of course, their &amp;quot;Level 90+&amp;quot; slotted version.&lt;br /&gt;
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use {{item |id=2716 Librarian Glove}} or {{item |id=2783 Eye Stone Ring}} instead, which, to Linkers, are essentially a Clip with a better SP bonus.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Dagger]]s and [[Rod]]s.&lt;br /&gt;
Usually, rods are to be used for [[Esma]] or supportive play styles. Most daggers are only better than fists when they&#039;re carded, especially against large enemies. &lt;br /&gt;
&lt;br /&gt;
{{Item List |id=1242 |item=Dagger of Counter}}&lt;br /&gt;
:[[ATK]]+140, [[Crit]]+90. &#039;&#039;Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Eska}}&lt;br /&gt;
|| Force a monster into a status similar to Monk&#039;s [[Mental Strength]], in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eske}}&lt;br /&gt;
|| Increase targeted monster&#039;s ATK 4x, but reduce its DEF by half. Following the casting of this skill [[Esma]] can be used for the next 3 secs. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Esma}}&lt;br /&gt;
|| This is a very strong bolt type spell that can change element of its attack depending on [[Mild Wind]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estin}}&lt;br /&gt;
|| Push back a targeted monster 2 cells away. This skill takes the elemental property of the [[Mild Wind]] skill if it is cast. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estun}}&lt;br /&gt;
|| Stun a monster by chance for 2 seconds. This skill takes the elemental property of the [[Mild Wind]] skill if it is cast. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eswoo}}&lt;br /&gt;
|| Temporarily shrink a monster to reduce its [[Movement Speed]]. [[Boss]] monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [[Stun]] status and the targeted monster will recover from Shrunken status more quickly. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaahi}}&lt;br /&gt;
|| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaina}}&lt;br /&gt;
|| Increase Max SP and enhance the efficiency of the [[Happy Break]] skill. At Base Level 70, this skill reduces the SP consumption of the [[Estin]], [[Estun]] and [[Esma]] skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). || 7 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaite}}&lt;br /&gt;
|| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest&#039;s [[Assumptio]] or Crusader&#039;s [[Sacrifice]], but works with [[Kyrie Eleison]] and [[Kaupe]]. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaizel}}&lt;br /&gt;
|| Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is &#039;&#039;&#039;not affected&#039;&#039;&#039; by [[DEX]]. Can only be active on one party member at a time. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaupe}}&lt;br /&gt;
|| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. Can only be active on one party member at a time. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=1st Transcendent Spirit}}&lt;br /&gt;
|| Imbues [[High Firstclass|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Alchemist Spirit}}&lt;br /&gt;
|| Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Aid Potion]] by blvl%. Enables use of [[Aid Berserk Potion]]. Enables use of Spiritual Potion Creation. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Assassin Spirit}}&lt;br /&gt;
|| Imbues [[Assassin]]s with Spirit State: Doubles [[Sonic Blow]] damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Bard and Dancer Spirits}}&lt;br /&gt;
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class&#039;s linked performance skill if level 10 of own&#039;s skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Blacksmith Spirit}}&lt;br /&gt;
|| Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Advanced Adrenaline Rush]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Crusader Spirit}}&lt;br /&gt;
|| Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves aftercast delay. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Hunter Spirit}}&lt;br /&gt;
|| Imbues [[Hunter]]s with Spirit State: Traps now require only 1 trap item. [[Blitz Beat]] now inherits the Hunter’s weapon element. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Knight Spirit}}&lt;br /&gt;
|| Imbues [[Knight]]s with Spirit State: [[Brandish Spear]] and Pierce now hit one additional time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Monk Spirit}}&lt;br /&gt;
|| Imbues any [[Monk]] with Spirit State: [[Raging Thrust]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Fury]] or within 5 minutes after usage of Guillotine Fist. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Priest Spirit}}&lt;br /&gt;
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Rogue Spirit}}&lt;br /&gt;
|| Imbues [[Rogue]]s&amp;lt;ref&amp;gt;This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class&amp;lt;/ref&amp;gt; and [[Stalker]]s with Spirit State: Immune to [[Dispell]]. Greatly increases healing of ranked White Potions. [[Flying Kick]] from enemies will not remove [[Soul Linker]] buffs if [[Preserve]] is learned. Greatly increase movement speed while using [[Stealth]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Sage Spirit}}&lt;br /&gt;
|| Imbues [[Sage|Sages]] and [[Scholar|Scholars]] with Spirit State: [[Hindsight]] bonus now always uses level 10 of any learned spell. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Soul Linker Spirit}}&lt;br /&gt;
|| Imbues [[Soul Linker]]s with Spirit State: Allows K-skills to be used on other players. Cannot self-target. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Super Novice Spirit}}&lt;br /&gt;
|| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher.|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Fist Master Spirit}}&lt;br /&gt;
|| Imbues [[TaeKwon Master]]s with Spirit State: Enables one use of [[Solar, Lunar and Stellar Union]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Wizard Spirit}}&lt;br /&gt;
|| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
===== TK Skills =====&lt;br /&gt;
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: [[Tumbling]], [[Sprint]], [[Peaceful Break]], [[Happy Break]], [[Kihop]], [[Leap]], [[Mild Wind]].&lt;br /&gt;
&lt;br /&gt;
===== Es Skills =====&lt;br /&gt;
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).&lt;br /&gt;
&lt;br /&gt;
===== Ka Skills =====&lt;br /&gt;
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the [[Soul Linker Spirit]], using these skills on anyone else causes them to fail and the caster to be stunned. &lt;br /&gt;
&lt;br /&gt;
===== Spirit Link Skills =====&lt;br /&gt;
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.&lt;br /&gt;
&lt;br /&gt;
* Transcendent second classes can utilize the Spirit Link of their original second class.&lt;br /&gt;
* Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves; they must have another Soul Linker cast it on them.&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 &lt;br /&gt;
|-&lt;br /&gt;
 | STR || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | AGI || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | VIT || 20 || 21 || 22 || 23 || 24 || 25 || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | INT || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 &lt;br /&gt;
|-&lt;br /&gt;
 | DEX || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 &lt;br /&gt;
|-&lt;br /&gt;
 | LUK || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
Soul Linkers can use Concentration, Awakening and {{item |id=657 Berserk Potions}} (Even though the in-game description doesn&#039;t mention it).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon||Base ASPD&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||142.5&lt;br /&gt;
|-&lt;br /&gt;
|Rod||137.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||47&lt;br /&gt;
|-&lt;br /&gt;
| 3||54&lt;br /&gt;
|-&lt;br /&gt;
| 4||62&lt;br /&gt;
|-&lt;br /&gt;
| 5||71&lt;br /&gt;
|-&lt;br /&gt;
| 6||81&lt;br /&gt;
|-&lt;br /&gt;
| 7||91&lt;br /&gt;
|-&lt;br /&gt;
| 8||102&lt;br /&gt;
|-&lt;br /&gt;
| 9||114&lt;br /&gt;
|-&lt;br /&gt;
| 10||127&lt;br /&gt;
|-&lt;br /&gt;
| 11||140&lt;br /&gt;
|-&lt;br /&gt;
| 12||154&lt;br /&gt;
|-&lt;br /&gt;
| 13||169&lt;br /&gt;
|-&lt;br /&gt;
| 14||185&lt;br /&gt;
|-&lt;br /&gt;
| 15||201&lt;br /&gt;
|-&lt;br /&gt;
| 16||218&lt;br /&gt;
|-&lt;br /&gt;
| 17||236&lt;br /&gt;
|-&lt;br /&gt;
| 18||255&lt;br /&gt;
|-&lt;br /&gt;
| 19||274&lt;br /&gt;
|-&lt;br /&gt;
| 20||294&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||315&lt;br /&gt;
|-&lt;br /&gt;
| 22||337&lt;br /&gt;
|-&lt;br /&gt;
| 23||359&lt;br /&gt;
|-&lt;br /&gt;
| 24||382&lt;br /&gt;
|-&lt;br /&gt;
| 25||406&lt;br /&gt;
|-&lt;br /&gt;
| 26||431&lt;br /&gt;
|-&lt;br /&gt;
| 27||456&lt;br /&gt;
|-&lt;br /&gt;
| 28||482&lt;br /&gt;
|-&lt;br /&gt;
| 29||509&lt;br /&gt;
|-&lt;br /&gt;
| 30||537&lt;br /&gt;
|-&lt;br /&gt;
| 31||565&lt;br /&gt;
|-&lt;br /&gt;
| 32||594&lt;br /&gt;
|-&lt;br /&gt;
| 33||624&lt;br /&gt;
|-&lt;br /&gt;
| 34||655&lt;br /&gt;
|-&lt;br /&gt;
| 35||686&lt;br /&gt;
|-&lt;br /&gt;
| 36||718&lt;br /&gt;
|-&lt;br /&gt;
| 37||751&lt;br /&gt;
|-&lt;br /&gt;
| 38||785&lt;br /&gt;
|-&lt;br /&gt;
| 39||819&lt;br /&gt;
|-&lt;br /&gt;
| 40||854&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||890&lt;br /&gt;
|-&lt;br /&gt;
| 42||927&lt;br /&gt;
|-&lt;br /&gt;
| 43||964&lt;br /&gt;
|-&lt;br /&gt;
| 44||1,002&lt;br /&gt;
|-&lt;br /&gt;
| 45||1,041&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,081&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,121&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,162&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,204&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,247&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,290&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,334&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,379&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,425&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,471&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,518&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,566&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,615&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,664&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,714&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,765&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,817&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,869&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,922&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,976&lt;br /&gt;
|-&lt;br /&gt;
| 66||2,031&lt;br /&gt;
|-&lt;br /&gt;
| 67||2,086&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,142&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,199&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,257&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,275&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,294&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,314&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,335&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,356&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,378&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,401&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,425&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,449&lt;br /&gt;
|-&lt;br /&gt;
| 80||&#039;&#039;&#039;2,874&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,890&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,907&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,924&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,942&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,971&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,991&lt;br /&gt;
|-&lt;br /&gt;
| 87||3,011&lt;br /&gt;
|-&lt;br /&gt;
| 88||3,032&lt;br /&gt;
|-&lt;br /&gt;
| 89||3,054&lt;br /&gt;
|-&lt;br /&gt;
| 90||&#039;&#039;&#039;3,567&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91||3,590&lt;br /&gt;
|-&lt;br /&gt;
| 92||3,614&lt;br /&gt;
|-&lt;br /&gt;
| 93||3,649&lt;br /&gt;
|-&lt;br /&gt;
| 94||3,675&lt;br /&gt;
|-&lt;br /&gt;
| 95||3,701&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,728&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,756&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,800&lt;br /&gt;
|-&lt;br /&gt;
| 99||&#039;&#039;&#039;4,250&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
[[Taekwon Kid]]s, [[Taekwon Master]]s and Soul Linkers share a unique [[:Image:TK Levelup Angel.png|level up angel]] that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/slk.html Skill Simulator]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Soul Linker}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=TaeKwon_Kid&amp;diff=4220</id>
		<title>TaeKwon Kid</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=TaeKwon_Kid&amp;diff=4220"/>
		<updated>2026-01-29T08:20:39Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Fix Skill Part Update &amp;quot;no need to sit next to another TK&amp;quot; for Peaceful and Happy Break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}&lt;br /&gt;
{{Articles Needing Interwiki Links}} &lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|changesAt=[[Payon]]&lt;br /&gt;
|skills=17&lt;br /&gt;
|skillPoints=88&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=6&lt;br /&gt;
|agi=6&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. {{item|id=2506 Manteaus}} and {{item|id=2406 Boots}} can be equipped by them).&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[First_Expanded_Change_Guides#TaeKwon_Kid|TaeKwon Kid Job Change Guide]] for information.&#039;&#039;&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
=== Stat Builds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[TaeKwon_Master#Builds|TaeKwon Master Builds]] or [[Soul_Linker#Builds|Soul Linker Builds]] for second class stat builds.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== TaeKwon Ranker ====&lt;br /&gt;
&lt;br /&gt;
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential.  Rankers must complete TaeKwon Missions (see link below) in order to become and stay ranked.&lt;br /&gt;
&lt;br /&gt;
Before getting the 9x ranker bonus (Giving 3x HP/SP, access to all TaeKwon skills), TaeKwon Kid&#039;s max HP is low (2676 hp at lvl 89 with 1 vit.  50 vit at the same level is 3975 hp), so agi builds are heavily advised for early levels if you&#039;re going to solo.  &lt;br /&gt;
&lt;br /&gt;
For a ranker, Agi serves 3 purposes.  First is flee.  Second is to trigger one of your stances (when you are 9x ranker, you will have all 4 stances active).  The third is that once you have started kicking, Agi does, in fact, speed up the rate at which you kick.  The kicks have an ASPD-based cooldown, and the higher your ASPD, the faster you can spam your kicks.&lt;br /&gt;
&lt;br /&gt;
If you are WoE or PvP minded, getting vit at higher levels to create a hybrid build is a good idea.&lt;br /&gt;
&lt;br /&gt;
Do not forget that you can get +10 str through spurt status.&lt;br /&gt;
&lt;br /&gt;
==== Pure PvM ====&lt;br /&gt;
*[[STR]]: 110~130&lt;br /&gt;
*[[AGI]]: 80~100 &lt;br /&gt;
*[[VIT]]: 20~30 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 40~50&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build relies heavily on aspd and flee to get the job done.  You should be able to achieve 200+ flee easily, and can solo where most agi characters can go.The little bit of int is for regening sp once you become ranked.  Spamming kicks, even though only 2 sp, eats at your sp slowly.  You will be susceptible to stun and will be very fragile in pvp, defensively.  You will also find that, as a 9x ranker, pots are mildly ineffective, relative to your maximum hp. (Since healing efficiency relies largely on your vit).  Recommended starting kicks:  Heel, Counter, and/or Roundhouse.&lt;br /&gt;
&lt;br /&gt;
==== Hybrid PvP/PvM/WoE ====&lt;br /&gt;
*[[STR]]: 110~130&lt;br /&gt;
*[[AGI]]: 50~70 &lt;br /&gt;
*[[VIT]]: 50~70 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 50~60&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build is designed to do decently in PvM and pvp/WoE situations.  For PvM, the build can hit 180 flee, with high damage per kick.  Dex is raised to deal with agi classes.  Compared to the Pure PvM build, this build will generally take a little longer to start your combos, but makes up for that with a tougher defense.  Recommended starting kicks:  Heel, Counter, and/or Roundhouse.&lt;br /&gt;
&lt;br /&gt;
==== Pure PvP/WoE ====&lt;br /&gt;
*[[STR]]: 120~130&lt;br /&gt;
*[[AGI]]: 10~30 &lt;br /&gt;
*[[VIT]]: 70~90 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 50~70&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build is designed for purely PvP or WoE.  High vit increases survivability, while sacrificing speed.  Decrease in speed does 2 things:  Delays the time it takes for a stance to activate to start comboing, and slows down emp breaking time (the active kick skills do not work on the emp, thus it cannot be combo&#039;d).  For emp breaking, The Hybrid build is probably better overall.  Recommended starting kicks: Tornado and Counter.  Vit chars tend to mob more to level, so tornado speeds up mob killing.  Counter kick is there for a stronger kick.  It was chosen over roundhouse because roundhouse will knock surrounding monsters back and stun them, putting them out of range for the follow up tornado.  If you are not mobbing, Heel Drop and Counter kick are recommended.&lt;br /&gt;
&lt;br /&gt;
Although the build might do better its job in PvP/WoE, note that doing your TaeKwon Missions to stay ranked, will become harder. The build lacks flee and although you have more defence, overall you will take more damage while doing a TaeKwon Misson.&lt;br /&gt;
&lt;br /&gt;
=== Building a Ranker&#039;s Skills ===&lt;br /&gt;
&lt;br /&gt;
In general, a ranker&#039;s skill build should have the following:&lt;br /&gt;
&lt;br /&gt;
* 2 kicks maxed with stances (not flying kick/tumbling) - 16 points &#039;&#039;(if you are already in /taekwon, you can use one stance for triggering full combo)&#039;&#039;&lt;br /&gt;
* [[Mild Wind]] 7 - 22 points (with pre-reqs)&lt;br /&gt;
* [[TaeKwon Mission]] - 1 point&lt;br /&gt;
* [[Sprint]] 10 - 10 points&lt;br /&gt;
&lt;br /&gt;
==== Choosing your kicks ====&lt;br /&gt;
&lt;br /&gt;
Choosing your 2 kicks is important.  You will have these 2, and only these 2, until you become 9x and ranked.&lt;br /&gt;
&lt;br /&gt;
To maximize your damage output on a single target, get counter and roundhouse (both are 400% damage kicks).  Counter gives you 100% hit, and roundhouse has a high chance of stunning any monsters around you that you arent targeting.&lt;br /&gt;
&lt;br /&gt;
To control the damage you receive as much as possible, get Heel Drop and Roundhouse.  Once you get practice, you can delay use on your heel drop to keep the monster in a permanently stunned state, leaving you virtually undamaged.  Using Roundhouse will stun the other monsters attacking, and knock them back.  When they unstun, they may aggro someone else on screen.&lt;br /&gt;
&lt;br /&gt;
Heel Drop and Counter Kick is another combination you can use to control incoming damage.  While the 100% hit from counter isnt necessary if the target is stunned, counter&#039;s effects are much more predictable than what happens to the other monsters after roundhouse stun finishes.&lt;br /&gt;
&lt;br /&gt;
If you have a tank/HP slave and/or are a pure vit build, tornado kick is recommended, since you have the ability to mob better than an agi class.  It would be good to pair the 300% AoE tornado with a 400% kick.  The advantages and disadvantages of Counter Kick and Roundhouse kick have been explained.&lt;br /&gt;
&lt;br /&gt;
Once you are 9x and ranked all the kicks will become available. It&#039;s however recommended not to use all kicks. Best is to make a choice again between 2-3 kicks depending on the situation, see above. However, don&#039;t forget to prepare always all the 4 kick &#039;&#039;stances&#039;&#039;. It will trigger your kicks faster, even if you do not use the right kick at the right first stance. Example: if you have prepared 4 stances but you use only 2 stances, the other 2 stances will still trigger the 2 stances you use.&lt;br /&gt;
&lt;br /&gt;
==== Order of Skills ====&lt;br /&gt;
&lt;br /&gt;
First off, you should get your 2nd kick last.  Pick the one that you think would be more useful, and get it earlier.  Heel drop is a solid top choice since a lot of monsters you will face will stun, allowing you to get free hits in.&lt;br /&gt;
&lt;br /&gt;
Sprint should be the first or second skill you get.  You dont have to get it maxed right away, but it helps for sp cost (if you have no sp gear).  Since TaeKwons get no weapon, their damage is very low early on.  Sprint compensates for this.  Merely having the skill gives you defense-bypassing damage, more than low-to-mid levels of str will ever give.&lt;br /&gt;
&lt;br /&gt;
Mild Wind should be after sprint, but its your choice on whether to get a kick first.  It is recommended that you stop Mild Wind at 4 at first, then work on another skill (your kicks), especially if you are already ranked.  Being able to combo spam kicks is more valuable than having shadow endow.  This is because, for the most part, you will not be encountering any monsters weak to holy, shadow, or ghost before job 50 (few exceptions include zenorcs, low level undead that are also weak to fire, and thief bugs)  &lt;br /&gt;
&lt;br /&gt;
When you are working toward Mild Wind, get Kihop maxed first.  This will unlock Taekwon mission early, as well as give you atk bonuses.  When you&#039;re leveling on a map, ask people you run into if they wouldnt mind partying for your kihop (they dont have to be taekwon classes to affect your kihop).  Most soloers will be nice and accept it.  If you happen to run into the few jerks who won&#039;t, dont waste your time begging.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
TaeKwon Kids are limited to headgears usable by &amp;quot;all classes except novice&amp;quot;. However, some items have an extra bonus for Taekwon class:&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can wear all footgear usable by &amp;quot;all classes except novice&amp;quot; and Boots.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2405 |item=Boots |slots=0}}&lt;br /&gt;
{{Item List |id=2406 |item=Boots |slots=1}}&lt;br /&gt;
:[[DEF]]+4.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids are limited to &amp;quot;all classes except novice&amp;quot; armors.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can wear all garments usable by &amp;quot;all classes except novice&amp;quot; and Manteau.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2505 |item=Manteau |slots=0}}&lt;br /&gt;
{{Item List |id=2506 |item=Manteau |slots=1}}&lt;br /&gt;
:[[DEF]]+4.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja&#039;s Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can equip all accessory usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can&#039;t equip weapons.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[TaeKwon_Master#Skills|TaeKwon Master Skills]] or [[Soul_Linker#Skills|Soul Linker Skills]] for second class skills.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Stances ====&lt;br /&gt;
Stances must be toggled to use their corresponding kicks. The exception to this is [[Tumbling]] being toggled to use [[Flying Kick]], though due to their secondary functions they still should be categorized as such.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tornado Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Heel Drop Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Roundhouse Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Counter Kick Stance}}&lt;br /&gt;
|| 20% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tumbling}}&lt;br /&gt;
|| 20% chance to dodge ranged magic and AoE attacks. If in [[Sprint|Spurt]] status, also 20% chance to dodge melee attacks. Enables to use [[Flying_Kick|Flying kick]] as a counter. Usable by [[Soul_Linker|Soul linkers]]. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
Kicks are the TaeKwon Kid&#039;s damaging attacks. Their respective stance must be toggled. The exception to this rule is that [[Tumbling]] does not have to be toggled to use [[Flying Kick]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tornado Kick}} &lt;br /&gt;
|| 5*5 [[AoE]] kick, up to 300% damage. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Heel Drop}}&lt;br /&gt;
|| Stuns target, up to 300% damage. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Roundhouse}}&lt;br /&gt;
| Up to 400% damage to target, pushes back and stuns enemies surrounding it. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Counter Kick}}&lt;br /&gt;
|| Up to 400% damage, never misses. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Flying Kick}} &lt;br /&gt;
|| Up to 100% base damage, increases if activated after [[Tumbling]] or while [[Sprint]]ing. Instantly moves user to target. Dispels [[Soul_Linker|Soul Linker]] buffs on target. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Skills ====&lt;br /&gt;
&lt;br /&gt;
These skills do not fit into the above categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Sprint}}&lt;br /&gt;
|| Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 [[Strength]] || 10&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Peaceful Break}} &lt;br /&gt;
|| Recover [[HP]] quickly when sitting, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Happy Break}}&lt;br /&gt;
|| Recover [[SP]] quickly when sitting, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. Passively adds a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being destroyed when used. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Kihop}}&lt;br /&gt;
|| Adds up to 10% to your attack power per person in your party and on the same map as you. || 5&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Leap}}&lt;br /&gt;
|| Jump over cells, including impassable ones. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Taekwon Mission}}&lt;br /&gt;
|| Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by [[Soul_Linker|Soul linkers]] or [[Taekwon_Master|Taekwon masters]]. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Mild Wind}}&lt;br /&gt;
| Change the element of your weapon to anything but poison and neutral for a duration. || 7&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Job Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|1||2||3||4||5||6  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|20||21||22||23||24||25&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||11||12||13||14||15&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||46&lt;br /&gt;
|-&lt;br /&gt;
| 3||53&lt;br /&gt;
|-&lt;br /&gt;
| 4||61&lt;br /&gt;
|-&lt;br /&gt;
| 5||70&lt;br /&gt;
|-&lt;br /&gt;
| 6||79&lt;br /&gt;
|-&lt;br /&gt;
| 7||89&lt;br /&gt;
|-&lt;br /&gt;
| 8||100&lt;br /&gt;
|-&lt;br /&gt;
| 9||111&lt;br /&gt;
|-&lt;br /&gt;
| 10||123&lt;br /&gt;
|-&lt;br /&gt;
| 11||136&lt;br /&gt;
|-&lt;br /&gt;
| 12||149&lt;br /&gt;
|-&lt;br /&gt;
| 13||163&lt;br /&gt;
|-&lt;br /&gt;
| 14||178&lt;br /&gt;
|-&lt;br /&gt;
| 15||194&lt;br /&gt;
|-&lt;br /&gt;
| 16||210&lt;br /&gt;
|-&lt;br /&gt;
| 17||227&lt;br /&gt;
|-&lt;br /&gt;
| 18||245&lt;br /&gt;
|-&lt;br /&gt;
| 19||263&lt;br /&gt;
|-&lt;br /&gt;
| 20||282&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||302&lt;br /&gt;
|-&lt;br /&gt;
| 22||322&lt;br /&gt;
|-&lt;br /&gt;
| 23||343&lt;br /&gt;
|-&lt;br /&gt;
| 24||365&lt;br /&gt;
|-&lt;br /&gt;
| 25||388&lt;br /&gt;
|-&lt;br /&gt;
| 26||411&lt;br /&gt;
|-&lt;br /&gt;
| 27||435&lt;br /&gt;
|-&lt;br /&gt;
| 28||460&lt;br /&gt;
|-&lt;br /&gt;
| 29||485&lt;br /&gt;
|-&lt;br /&gt;
| 30||511&lt;br /&gt;
|-&lt;br /&gt;
| 31||538&lt;br /&gt;
|-&lt;br /&gt;
| 32||565&lt;br /&gt;
|-&lt;br /&gt;
| 33||593&lt;br /&gt;
|-&lt;br /&gt;
| 34||622&lt;br /&gt;
|-&lt;br /&gt;
| 35||652&lt;br /&gt;
|-&lt;br /&gt;
| 36||682&lt;br /&gt;
|-&lt;br /&gt;
| 37||713&lt;br /&gt;
|-&lt;br /&gt;
| 38||745&lt;br /&gt;
|-&lt;br /&gt;
| 39||777&lt;br /&gt;
|-&lt;br /&gt;
| 40||810&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||844&lt;br /&gt;
|-&lt;br /&gt;
| 42||878&lt;br /&gt;
|-&lt;br /&gt;
| 43||913&lt;br /&gt;
|-&lt;br /&gt;
| 44||949&lt;br /&gt;
|-&lt;br /&gt;
| 45||986&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,023&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,061&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,100&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,139&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,179&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,220&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,261&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,303&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,346&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,390&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,434&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,479&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,525&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,571&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,618&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,666&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,714&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,763&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,813&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,864&lt;br /&gt;
|-&lt;br /&gt;
| 66||1,915&lt;br /&gt;
|-&lt;br /&gt;
| 67||1,967&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,020&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,073&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,127&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,137&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,147&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,157&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,167&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,177&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,187&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,197&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,217&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,227&lt;br /&gt;
|-&lt;br /&gt;
| 80||2,200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,250&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,300&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,350&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,400&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,450&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,500&lt;br /&gt;
|-&lt;br /&gt;
| 87||2,550&lt;br /&gt;
|-&lt;br /&gt;
| 88||2,600&lt;br /&gt;
|-&lt;br /&gt;
| 89||2,650&lt;br /&gt;
|-&lt;br /&gt;
| 90||2,700&lt;br /&gt;
|-&lt;br /&gt;
| 91||2,750&lt;br /&gt;
|-&lt;br /&gt;
| 92||2,800&lt;br /&gt;
|-&lt;br /&gt;
| 93||2,850&lt;br /&gt;
|-&lt;br /&gt;
| 94||2,900&lt;br /&gt;
|-&lt;br /&gt;
| 95||2,950&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,000&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,050&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,100&lt;br /&gt;
|-&lt;br /&gt;
| 99||3,200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
Taekwon Kids, [[Taekwon Master]]s and [[Soul Linker]]s share a unique level up angel that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Happiness status ===&lt;br /&gt;
Happiness is a special status achievable by Taekwon-class characters by sitting next to each other and using the /doridori emote. It has no intrinsic bonuses, but entering it has a chance of wiping a [[Taekwon_Master|Taekwon Master&#039;s]] Solar, Lunar and Stellar designations. Also, the skill [[Happy_Break|Happy Break]] gives a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being consumed when used.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox TaeKwon Kid}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=TaeKwon_Master&amp;diff=4219</id>
		<title>TaeKwon Master</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=TaeKwon_Master&amp;diff=4219"/>
		<updated>2026-01-29T07:53:54Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Creating Taekwon Master&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}{{Articles Needing Interwiki Links}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
| jobBase = TaeKwon Kid&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|changesAt=[[Comodo]]&lt;br /&gt;
|skills=18&lt;br /&gt;
|skillPoints=75&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
|str=12&lt;br /&gt;
|agi=12&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. &lt;br /&gt;
TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows: &lt;br /&gt;
*Certain skills can only be used on a day of their respective celestial body &lt;br /&gt;
*Some skills can only be used on maps that are designated as a place of a celestial body &lt;br /&gt;
*Other skills can only be used against enemies that are aligned as an enemy of a celestial body &lt;br /&gt;
&lt;br /&gt;
The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows: &lt;br /&gt;
&lt;br /&gt;
The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. &lt;br /&gt;
The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition. &lt;br /&gt;
&lt;br /&gt;
However, there are also skills that are also bound by more than one restriction. &lt;br /&gt;
&lt;br /&gt;
TaeKwon Masters are also known as &#039;&#039;&#039;Star Gladiators&#039;&#039;&#039; in other localizations of Ragnarok Online, which reflects the way how the skills of this class works. &lt;br /&gt;
&lt;br /&gt;
If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies.&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
{{:TaeKwon Master Job Change Guide}}&lt;br /&gt;
== Builds ==&lt;br /&gt;
=== STR/VIT All-Purpose===&lt;br /&gt;
&lt;br /&gt;
* STR: 110-130&lt;br /&gt;
* AGI: 1&lt;br /&gt;
* VIT: 90-110&lt;br /&gt;
* INT: 1&lt;br /&gt;
* DEX: 1&lt;br /&gt;
* LUK: 1-9&lt;br /&gt;
&lt;br /&gt;
The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through [[Solar,_Lunar_and_Stellar_Union|Union]] and [[Solar Heat|S]][[Lunar Heat|L]][[Stellar Heat|S]] Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.&lt;br /&gt;
&lt;br /&gt;
=== STR/DEX Specialized ===&lt;br /&gt;
&lt;br /&gt;
* STR: 110-130&lt;br /&gt;
* AGI: 1&lt;br /&gt;
* VIT: 20-40&lt;br /&gt;
* INT: 1&lt;br /&gt;
* DEX: 100-120&lt;br /&gt;
* LUK: 1-9&lt;br /&gt;
&lt;br /&gt;
The STR/DEX build is a specialized TKM build that maximizes [[Solar Heat|S]][[Lunar Heat|L]][[Stellar Heat|S]] Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using [[Solar,_Lunar_and_Stellar_Union|Union]]. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively.&lt;br /&gt;
&lt;br /&gt;
=== AGI Kicker ===&lt;br /&gt;
&lt;br /&gt;
* STR: 110-130&lt;br /&gt;
* AGI: 70-90 base&lt;br /&gt;
* VIT: 1-50 base&lt;br /&gt;
* INT: 1-12 base&lt;br /&gt;
* DEX: 50-70 total w/ buffs&lt;br /&gt;
* LUK: 1-20 base&lt;br /&gt;
&lt;br /&gt;
The AGI build is a DPS build that uses speed, [[TaeKwon Kid|TK Kid]] kicks, [[Solar, Lunar and Stellar Shadow|Shadow]], [[Stellar Protection|Stellar Protection]], and [[Solar Wrath|S]][[Lunar Wrath|L]][[Stellar Wrath|S]] Wrath to dispatch monsters quickly. [[Solar Heat|S]][[Lunar Heat|L]][[Stellar Heat|S]] Heat will help to push mobs back so flee isn&#039;t reduced.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&#039;&#039;For information on the headgears, footgears, armors, garments, shields and accessories, see [[TaeKwon_Kid#Equipment|TaeKwon Kid&#039;s equipment]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2720 |item=Medal of Honor}}&lt;br /&gt;
:DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, [[Stun]] when attacking.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Masters can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Book|Books]].&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=1550 |item=Book |slots=3}}&lt;br /&gt;
:[[ATK]]+85.&lt;br /&gt;
:This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better. &lt;br /&gt;
{{Item List |id=1565 |item=Ledger of Death |slots=2}}&lt;br /&gt;
:[[ATK]]+137, [[STR]]+3, [[LUK]]-20, [[ASPD]]+1% for each upgrade, 1% chance of inflicting [[Coma]] on [[Demi Human|Demi-humans]].&lt;br /&gt;
{{Item List |id=1551 |item=Bible |slots=2}}&lt;br /&gt;
:[[ATK]]+115.&lt;br /&gt;
{{Item List |id=1564 |item=Encyclopedia |slots=2}}&lt;br /&gt;
:[[ATK]]+110, [[DEX]]+2, [[Crit]]+20, [[Crit]]+0.1 for each point of base [[LUK]].&lt;br /&gt;
{{Item List |id=1560 |item=Sage&#039;s Diary |slots=2}}&lt;br /&gt;
:[[ATK]]+100, [[ASPD]]+5% if [[STR]] is 50 or higher.&lt;br /&gt;
{{Item List |id=1561 |item=Hardcover Book |slots=1}}&lt;br /&gt;
:[[ATK]]+140, [[STR]]+3, [[DEX]]+2.&lt;br /&gt;
{{Item List |id=1552 |item=Tablet |slots=1}}&lt;br /&gt;
:[[ATK]]+125.&lt;br /&gt;
{{Item List |id=1559 |item=Legacy of Dragon}}&lt;br /&gt;
:[[ATK]]+130, ignores the defense of [[Dragon|Dragons]], regain 10 [[SP]] when killing a [[Dragon]].&lt;br /&gt;
{{Item List |id=1557 |item=Book of the Apocalypse}}&lt;br /&gt;
:[[ATK]]+120, +7% damage to [[Fire]], [[Earth]], [[Wind]], [[Water]] elements, +5% damage to [[Holy]] element.&lt;br /&gt;
{{Item List |id=1553 |item=Book of Billows |slots=0}}&lt;br /&gt;
{{Item List |id=1554 |item=Book of Mother Earth |slots=0}}&lt;br /&gt;
{{Item List |id=1555 |item=Book of the Blazing Sun |slots=0}}&lt;br /&gt;
{{Item List |id=1556 |item=Book of Gust of Wind |slots=0}}&lt;br /&gt;
{{Item List |id=1568 |item=Book of Billows |slots=3}}&lt;br /&gt;
{{Item List |id=1569 |item=Book of Mother Earth |slots=3}}&lt;br /&gt;
{{Item List |id=1570 |item=Book of the Blazing Sun |slots=3}}&lt;br /&gt;
{{Item List |id=1571 |item=Book of Gust of Wind |slots=3}}&lt;br /&gt;
:[[ATK]]+90. &#039;&#039;Slotted versions are better than Book [3], if TaeKwon Master overrides weapon&#039;s element with [[Mild Wind]] - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Perception}}&lt;br /&gt;
|| Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Opposition}}&lt;br /&gt;
|| Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Solar Heat}}&lt;br /&gt;
{{Skill List |skill=Lunar Heat}}&lt;br /&gt;
{{Skill List |skill=Stellar Heat}}&lt;br /&gt;
|| Barrier, which deals damage and pushes back enemies nearby.&lt;br /&gt;
Can only be used in corresponding SLS Place.&lt;br /&gt;
|| 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar Wrath}}&lt;br /&gt;
{{Skill List |skill=Lunar Wrath}}&lt;br /&gt;
{{Skill List |skill=Stellar Wrath}}&lt;br /&gt;
|| Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, [[DEX]] and [[LUK]].&lt;br /&gt;
|| 3 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Solar Protection}}&lt;br /&gt;
|| Increases VIT DEF proportionally to level, DEX and LUK.&lt;br /&gt;
Can only be used in a Place of the Sun on a Solar Day.&lt;br /&gt;
|| 4 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Lunar Protection}}&lt;br /&gt;
|| Increases Flee proportionally to level, DEX and LUK.&lt;br /&gt;
Can only be used in a Place of the Moon on a Lunar Day.&lt;br /&gt;
|| 4 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Stellar Protection}}&lt;br /&gt;
|| Increases ASPD proportionally to level, DEX and LUK.&lt;br /&gt;
Can only be used in a Place of the Stars on a Stellar Day.&lt;br /&gt;
|| 4 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar Blessings}}&lt;br /&gt;
{{Skill List |skill=Lunar Blessings}}&lt;br /&gt;
{{Skill List |skill=Stellar Blessings}}&lt;br /&gt;
|| Bonus EXP for corresponding SLS Target on corresponding SLS Day.&lt;br /&gt;
|| 5 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Shadow}}&lt;br /&gt;
|| Permanently sacrifice sight in return for increasing [[ASPD]].&lt;br /&gt;
|| 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Team-up}}&lt;br /&gt;
|| When using Counter Kick, any [[Monk]]s in the party will have their chance of using [[Raging Trifecta Blow]] increased. If any Monks in the party use [[Raging Thrust]], player&#039;s chance of using Counter Kick increases.&lt;br /&gt;
|| 3 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Courier}}&lt;br /&gt;
|| Increases carry capacity when logging in a SLS Place.&lt;br /&gt;
|| 10 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Solar, Lunar and Stellar Union}}&lt;br /&gt;
|| Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs [[Fist Master Spirit]] to use, and deactivates spirit mode when used.&lt;br /&gt;
|| 1 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Image:TaeKwon_Master_skill_tree.gif|thumb|The TKM Skill Tree. Click to enlarge.]]&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
=== HP ===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||47&lt;br /&gt;
|-&lt;br /&gt;
| 3||55&lt;br /&gt;
|-&lt;br /&gt;
| 4||64&lt;br /&gt;
|-&lt;br /&gt;
| 5||74&lt;br /&gt;
|-&lt;br /&gt;
| 6||84&lt;br /&gt;
|-&lt;br /&gt;
| 7||95&lt;br /&gt;
|-&lt;br /&gt;
| 8||107&lt;br /&gt;
|-&lt;br /&gt;
| 9||120&lt;br /&gt;
|-&lt;br /&gt;
| 10||134&lt;br /&gt;
|-&lt;br /&gt;
| 11||149&lt;br /&gt;
|-&lt;br /&gt;
| 12||165&lt;br /&gt;
|-&lt;br /&gt;
| 13||182&lt;br /&gt;
|-&lt;br /&gt;
| 14||200&lt;br /&gt;
|-&lt;br /&gt;
| 15||219&lt;br /&gt;
|-&lt;br /&gt;
| 16||238&lt;br /&gt;
|-&lt;br /&gt;
| 17||258&lt;br /&gt;
|-&lt;br /&gt;
| 18||306&lt;br /&gt;
|-&lt;br /&gt;
| 19||329&lt;br /&gt;
|-&lt;br /&gt;
| 20||354&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||379&lt;br /&gt;
|-&lt;br /&gt;
| 22||406&lt;br /&gt;
|-&lt;br /&gt;
| 23||433&lt;br /&gt;
|-&lt;br /&gt;
| 24||462&lt;br /&gt;
|-&lt;br /&gt;
| 25||491&lt;br /&gt;
|-&lt;br /&gt;
| 26||521&lt;br /&gt;
|-&lt;br /&gt;
| 27||551&lt;br /&gt;
|-&lt;br /&gt;
| 28||583&lt;br /&gt;
|-&lt;br /&gt;
| 29||615&lt;br /&gt;
|-&lt;br /&gt;
| 30||649&lt;br /&gt;
|-&lt;br /&gt;
| 31||683&lt;br /&gt;
|-&lt;br /&gt;
| 32||719&lt;br /&gt;
|-&lt;br /&gt;
| 33||755&lt;br /&gt;
|-&lt;br /&gt;
| 34||793&lt;br /&gt;
|-&lt;br /&gt;
| 35||831&lt;br /&gt;
|-&lt;br /&gt;
| 36||870&lt;br /&gt;
|-&lt;br /&gt;
| 37||909&lt;br /&gt;
|-&lt;br /&gt;
| 38||950&lt;br /&gt;
|-&lt;br /&gt;
| 39||991&lt;br /&gt;
|-&lt;br /&gt;
| 40||1,034&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||1,077&lt;br /&gt;
|-&lt;br /&gt;
| 42||1,122&lt;br /&gt;
|-&lt;br /&gt;
| 43||1,167&lt;br /&gt;
|-&lt;br /&gt;
| 44||1,214&lt;br /&gt;
|-&lt;br /&gt;
| 45||1,261&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,309&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,357&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,407&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,457&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,509&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,561&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,615&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,669&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,725&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,781&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,838&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,895&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,954&lt;br /&gt;
|-&lt;br /&gt;
| 59||2,013&lt;br /&gt;
|-&lt;br /&gt;
| 60||2,074&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||2,135&lt;br /&gt;
|-&lt;br /&gt;
| 62||2,198&lt;br /&gt;
|-&lt;br /&gt;
| 63||2,261&lt;br /&gt;
|-&lt;br /&gt;
| 64||2,326&lt;br /&gt;
|-&lt;br /&gt;
| 65||2,391&lt;br /&gt;
|-&lt;br /&gt;
| 66||2,457&lt;br /&gt;
|-&lt;br /&gt;
| 67||2,523&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,591&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,659&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,670&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,680&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,690&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,700&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,710&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,720&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,730&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,740&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,750&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,760&lt;br /&gt;
|-&lt;br /&gt;
| 80||&#039;&#039;&#039;3,000&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||3,020&lt;br /&gt;
|-&lt;br /&gt;
| 82||3,040&lt;br /&gt;
|-&lt;br /&gt;
| 83||3,060&lt;br /&gt;
|-&lt;br /&gt;
| 84||3,080&lt;br /&gt;
|-&lt;br /&gt;
| 85||3,100&lt;br /&gt;
|-&lt;br /&gt;
| 86||3,120&lt;br /&gt;
|-&lt;br /&gt;
| 87||3,140&lt;br /&gt;
|-&lt;br /&gt;
| 88||3,160&lt;br /&gt;
|-&lt;br /&gt;
| 89||3,180&lt;br /&gt;
|-&lt;br /&gt;
| 90||&#039;&#039;&#039;3,455&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91||3,524&lt;br /&gt;
|-&lt;br /&gt;
| 92||3,593&lt;br /&gt;
|-&lt;br /&gt;
| 93||3,663&lt;br /&gt;
|-&lt;br /&gt;
| 94||3,834&lt;br /&gt;
|-&lt;br /&gt;
| 95||3,806&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,878&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,951&lt;br /&gt;
|-&lt;br /&gt;
| 98||4,025&lt;br /&gt;
|-&lt;br /&gt;
| 99||&#039;&#039;&#039;4,500&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Zoom ===&lt;br /&gt;
All TKM&#039;s have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
[[Taekwon Kid]]s, Taekwon Masters and [[Soul Linker]]s share a unique level up angel that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
== Resetting your places of the Sun/Moon/Stars ==&lt;br /&gt;
&lt;br /&gt;
TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class ([[Soul Linker]], [[TaeKwon Kid]] or another TaeKwon Master) and be regenerating [[HP]] (that is, your HP must not be full). It is speculated that being in Happy Mode is also required.  Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode.  You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects.  The chance to reset the maps occurs every 10 seconds (on each [[Peaceful Break]] HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. &#039;&#039;&#039;The chance of the reset occurring is very low, sometimes taking many hours or days to be successful.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Solar, Lunar, and Stellar Miracle ==&lt;br /&gt;
As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/fst.html Skill Simulator]&lt;br /&gt;
&lt;br /&gt;
{{Navbox TaeKwon Master}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4218</id>
		<title>Soul Linker</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Soul_Linker&amp;diff=4218"/>
		<updated>2026-01-29T07:53:18Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Creating Soul Linker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}{{Articles Needing Interwiki Links}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Job&lt;br /&gt;
| jobBase = TaeKwon Kid&lt;br /&gt;
| jobType = Extended&lt;br /&gt;
| changesAt = [[Morroc]]&lt;br /&gt;
| skills = 27&lt;br /&gt;
| skillPoints = 143&lt;br /&gt;
| questSkills = 0&lt;br /&gt;
| str = 0&lt;br /&gt;
| agi = 0&lt;br /&gt;
| vit = 6&lt;br /&gt;
| int = 12&lt;br /&gt;
| dex = 12&lt;br /&gt;
| luk = 0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. &lt;br /&gt;
&lt;br /&gt;
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards &amp;amp; Sages don&#039;t have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[PvM]] or [[PvP]] &amp;amp; [[WoE]] options. Although casters, Linkers, like Sages, can go melee.&lt;br /&gt;
&lt;br /&gt;
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]&#039;s [[Tumbling]], they can be quite good tankers.&lt;br /&gt;
&lt;br /&gt;
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]].&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
{{:Soul Linker Job Change Guide}}&lt;br /&gt;
== Builds ==&lt;br /&gt;
=== PvM Battle ===&lt;br /&gt;
*[[STR]]: 70-99&lt;br /&gt;
*[[AGI]]: 70-99&lt;br /&gt;
*[[VIT]]: 1-44&lt;br /&gt;
*[[INT]]: 18-48&lt;br /&gt;
*[[DEX]]: 18-48&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is unique in that it uses a Linker&#039;s ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using [[Mild Wind]] to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can&#039;t afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent&#039;s Flee, and you can go with higher INT (which means more SP to use buffs and for [[Kaahi]]). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT &amp;amp; DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT &amp;amp; DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like [[Eske]] or [[Eswoo]]. Or you can go full Spirit skills or full Ka- skills. Maxed [[Kaina]] is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of [[Kaahi]] and [[Mild Wind]]. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case.&lt;br /&gt;
&lt;br /&gt;
===MvP / PvM Esma Dex Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 9 &lt;br /&gt;
*[[VIT]]: 1 &lt;br /&gt;
*[[INT]]: 120+&lt;br /&gt;
*[[DEX]]: 99+&lt;br /&gt;
*[[LUK]]: 1 &lt;br /&gt;
&lt;br /&gt;
This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren&#039;t needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. &lt;br /&gt;
This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill [[Kaina]] to increase maximum sp and cut Es-type skill cost as well as having a priest cast [[Magnificat]] on the party, or using sp related equipments (Ex. {{item |id=2518 Morpheus&#039;s Shawl}}), cards (Ex. {{item |id=4100 Sohee Card}}) and potions (Ex. {{item |id=505 Blue Potion}}) to last longer.&lt;br /&gt;
&lt;br /&gt;
===PvM Esma Vit Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 50-99 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-50 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don&#039;t need high Dex, because Esma Base-cast time is pretty low anyways. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Hybrid Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1-9 &lt;br /&gt;
*[[VIT]]: 40-70 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 60-80 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. &lt;br /&gt;
&lt;br /&gt;
===PvM Esma Agi Bolter ===&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 70-99 &lt;br /&gt;
*[[VIT]]: 1-20 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 1-40 &lt;br /&gt;
*[[LUK]]: 1-9 &lt;br /&gt;
&lt;br /&gt;
This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by [[Kaahi]], they dodge 95% of normal attacks and don&#039;t &amp;quot;waste&amp;quot; SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, &lt;br /&gt;
low HP), but - depending on where you level - have less problemstrouble with SP regeneration. &lt;br /&gt;
Agi Bolters usually get [[Kaupe]] the other 5% hit (non-dodge) too.&lt;br /&gt;
&lt;br /&gt;
===WoE Support ===&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 20-50 &lt;br /&gt;
*[[INT]]: 90-99 &lt;br /&gt;
*[[DEX]]: 70-90 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.&lt;br /&gt;
&lt;br /&gt;
===WoE Support (Vit Type)===&lt;br /&gt;
(Stats including Bonus)&lt;br /&gt;
&lt;br /&gt;
*[[STR]]: 1 &lt;br /&gt;
*[[AGI]]: 1 &lt;br /&gt;
*[[VIT]]: 80-90 &lt;br /&gt;
*[[INT]]: 90-100 &lt;br /&gt;
*[[DEX]]: 60-70 &lt;br /&gt;
*[[LUK]]: 9 &lt;br /&gt;
&lt;br /&gt;
This build is just like the normal WoE Support Soul Linker, but this one doesn&#039;t have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip.&lt;br /&gt;
&lt;br /&gt;
===Ka-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation.&lt;br /&gt;
&lt;br /&gt;
===Spirit-melee-type===&lt;br /&gt;
*[[STR]]: 90+&lt;br /&gt;
*[[AGI]]: 30+&lt;br /&gt;
*[[VIT]]: 40+&lt;br /&gt;
*[[INT]]: 60+&lt;br /&gt;
*[[DEX]]: 30+&lt;br /&gt;
*[[LUK]]: 1-3&lt;br /&gt;
&lt;br /&gt;
This build is different from it&#039;s Ka counterpart in that it uses spirit skills to buff it&#039;s friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker&#039;s weak defense. Exact spirit skills taken depend on your own party preference. Again, you&#039;ll have plenty of statpoints left over after you hit these &#039;&#039;minimum&#039;&#039; stats to distribute any way you like and experiment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
But if you cannot afford the above headgears, there&#039;s always Apple of Archer, and the much cheaper Wizard Hat.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2285 |item=Apple of Archer}}&lt;br /&gt;
:+3 Dex. &#039;&#039;Usually not as cheap and easy to get as &amp;quot;Wizard Hat&amp;quot;, but the price is normally still reachable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2252 |item=Wizard Hat}}&lt;br /&gt;
:+100 MaxSP. &#039;&#039;Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers are limited to Mage-class armor and armor usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2109 |item=Memory Book |slots=0}}&lt;br /&gt;
{{Item List |id=2121 |item=Memory Book |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+2, [[INT]]+1.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja&#039;s Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can equip various accessories, such as {{item |id=2607 Clip}}, {{item |id=2658 Nile Rose}}, as well as the stat-boosting generic accessories such as {{item |id=2604 Glove}}, {{item |id=2601 Ring}}, {{item |id=2602 Earring}}, {{item |id=2603 Necklace}}, and of course, their &amp;quot;Level 90+&amp;quot; slotted version.&lt;br /&gt;
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use {{item |id=2716 Librarian Glove}} or {{item |id=2783 Eye Stone Ring}} instead, which, to Linkers, are essentially a Clip with a better SP bonus.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
Soul Linkers can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Dagger]]s and [[Rod]]s.&lt;br /&gt;
Usually, rods are to be used for [[Esma]] or supportive play styles. Most daggers are only better than fists when they&#039;re carded, especially against large enemies. &lt;br /&gt;
&lt;br /&gt;
{{Item List |id=1242 |item=Dagger of Counter}}&lt;br /&gt;
:[[ATK]]+140, [[Crit]]+90. &#039;&#039;Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List|skill=Eska}}&lt;br /&gt;
|| Force a monster into a status similar to Monk&#039;s [[Mental Strength]], in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eske}}&lt;br /&gt;
|| Increase targeted monster&#039;s ATK 4x, but reduce its DEF by half. Following the casting of this skill [[Esma]] can be used for the next 3 secs. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Esma}}&lt;br /&gt;
|| This is a very strong bolt type spell that can change element of its attack depending on [[Mild Wind]]. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast [[Estin]], [[Estun]] or [[Eske]]. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estin}}&lt;br /&gt;
|| Push back a targeted monster 2 cells away. Only [[Small]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estin]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Estun}}&lt;br /&gt;
|| Stun a monster by chance for 2 seconds. Only [[Medium]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estun]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Eswoo}}&lt;br /&gt;
|| Temporarily shrink a monster to reduce its [[Movement Speed]]. [[Boss]] monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [[Stun]] status and the targeted monster will recover from Shrunken status more quickly. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaahi}}&lt;br /&gt;
|| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaina}}&lt;br /&gt;
|| Increase Max SP and enhance the efficiency of the [[Happy Break]] skill. At Base Level 70, this skill reduces the SP consumption of the [[Estin]], [[Estun]] and [[Esma]] skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). || 7 &lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaite}}&lt;br /&gt;
|| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest&#039;s [[Assumptio]] or Crusader&#039;s [[Sacrifice]], but works with [[Kyrie Eleison]] and [[Kaupe]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaizel}}&lt;br /&gt;
|| Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is &#039;&#039;&#039;not affected&#039;&#039;&#039; by [[DEX]]. || 7 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Kaupe}}&lt;br /&gt;
|| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. || 3 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=1st Transcendent Spirit}}&lt;br /&gt;
|| Imbues [[High Firstclass|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Alchemist Spirit}}&lt;br /&gt;
|| Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Aid Potion]] by blvl%. Enables use of [[Aid Berserk Potion]]. Enables use of Spiritual Potion Creation. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Assassin Spirit}}&lt;br /&gt;
|| Imbues [[Assassin]]s with Spirit State: Doubles [[Sonic Blow]] damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Bard and Dancer Spirits}}&lt;br /&gt;
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class&#039;s linked performance skill if level 10 of own&#039;s skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Blacksmith Spirit}}&lt;br /&gt;
|| Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Advanced Adrenaline Rush]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Crusader Spirit}}&lt;br /&gt;
|| Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves aftercast delay. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Hunter Spirit}}&lt;br /&gt;
|| Imbues [[Hunter]]s with Spirit State: [[STR]] increases effectiveness of [[Beast Bane]]. Enables use of [[Beast Charge]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Knight Spirit}}&lt;br /&gt;
|| Imbues [[Knight]]s with Spirit State: Enables use of [[One-Hand Quicken]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Monk Spirit}}&lt;br /&gt;
|| Imbues any [[Monk]] with Spirit State: [[Raging Thrust]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Fury]] or within 5 minutes after usage of Guillotine Fist. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Priest Spirit}}&lt;br /&gt;
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Rogue Spirit}}&lt;br /&gt;
|| Imbues [[Rogue]]s&amp;lt;ref&amp;gt;This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class&amp;lt;/ref&amp;gt; and [[Stalker]]s with Spirit State: Immune to [[Dispell]]. Greatly increases healing of ranked White Potions. [[Flying Kick]] from enemies will not remove [[Soul Linker]] buffs if [[Preserve]] is learned. Greatly increase movement speed while using [[Stealth]]. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Sage Spirit}}&lt;br /&gt;
|| Imbues [[Sage|Sages]] and [[Scholar|Scholars]] with Spirit State: [[Hindsight]] drops the highest level bolt the player has learned in the respective bolt skill. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Soul Linker Spirit}}&lt;br /&gt;
|| Imbues [[Soul Linker]]s with Spirit State: Allows K-skills to be used on other players. Cannot self-target. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Super Novice Spirit}}&lt;br /&gt;
|| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher.|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Fist Master Spirit}}&lt;br /&gt;
|| Imbues [[TaeKwon Master]]s with Spirit State: Enables one use of [[Solar, Lunar and Stellar Union]].|| 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|- &lt;br /&gt;
| {{Skill List |skill=Wizard Spirit}}&lt;br /&gt;
|| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
===== TK Skills =====&lt;br /&gt;
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: [[Tumbling]], [[Sprint]], [[Peaceful Break]], [[Happy Break]], [[Kihop]], [[Leap]], [[Mild Wind]].&lt;br /&gt;
&lt;br /&gt;
===== Es Skills =====&lt;br /&gt;
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).&lt;br /&gt;
&lt;br /&gt;
===== Ka Skills =====&lt;br /&gt;
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the [[Soul Linker Spirit]], using these skills on anyone else causes them to fail and the caster to be stunned. &lt;br /&gt;
&lt;br /&gt;
===== Spirit Link Skills =====&lt;br /&gt;
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.&lt;br /&gt;
&lt;br /&gt;
* Transcendent second classes can utilize the Spirit Link of their original second class.&lt;br /&gt;
* Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves; they must have another Soul Linker cast it on them.&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 &lt;br /&gt;
|-&lt;br /&gt;
 | STR || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | AGI || || || || || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | VIT || 20 || 21 || 22 || 23 || 24 || 25 || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
 | INT || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 &lt;br /&gt;
|-&lt;br /&gt;
 | DEX || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 &lt;br /&gt;
|-&lt;br /&gt;
 | LUK || || || || || || || || || || || ||&lt;br /&gt;
|}&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
Soul Linkers can use Concentration, Awakening and {{item |id=657 Berserk Potions}} (Even though the in-game description doesn&#039;t mention it).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weapon||Base ASPD&lt;br /&gt;
|-&lt;br /&gt;
|Unarmed||150&lt;br /&gt;
|-&lt;br /&gt;
|Dagger||142.5&lt;br /&gt;
|-&lt;br /&gt;
|Rod||137.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||47&lt;br /&gt;
|-&lt;br /&gt;
| 3||54&lt;br /&gt;
|-&lt;br /&gt;
| 4||62&lt;br /&gt;
|-&lt;br /&gt;
| 5||71&lt;br /&gt;
|-&lt;br /&gt;
| 6||81&lt;br /&gt;
|-&lt;br /&gt;
| 7||91&lt;br /&gt;
|-&lt;br /&gt;
| 8||102&lt;br /&gt;
|-&lt;br /&gt;
| 9||114&lt;br /&gt;
|-&lt;br /&gt;
| 10||127&lt;br /&gt;
|-&lt;br /&gt;
| 11||140&lt;br /&gt;
|-&lt;br /&gt;
| 12||154&lt;br /&gt;
|-&lt;br /&gt;
| 13||169&lt;br /&gt;
|-&lt;br /&gt;
| 14||185&lt;br /&gt;
|-&lt;br /&gt;
| 15||201&lt;br /&gt;
|-&lt;br /&gt;
| 16||218&lt;br /&gt;
|-&lt;br /&gt;
| 17||236&lt;br /&gt;
|-&lt;br /&gt;
| 18||255&lt;br /&gt;
|-&lt;br /&gt;
| 19||274&lt;br /&gt;
|-&lt;br /&gt;
| 20||294&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||315&lt;br /&gt;
|-&lt;br /&gt;
| 22||337&lt;br /&gt;
|-&lt;br /&gt;
| 23||359&lt;br /&gt;
|-&lt;br /&gt;
| 24||382&lt;br /&gt;
|-&lt;br /&gt;
| 25||406&lt;br /&gt;
|-&lt;br /&gt;
| 26||431&lt;br /&gt;
|-&lt;br /&gt;
| 27||456&lt;br /&gt;
|-&lt;br /&gt;
| 28||482&lt;br /&gt;
|-&lt;br /&gt;
| 29||509&lt;br /&gt;
|-&lt;br /&gt;
| 30||537&lt;br /&gt;
|-&lt;br /&gt;
| 31||565&lt;br /&gt;
|-&lt;br /&gt;
| 32||594&lt;br /&gt;
|-&lt;br /&gt;
| 33||624&lt;br /&gt;
|-&lt;br /&gt;
| 34||655&lt;br /&gt;
|-&lt;br /&gt;
| 35||686&lt;br /&gt;
|-&lt;br /&gt;
| 36||718&lt;br /&gt;
|-&lt;br /&gt;
| 37||751&lt;br /&gt;
|-&lt;br /&gt;
| 38||785&lt;br /&gt;
|-&lt;br /&gt;
| 39||819&lt;br /&gt;
|-&lt;br /&gt;
| 40||854&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||890&lt;br /&gt;
|-&lt;br /&gt;
| 42||927&lt;br /&gt;
|-&lt;br /&gt;
| 43||964&lt;br /&gt;
|-&lt;br /&gt;
| 44||1,002&lt;br /&gt;
|-&lt;br /&gt;
| 45||1,041&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,081&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,121&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,162&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,204&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,247&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,290&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,334&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,379&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,425&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,471&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,518&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,566&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,615&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,664&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,714&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,765&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,817&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,869&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,922&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,976&lt;br /&gt;
|-&lt;br /&gt;
| 66||2,031&lt;br /&gt;
|-&lt;br /&gt;
| 67||2,086&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,142&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,199&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,257&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,275&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,294&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,314&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,335&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,356&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,378&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,401&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,425&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,449&lt;br /&gt;
|-&lt;br /&gt;
| 80||&#039;&#039;&#039;2,874&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,890&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,907&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,924&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,942&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,971&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,991&lt;br /&gt;
|-&lt;br /&gt;
| 87||3,011&lt;br /&gt;
|-&lt;br /&gt;
| 88||3,032&lt;br /&gt;
|-&lt;br /&gt;
| 89||3,054&lt;br /&gt;
|-&lt;br /&gt;
| 90||&#039;&#039;&#039;3,567&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 91||3,590&lt;br /&gt;
|-&lt;br /&gt;
| 92||3,614&lt;br /&gt;
|-&lt;br /&gt;
| 93||3,649&lt;br /&gt;
|-&lt;br /&gt;
| 94||3,675&lt;br /&gt;
|-&lt;br /&gt;
| 95||3,701&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,728&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,756&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,800&lt;br /&gt;
|-&lt;br /&gt;
| 99||&#039;&#039;&#039;4,250&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
[[Taekwon Kid]]s, [[Taekwon Master]]s and Soul Linkers share a unique [[:Image:TK Levelup Angel.png|level up angel]] that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/slk.html Skill Simulator]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Soul Linker}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=TaeKwon_Kid&amp;diff=4217</id>
		<title>TaeKwon Kid</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=TaeKwon_Kid&amp;diff=4217"/>
		<updated>2026-01-29T07:52:27Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Creating Taekwon Kid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expert}}&lt;br /&gt;
{{Articles Needing Interwiki Links}} &lt;br /&gt;
{{Infobox Job&lt;br /&gt;
|jobBase=Novice&lt;br /&gt;
|jobType=Extended&lt;br /&gt;
|changesAt=[[Payon]]&lt;br /&gt;
|skills=17&lt;br /&gt;
|skillPoints=88&lt;br /&gt;
|questSkills=0&lt;br /&gt;
|str=6&lt;br /&gt;
|agi=6&lt;br /&gt;
|vit=0&lt;br /&gt;
|int=0&lt;br /&gt;
|dex=6&lt;br /&gt;
|luk=0}}&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They fore go the use of weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule (i.e. {{item|id=2506 Manteaus}} and {{item|id=2406 Boots}} can be equipped by them).&lt;br /&gt;
&lt;br /&gt;
== Jobchange Guide ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[First_Expanded_Change_Guides#TaeKwon_Kid|TaeKwon Kid Job Change Guide]] for information.&#039;&#039;&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
=== Stat Builds ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[TaeKwon_Master#Builds|TaeKwon Master Builds]] or [[Soul_Linker#Builds|Soul Linker Builds]] for second class stat builds.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== TaeKwon Ranker ====&lt;br /&gt;
&lt;br /&gt;
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential.  Rankers must complete TaeKwon Missions (see link below) in order to become and stay ranked.&lt;br /&gt;
&lt;br /&gt;
Before getting the 9x ranker bonus (Giving 3x HP/SP, access to all TaeKwon skills), TaeKwon Kid&#039;s max HP is low (2676 hp at lvl 89 with 1 vit.  50 vit at the same level is 3975 hp), so agi builds are heavily advised for early levels if you&#039;re going to solo.  &lt;br /&gt;
&lt;br /&gt;
For a ranker, Agi serves 3 purposes.  First is flee.  Second is to trigger one of your stances (when you are 9x ranker, you will have all 4 stances active).  The third is that once you have started kicking, Agi does, in fact, speed up the rate at which you kick.  The kicks have an ASPD-based cooldown, and the higher your ASPD, the faster you can spam your kicks.&lt;br /&gt;
&lt;br /&gt;
If you are WoE or PvP minded, getting vit at higher levels to create a hybrid build is a good idea.&lt;br /&gt;
&lt;br /&gt;
Do not forget that you can get +10 str through spurt status.&lt;br /&gt;
&lt;br /&gt;
==== Pure PvM ====&lt;br /&gt;
*[[STR]]: 110~130&lt;br /&gt;
*[[AGI]]: 80~100 &lt;br /&gt;
*[[VIT]]: 20~30 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 40~50&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build relies heavily on aspd and flee to get the job done.  You should be able to achieve 200+ flee easily, and can solo where most agi characters can go.The little bit of int is for regening sp once you become ranked.  Spamming kicks, even though only 2 sp, eats at your sp slowly.  You will be susceptible to stun and will be very fragile in pvp, defensively.  You will also find that, as a 9x ranker, pots are mildly ineffective, relative to your maximum hp. (Since healing efficiency relies largely on your vit).  Recommended starting kicks:  Heel, Counter, and/or Roundhouse.&lt;br /&gt;
&lt;br /&gt;
==== Hybrid PvP/PvM/WoE ====&lt;br /&gt;
*[[STR]]: 110~130&lt;br /&gt;
*[[AGI]]: 50~70 &lt;br /&gt;
*[[VIT]]: 50~70 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 50~60&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build is designed to do decently in PvM and pvp/WoE situations.  For PvM, the build can hit 180 flee, with high damage per kick.  Dex is raised to deal with agi classes.  Compared to the Pure PvM build, this build will generally take a little longer to start your combos, but makes up for that with a tougher defense.  Recommended starting kicks:  Heel, Counter, and/or Roundhouse.&lt;br /&gt;
&lt;br /&gt;
==== Pure PvP/WoE ====&lt;br /&gt;
*[[STR]]: 120~130&lt;br /&gt;
*[[AGI]]: 10~30 &lt;br /&gt;
*[[VIT]]: 70~90 &lt;br /&gt;
*[[INT]]: 1~12&lt;br /&gt;
*[[DEX]]: 50~70&lt;br /&gt;
*[[LUK]]: 1&lt;br /&gt;
&lt;br /&gt;
This build is designed for purely PvP or WoE.  High vit increases survivability, while sacrificing speed.  Decrease in speed does 2 things:  Delays the time it takes for a stance to activate to start comboing, and slows down emp breaking time (the active kick skills do not work on the emp, thus it cannot be combo&#039;d).  For emp breaking, The Hybrid build is probably better overall.  Recommended starting kicks: Tornado and Counter.  Vit chars tend to mob more to level, so tornado speeds up mob killing.  Counter kick is there for a stronger kick.  It was chosen over roundhouse because roundhouse will knock surrounding monsters back and stun them, putting them out of range for the follow up tornado.  If you are not mobbing, Heel Drop and Counter kick are recommended.&lt;br /&gt;
&lt;br /&gt;
Although the build might do better its job in PvP/WoE, note that doing your TaeKwon Missions to stay ranked, will become harder. The build lacks flee and although you have more defence, overall you will take more damage while doing a TaeKwon Misson.&lt;br /&gt;
&lt;br /&gt;
=== Building a Ranker&#039;s Skills ===&lt;br /&gt;
&lt;br /&gt;
In general, a ranker&#039;s skill build should have the following:&lt;br /&gt;
&lt;br /&gt;
* 2 kicks maxed with stances (not flying kick/tumbling) - 16 points &#039;&#039;(if you are already in /taekwon, you can use one stance for triggering full combo)&#039;&#039;&lt;br /&gt;
* [[Mild Wind]] 7 - 22 points (with pre-reqs)&lt;br /&gt;
* [[TaeKwon Mission]] - 1 point&lt;br /&gt;
* [[Sprint]] 10 - 10 points&lt;br /&gt;
&lt;br /&gt;
==== Choosing your kicks ====&lt;br /&gt;
&lt;br /&gt;
Choosing your 2 kicks is important.  You will have these 2, and only these 2, until you become 9x and ranked.&lt;br /&gt;
&lt;br /&gt;
To maximize your damage output on a single target, get counter and roundhouse (both are 400% damage kicks).  Counter gives you 100% hit, and roundhouse has a high chance of stunning any monsters around you that you arent targeting.&lt;br /&gt;
&lt;br /&gt;
To control the damage you receive as much as possible, get Heel Drop and Roundhouse.  Once you get practice, you can delay use on your heel drop to keep the monster in a permanently stunned state, leaving you virtually undamaged.  Using Roundhouse will stun the other monsters attacking, and knock them back.  When they unstun, they may aggro someone else on screen.&lt;br /&gt;
&lt;br /&gt;
Heel Drop and Counter Kick is another combination you can use to control incoming damage.  While the 100% hit from counter isnt necessary if the target is stunned, counter&#039;s effects are much more predictable than what happens to the other monsters after roundhouse stun finishes.&lt;br /&gt;
&lt;br /&gt;
If you have a tank/HP slave and/or are a pure vit build, tornado kick is recommended, since you have the ability to mob better than an agi class.  It would be good to pair the 300% AoE tornado with a 400% kick.  The advantages and disadvantages of Counter Kick and Roundhouse kick have been explained.&lt;br /&gt;
&lt;br /&gt;
Once you are 9x and ranked all the kicks will become available. It&#039;s however recommended not to use all kicks. Best is to make a choice again between 2-3 kicks depending on the situation, see above. However, don&#039;t forget to prepare always all the 4 kick &#039;&#039;stances&#039;&#039;. It will trigger your kicks faster, even if you do not use the right kick at the right first stance. Example: if you have prepared 4 stances but you use only 2 stances, the other 2 stances will still trigger the 2 stances you use.&lt;br /&gt;
&lt;br /&gt;
==== Order of Skills ====&lt;br /&gt;
&lt;br /&gt;
First off, you should get your 2nd kick last.  Pick the one that you think would be more useful, and get it earlier.  Heel drop is a solid top choice since a lot of monsters you will face will stun, allowing you to get free hits in.&lt;br /&gt;
&lt;br /&gt;
Sprint should be the first or second skill you get.  You dont have to get it maxed right away, but it helps for sp cost (if you have no sp gear).  Since TaeKwons get no weapon, their damage is very low early on.  Sprint compensates for this.  Merely having the skill gives you defense-bypassing damage, more than low-to-mid levels of str will ever give.&lt;br /&gt;
&lt;br /&gt;
Mild Wind should be after sprint, but its your choice on whether to get a kick first.  It is recommended that you stop Mild Wind at 4 at first, then work on another skill (your kicks), especially if you are already ranked.  Being able to combo spam kicks is more valuable than having shadow endow.  This is because, for the most part, you will not be encountering any monsters weak to holy, shadow, or ghost before job 50 (few exceptions include zenorcs, low level undead that are also weak to fire, and thief bugs)  &lt;br /&gt;
&lt;br /&gt;
When you are working toward Mild Wind, get Kihop maxed first.  This will unlock Taekwon mission early, as well as give you atk bonuses.  When you&#039;re leveling on a map, ask people you run into if they wouldnt mind partying for your kihop (they dont have to be taekwon classes to affect your kihop).  Most soloers will be nice and accept it.  If you happen to run into the few jerks who won&#039;t, dont waste your time begging.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
TaeKwon Kids are limited to headgears usable by &amp;quot;all classes except novice&amp;quot;. However, some items have an extra bonus for Taekwon class:&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=5173 |item=Magistrate Hat |slots=1}}&lt;br /&gt;
:+1 Agi, +3% HP regen.&lt;br /&gt;
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}}&lt;br /&gt;
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.&lt;br /&gt;
{{Item List |id=5169 |item=Bride Mask |slots=1}}&lt;br /&gt;
:+5 crit, +2 Luk.&lt;br /&gt;
{{Item List |id=5176 |item=Hahoe Mask}}&lt;br /&gt;
:+2 Perfect dodge, +1 Luk.&lt;br /&gt;
{{Item List |id=5174 |item=Ayam |slots=1}}&lt;br /&gt;
:+1 Int, +3% SP regen.&lt;br /&gt;
&lt;br /&gt;
=== Footgear ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can wear all footgear usable by &amp;quot;all classes except novice&amp;quot; and Boots.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2405 |item=Boots |slots=0}}&lt;br /&gt;
{{Item List |id=2406 |item=Boots |slots=1}}&lt;br /&gt;
:[[DEF]]+4.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids are limited to &amp;quot;all classes except novice&amp;quot; armors.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can wear all garments usable by &amp;quot;all classes except novice&amp;quot; and Manteau.&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2505 |item=Manteau |slots=0}}&lt;br /&gt;
{{Item List |id=2506 |item=Manteau |slots=1}}&lt;br /&gt;
:[[DEF]]+4.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
{{Item List |id=2101 |item=Guard |slots=0}}&lt;br /&gt;
{{Item List |id=2102 |item=Guard |slots=1}}&lt;br /&gt;
:[[DEF]]+3.&lt;br /&gt;
{{Item List |id=2115 |item=Valkyrja&#039;s Shield |slots=1}}&lt;br /&gt;
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements.&lt;br /&gt;
{{Item List |id=2114 |item=Stone Buckler |slots=1}}&lt;br /&gt;
:[[DEF]]+3, -5% damage from [[Large]] size.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can equip all accessory usable by &amp;quot;all classes except novice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
TaeKwon Kids can&#039;t equip weapons.&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
=== Skills ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[TaeKwon_Master#Skills|TaeKwon Master Skills]] or [[Soul_Linker#Skills|Soul Linker Skills]] for second class skills.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==== Stances ====&lt;br /&gt;
Stances must be toggled to use their corresponding kicks. The exception to this is [[Tumbling]] being toggled to use [[Flying Kick]], though due to their secondary functions they still should be categorized as such.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tornado Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Heel Drop Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Roundhouse Stance}}&lt;br /&gt;
|| 15% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Counter Kick Stance}}&lt;br /&gt;
|| 20% chance to activate on hitting a target. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tumbling}}&lt;br /&gt;
|| 20% chance to dodge ranged magic and AoE attacks. If in [[Sprint|Spurt]] status, also 20% chance to dodge melee attacks. Enables to use [[Flying_Kick|Flying kick]] as a counter. Usable by [[Soul_Linker|Soul linkers]]. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Kicks ====&lt;br /&gt;
&lt;br /&gt;
Kicks are the TaeKwon Kid&#039;s damaging attacks. Their respective stance must be toggled. The exception to this rule is that [[Tumbling]] does not have to be toggled to use [[Flying Kick]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Tornado Kick}} &lt;br /&gt;
|| 5*5 [[AoE]] kick, up to 300% damage. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Heel Drop}}&lt;br /&gt;
|| Stuns target, up to 300% damage. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Roundhouse}}&lt;br /&gt;
| Up to 400% damage to target, pushes back and stuns enemies surrounding it. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Counter Kick}}&lt;br /&gt;
|| Up to 400% damage, never misses. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Flying Kick}} &lt;br /&gt;
|| Up to 100% base damage, increases if activated after [[Tumbling]] or while [[Sprint]]ing. Instantly moves user to target. Dispels [[Soul_Linker|Soul Linker]] buffs on target. || 7&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other Skills ====&lt;br /&gt;
&lt;br /&gt;
These skills do not fit into the above categories.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitablec sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Description !! Levels !! Type&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Sprint}}&lt;br /&gt;
|| Move quickly in a straight line. Passively increases unarmed damage and kick skill damage. At level 7 or higher, enables to buff self for +10 [[Strength]] || 10&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List |skill=Peaceful Break}} &lt;br /&gt;
|| Recover [[HP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Happy Break}}&lt;br /&gt;
|| Recover [[SP]] quickly when sitting next to another sitting Taekwon kid, [[Taekwon_Master|Taekwon master]] or [[Soul_Linker|Soul Linker]]. Using //doridori further increases this regen. Passively adds a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being destroyed when used. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Kihop}}&lt;br /&gt;
|| Adds up to 10% to your attack power per person in your party and on the same map as you. || 5&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Leap}}&lt;br /&gt;
|| Jump over cells, including impassable ones. || 5&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Taekwon Mission}}&lt;br /&gt;
|| Gives you a mission to hunt a specific monster type to compete for Taekwon ranker status. Not usable by [[Soul_Linker|Soul linkers]] or [[Taekwon_Master|Taekwon masters]]. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
| {{Skill List|skill=Mild Wind}}&lt;br /&gt;
| Change the element of your weapon to anything but poison and neutral for a duration. || 7&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Bonuses ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Job Bonus&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Stat\Amount||+1||+2||+3||+4||+5||+6&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|1||2||3||4||5||6  &lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|20||21||22||23||24||25&lt;br /&gt;
|-        &lt;br /&gt;
!VIT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;&lt;br /&gt;
|-                     &lt;br /&gt;
!DEX&lt;br /&gt;
|10||11||12||13||14||15&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;||&amp;amp;nbsp;  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
&lt;br /&gt;
=== HP ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1||40&lt;br /&gt;
|-&lt;br /&gt;
| 2||46&lt;br /&gt;
|-&lt;br /&gt;
| 3||53&lt;br /&gt;
|-&lt;br /&gt;
| 4||61&lt;br /&gt;
|-&lt;br /&gt;
| 5||70&lt;br /&gt;
|-&lt;br /&gt;
| 6||79&lt;br /&gt;
|-&lt;br /&gt;
| 7||89&lt;br /&gt;
|-&lt;br /&gt;
| 8||100&lt;br /&gt;
|-&lt;br /&gt;
| 9||111&lt;br /&gt;
|-&lt;br /&gt;
| 10||123&lt;br /&gt;
|-&lt;br /&gt;
| 11||136&lt;br /&gt;
|-&lt;br /&gt;
| 12||149&lt;br /&gt;
|-&lt;br /&gt;
| 13||163&lt;br /&gt;
|-&lt;br /&gt;
| 14||178&lt;br /&gt;
|-&lt;br /&gt;
| 15||194&lt;br /&gt;
|-&lt;br /&gt;
| 16||210&lt;br /&gt;
|-&lt;br /&gt;
| 17||227&lt;br /&gt;
|-&lt;br /&gt;
| 18||245&lt;br /&gt;
|-&lt;br /&gt;
| 19||263&lt;br /&gt;
|-&lt;br /&gt;
| 20||282&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 21||302&lt;br /&gt;
|-&lt;br /&gt;
| 22||322&lt;br /&gt;
|-&lt;br /&gt;
| 23||343&lt;br /&gt;
|-&lt;br /&gt;
| 24||365&lt;br /&gt;
|-&lt;br /&gt;
| 25||388&lt;br /&gt;
|-&lt;br /&gt;
| 26||411&lt;br /&gt;
|-&lt;br /&gt;
| 27||435&lt;br /&gt;
|-&lt;br /&gt;
| 28||460&lt;br /&gt;
|-&lt;br /&gt;
| 29||485&lt;br /&gt;
|-&lt;br /&gt;
| 30||511&lt;br /&gt;
|-&lt;br /&gt;
| 31||538&lt;br /&gt;
|-&lt;br /&gt;
| 32||565&lt;br /&gt;
|-&lt;br /&gt;
| 33||593&lt;br /&gt;
|-&lt;br /&gt;
| 34||622&lt;br /&gt;
|-&lt;br /&gt;
| 35||652&lt;br /&gt;
|-&lt;br /&gt;
| 36||682&lt;br /&gt;
|-&lt;br /&gt;
| 37||713&lt;br /&gt;
|-&lt;br /&gt;
| 38||745&lt;br /&gt;
|-&lt;br /&gt;
| 39||777&lt;br /&gt;
|-&lt;br /&gt;
| 40||810&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41||844&lt;br /&gt;
|-&lt;br /&gt;
| 42||878&lt;br /&gt;
|-&lt;br /&gt;
| 43||913&lt;br /&gt;
|-&lt;br /&gt;
| 44||949&lt;br /&gt;
|-&lt;br /&gt;
| 45||986&lt;br /&gt;
|-&lt;br /&gt;
| 46||1,023&lt;br /&gt;
|-&lt;br /&gt;
| 47||1,061&lt;br /&gt;
|-&lt;br /&gt;
| 48||1,100&lt;br /&gt;
|-&lt;br /&gt;
| 49||1,139&lt;br /&gt;
|-&lt;br /&gt;
| 50||1,179&lt;br /&gt;
|-&lt;br /&gt;
| 51||1,220&lt;br /&gt;
|-&lt;br /&gt;
| 52||1,261&lt;br /&gt;
|-&lt;br /&gt;
| 53||1,303&lt;br /&gt;
|-&lt;br /&gt;
| 54||1,346&lt;br /&gt;
|-&lt;br /&gt;
| 55||1,390&lt;br /&gt;
|-&lt;br /&gt;
| 56||1,434&lt;br /&gt;
|-&lt;br /&gt;
| 57||1,479&lt;br /&gt;
|-&lt;br /&gt;
| 58||1,525&lt;br /&gt;
|-&lt;br /&gt;
| 59||1,571&lt;br /&gt;
|-&lt;br /&gt;
| 60||1,618&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 61||1,666&lt;br /&gt;
|-&lt;br /&gt;
| 62||1,714&lt;br /&gt;
|-&lt;br /&gt;
| 63||1,763&lt;br /&gt;
|-&lt;br /&gt;
| 64||1,813&lt;br /&gt;
|-&lt;br /&gt;
| 65||1,864&lt;br /&gt;
|-&lt;br /&gt;
| 66||1,915&lt;br /&gt;
|-&lt;br /&gt;
| 67||1,967&lt;br /&gt;
|-&lt;br /&gt;
| 68||2,020&lt;br /&gt;
|-&lt;br /&gt;
| 69||2,073&lt;br /&gt;
|-&lt;br /&gt;
| 70||2,127&lt;br /&gt;
|-&lt;br /&gt;
| 71||2,137&lt;br /&gt;
|-&lt;br /&gt;
| 72||2,147&lt;br /&gt;
|-&lt;br /&gt;
| 73||2,157&lt;br /&gt;
|-&lt;br /&gt;
| 74||2,167&lt;br /&gt;
|-&lt;br /&gt;
| 75||2,177&lt;br /&gt;
|-&lt;br /&gt;
| 76||2,187&lt;br /&gt;
|-&lt;br /&gt;
| 77||2,197&lt;br /&gt;
|-&lt;br /&gt;
| 78||2,217&lt;br /&gt;
|-&lt;br /&gt;
| 79||2,227&lt;br /&gt;
|-&lt;br /&gt;
| 80||2,200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;||&#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 81||2,250&lt;br /&gt;
|-&lt;br /&gt;
| 82||2,300&lt;br /&gt;
|-&lt;br /&gt;
| 83||2,350&lt;br /&gt;
|-&lt;br /&gt;
| 84||2,400&lt;br /&gt;
|-&lt;br /&gt;
| 85||2,450&lt;br /&gt;
|-&lt;br /&gt;
| 86||2,500&lt;br /&gt;
|-&lt;br /&gt;
| 87||2,550&lt;br /&gt;
|-&lt;br /&gt;
| 88||2,600&lt;br /&gt;
|-&lt;br /&gt;
| 89||2,650&lt;br /&gt;
|-&lt;br /&gt;
| 90||2,700&lt;br /&gt;
|-&lt;br /&gt;
| 91||2,750&lt;br /&gt;
|-&lt;br /&gt;
| 92||2,800&lt;br /&gt;
|-&lt;br /&gt;
| 93||2,850&lt;br /&gt;
|-&lt;br /&gt;
| 94||2,900&lt;br /&gt;
|-&lt;br /&gt;
| 95||2,950&lt;br /&gt;
|-&lt;br /&gt;
| 96||3,000&lt;br /&gt;
|-&lt;br /&gt;
| 97||3,050&lt;br /&gt;
|-&lt;br /&gt;
| 98||3,100&lt;br /&gt;
|-&lt;br /&gt;
| 99||3,200&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Level Up Angel ===&lt;br /&gt;
&lt;br /&gt;
Taekwon Kids, [[Taekwon Master]]s and [[Soul Linker]]s share a unique level up angel that provides the following bonuses when a new base level is reached:&lt;br /&gt;
*[[Blessing]] Level 10 (10 minutes)&lt;br /&gt;
*[[Increase AGI]] Level 10 (10 minutes)&lt;br /&gt;
&lt;br /&gt;
=== Happiness status ===&lt;br /&gt;
Happiness is a special status achievable by Taekwon-class characters by sitting next to each other and using the /doridori emote. It has no intrinsic bonuses, but entering it has a chance of wiping a [[Taekwon_Master|Taekwon Master&#039;s]] Solar, Lunar and Stellar designations. Also, the skill [[Happy_Break|Happy Break]] gives a high chance of [[Earth_Spike|Earth Spike]] [[Scroll]]s not being consumed when used.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
{{Navbox TaeKwon Kid}}&lt;br /&gt;
{{Navbox Classes}}&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Basic_Controls&amp;diff=4201</id>
		<title>Basic Controls</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Basic_Controls&amp;diff=4201"/>
		<updated>2026-01-27T17:15:35Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Add Ninja class on the &amp;quot;jumping exception&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keyboard and Mouse Usage==&lt;br /&gt;
RO&#039;s character movement is entirely controlled by the mouse. The keyboard is used for chatting, typing manual commands, changing the camera angle, and using skills quickly. Jumping in Ragnarok Online is not possible with the exception of the [[TaeKwon Kid|TaeKwon]] class and [[Ninja]] class.&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
The mouse controls the following actions in RO:&lt;br /&gt;
&lt;br /&gt;
*Movement: Left-click a cell to move to it. Hold down the left mouse button for continuous movement. If the cell is not highlighted or is highlighted in red, that place is impossible to reach. &lt;br /&gt;
&lt;br /&gt;
*Camera:&lt;br /&gt;
**&#039;&#039;Changing the side view&#039;&#039;: Hold down the right mouse button and the cursor will become two arrows curving left and right. Move the mouse left [while holding the right mouse button] and the camera will rotate around the character to the left. Likewise, moving the mouse right will rotate the camera to the right.&lt;br /&gt;
**&#039;&#039;Changing magnification&#039;&#039;: Roll the mouse-wheel to zoom in and out. To do this without a mouse-wheel, hold the Ctrl key, right mouse button, and move the mouse.&lt;br /&gt;
**;;Changing the overview;;: Hold the Shift key and move the mouse (wheel) up/down to change the height of the camera. To lower the height of the camera even more, hold both Ctrl + shift and move the mouse (wheel) up/down.&lt;br /&gt;
**&#039;&#039;Resetting to the default view&#039;&#039;: Quickly right-click twice to reset the view to face north. Hold the Shift key and quickly right-click twice to reset the camera&#039;s position. &lt;br /&gt;
&lt;br /&gt;
*Character Interaction: Right-click another character and a window will pop up with a list of actions to choose from. Some options only appear under certain circumstances. &lt;br /&gt;
&lt;br /&gt;
*Item/Skill Description: Right-click an item or skill and a window will pop up giving detailed information on that particular item or skill. &lt;br /&gt;
&lt;br /&gt;
*Drag-n-Drop: Allows the player to equip items, move items to the trade window or Kafra storage window, or drop items on the ground for someone else to pick up. The player can also drag-n-drop skills into the shortcut bar. NOTE: Drag-n-drop may be blocked if your equipment window is open.&lt;br /&gt;
&lt;br /&gt;
*Auto-Follow another character: Hold Shift and right click on the target player to auto-follow him/her. This character will keep following the target until you attack or use a targeted skill. Note that /noctrl and /noshift need to be disabled in order to work.&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
&lt;br /&gt;
By default, F1 to F9 keys are used for quick access to most-used skills, items, and equipments. Chat anytime by typing in the dialog box and then pressing enter. Battlemode (/bm) significantly changes this aspect and is detailed below in the &amp;quot;In-Game Commands&amp;quot; section. The keyboard is not used to move your character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;UI Shortcut&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + V || Opens the basic information window which shows the character name, class, LV &amp;amp; JLV EXP in %, current HP/Max HP, current SP/Max SP, current weight/max weight, and Zeny.  Other windows can also be opened from here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + E || Opens the current inventory window.  Tabs on the left control what section is displayed.  From top to bottom, the sections can be described as usable items, equipment, and miscellaneous items respectively.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Q || Opens the equipment window.  The [[Merchant]] class can open the cart window or un-equip the cart here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + W || Opens the [[Pushcart|cart]] window.  This window is only accessible by a [[Merchant]] with a cart equipped.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + U || Opens the [[quest]] window.  Shows your current progress on various quests.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + R || Opens the [[homunculus]] window.  This window is only accessible by [[Alchemist|Alchemists]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + J || Opens the pet window.  This window is only accessible by pet owners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + S || Opens the skill window.  From here, skills can be used and learned/improved.  Also, skill icons can be dragged to the shortcut bar.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + A || Opens the status window which shows your current stats.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| F12 || Cycles through sets of shortcuts in the shortcut bar.  Cycling goes through Shortcuts Set 1, 2, 3, and off.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + F10 || Toggles the chat window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| F10 || Cycles through the height of the chat window.  The mouse can also be used to change the window height.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Z || Opens the party window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + P || Opens the party setup window.  Adjust a party&#039;s EXP/item share here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + H || Opens the friends window which shows friends&#039; online status.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + TAB || Cycles through how the mini-map is displayed through off, semi-transparency, and no transparency.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + O || Opens the options window where the volume for background music and effects can be adjusted.  The UI skin can also be changed here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + C || Creates a chatroom.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + I || Allows one to change how the client alerts upon receiving private messages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + L || Displays different emoticons.  Clicking the &#039;macro&#039; button opens a window where different [[emotes]] or phrases can be assigned to ALT + # keys.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + M || Opens the macro window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Y || Displays a list of commands available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + G || Opens the [[Guild System|Guild]] window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + D || Opens the graphics setup window where graphics quality can be adjusted.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + R || Opens the [[Mercenary System|mercenary]] window.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + T || Switches between passive and aggressive modes for homunculii.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + T || Switches between passive and aggressive modes for mercenaries. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| INSERT || Makes the character sit down or stand up.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + ~ || Opens the in-game [[World Map]].  Displays your location as well as that of party members. This shortcut is different in some keyboard configurations, for others visit the [[World_Map#In-Game_Map|World Map]] page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-Game Commands==&lt;br /&gt;
&lt;br /&gt;
*Add % in front of a message to send to Party only.&lt;br /&gt;
*Add $ in front of a message to send to Guild only.&lt;br /&gt;
*/set1 - Activates /skillfail, /showname, /noctrl, and /window.&lt;br /&gt;
*/set2 - Activates /skillfail, /showname, /noctrl, /q1, /q2, and /window.&lt;br /&gt;
*/miss - Hides the &amp;quot;Miss&amp;quot; animation.&lt;br /&gt;
*/sit - Makes the character sit.&lt;br /&gt;
*/stand - Makes the character stand.&lt;br /&gt;
*/chat - Creates a chatroom.&lt;br /&gt;
*/q - Leaves a chatroom.&lt;br /&gt;
*/memo - Memorizes a location for the [[Warp Portal]] skill.&lt;br /&gt;
*/hi &amp;lt;text&amp;gt; - Sends a private message to everyone in the friends list.&lt;br /&gt;
*/quickspell1 or /q1 - Enables the skill on the F9 hotkey by right clicking.&lt;br /&gt;
*/quickspell2 or /q2 - Cycles through all skills on the F7 and F8 hotkeys.&lt;br /&gt;
*/quickspell3 or /q3 - Enables /q1 and /q2&lt;br /&gt;
*/bangbang - Turns the character clockwise.&lt;br /&gt;
*/bingbing - Turns the character counter clockwise.&lt;br /&gt;
*/doridori - Moves the character&#039;s head from side to side.&lt;br /&gt;
*/h or /help - Lists the in-game commands.&lt;br /&gt;
*/bgm - Turns on/off background music.&lt;br /&gt;
*/sound - Turns on/off sound effects.&lt;br /&gt;
*/effect - Turns on/off skill effects and other flashy effects.&lt;br /&gt;
*/skip - Widens frame skip. This is recommended for players who lag excessively.&lt;br /&gt;
*/aura - Minimizes the aura effects for level 99 players.&lt;br /&gt;
*/tip - Opens Tip of the Day.&lt;br /&gt;
*/emblem - Turns guild emblems on and off.&lt;br /&gt;
*/bv (#) - Changes BGM volume.&lt;br /&gt;
*/v (#) - Changes sound effect volume.&lt;br /&gt;
*/where - Shows what map the character is in as well as coordinates.&lt;br /&gt;
*/am - Enter in a message to automatically reply when someone PMs you. Useful while AFK.&lt;br /&gt;
*/ex &amp;lt;Character Name&amp;gt; - Blocks PMs from &amp;lt;Character Name&amp;gt;.&lt;br /&gt;
*/ex - Displays a list of blocked players.&lt;br /&gt;
*/in &amp;lt;Character Name&amp;gt; - Removes &amp;lt;Character Name&amp;gt; from the &amp;quot;Blocked&amp;quot; list.&lt;br /&gt;
*/inall - Removes everyone from the Blocked list.&lt;br /&gt;
*/exall - Blocks all incoming PMs.&lt;br /&gt;
*/invite &amp;quot;&amp;lt;name&amp;gt;&amp;quot; - Invite a person to your party. Works across different maps.&lt;br /&gt;
*/refuse - Automatically declines all party invites.&lt;br /&gt;
*/accept - Disables auto-decline.&lt;br /&gt;
*/notrade or /nt - Blocks all trade offers and friend requests.&lt;br /&gt;
*/notalkmsg or /nm - Keeps public chat from being displayed in the chat window.&lt;br /&gt;
*/notalkmsg2 or /nm2 - Keeps guild and public chat from being displayed in the chat window.&lt;br /&gt;
*/organize &amp;quot;&amp;lt;Party Name&amp;gt;&amp;quot; - Creates a [[party]] named &amp;lt;Party Name&amp;gt;.&lt;br /&gt;
*/leave - Allows one to leave a party.&lt;br /&gt;
*/guild &amp;quot;&amp;lt;Guild Name&amp;gt;&amp;quot; - Creates a guild named &amp;lt;Guild Name&amp;gt;. This requires an Emperium to be in the creator&#039;s inventory.&lt;br /&gt;
*/breakguild &amp;quot;Guild Name&amp;quot; - Disbands a guild.  Can only be used by the guild leader. All members must be expelled first.&lt;br /&gt;
*/shopping or /sh - Allows opening vendor windows with one left-click and closing shop windows with one right-click.&lt;br /&gt;
*/noctrl or /nc - Allows attacking monsters continuously with only one left-click.&lt;br /&gt;
*/noshift or /ns - Allows targeting monsters or other players in PvP arenas with support skills without having to press the Shift key.&lt;br /&gt;
*/window or /wi - Makes the RO window being moved snap to another window nearby.&lt;br /&gt;
*/savechat - Saves the chat.&lt;br /&gt;
*/battlemode or /bm - Starts Battle mode where the keyboard is used to instantly access shortcut-bar content without using F1~F9. Also, shortcuts of pages in the background can be used.&lt;br /&gt;
*/alchemist - Shows the top 10 brewing [[Alchemist]]s in the server.&lt;br /&gt;
*/blacksmith - Shows the top 10 forging/upgrading [[Blacksmith]]s in the server.&lt;br /&gt;
*/taekwon - Shows the top 10 [[TaeKwon Kid]]s based on completion of [[TaeKwon Mission]]s in the server.&lt;br /&gt;
*/pk - Shows the top 10 slayers in a [[PK Servers|PK Server]].&lt;br /&gt;
*/&amp;lt;xxx&amp;gt;+ &amp;lt;Number&amp;gt; - &amp;lt;xxx&amp;gt; is the target [[Stats|stat]] (ie. STR, AGI, VIT, INT, DEX, or LUK). Provided that stat points are available for allocation, this command will increase the target stat by the amount specified. For example: /str+ 5 will increase STR by 5 points. If stat points are insufficient, the client will increase the target stat as much as possible.&lt;br /&gt;
*/emotion - Lists some of the in-game emotions.&lt;br /&gt;
*/skillfail or /sf - Turns off &amp;quot;Skill has Failed&amp;quot; messages.&lt;br /&gt;
*/loginout or /li - Turns off guild messages and login messages (ie. &amp;quot;&amp;lt;Character Name&amp;gt; has logged in/out&amp;quot; and &amp;quot;&amp;lt;Character Name&amp;gt; has dis/connected&amp;quot;).&lt;br /&gt;
*/fog - Turns fog on and off.&lt;br /&gt;
*/mineffect or /minimize - Enables less graphically intense effects. This command does not work for Wizard&#039;s AoE skills.&lt;br /&gt;
*/hoai - Switches Homunculus AI between default and custom mode.&lt;br /&gt;
*/traceai - Saves Homunculus&#039; status as a text file.&lt;br /&gt;
*/merai - Switches Mercenary AI between default and custom mode.&lt;br /&gt;
*/font - Switches the position of character name, party name, guild name, guild title, and emblem to above or below character sprites.&lt;br /&gt;
*/lightmap - Removes shade effects and a majority of lighting effects.&lt;br /&gt;
*/eqopen - Makes your equipment viewable by anyone.&lt;br /&gt;
*/battlechat - Activates the [[battlegrounds]] chat, with it enabled you can&#039;t use normal, party or guild chats.&lt;br /&gt;
*/check &amp;lt;text&amp;gt; - Produces [ &amp;lt;text&amp;gt; ] in a green font.  Use is unknown.&lt;br /&gt;
*/camera - Turns camera &amp;quot;smoothing&amp;quot; off and on.&lt;br /&gt;
*/tingonly - Disables sound effects except the &amp;quot;ting&amp;quot; or &amp;quot;ding&amp;quot; sound when someone enters in a chatroom&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
Battle mode is a configuration in which the player can use all three skill bars without having to change between them.&lt;br /&gt;
To enter Battle mode, type /battlemode or /bm.&lt;br /&gt;
While in Battle mode the second and third skill bars are controlled via q-o and a-l, respectively. The first skill bar can then also be accessed via the z-. keys, as well as F1-F9. To chat, simply press enter or the spacebar before writing. While in battlemode, the chatwindow will have a blue frame around it.&lt;br /&gt;
Battle mode is extremely useful for Characters that have a lot of skills to use, i.e. support [[Priest]]s, but be aware that if you forget to press enter before chatting you can accidentally use skills or waste items.&lt;br /&gt;
&lt;br /&gt;
==Outdated Commands==&lt;br /&gt;
&lt;br /&gt;
The following commands either do not work or were taken out.&lt;br /&gt;
&lt;br /&gt;
*/showname - Changes font styles. This command still works on idRO &amp;amp; kRO, however it is not known if there are any other servers besides those two where this command still works.&lt;br /&gt;
*/w or /who - Shows the current number of players on the server.&lt;br /&gt;
*/report - Saves chat as a text file.&lt;br /&gt;
*/loading - Switches the loading screen mode between fixed and randomized.&lt;br /&gt;
&lt;br /&gt;
==GM Commands==&lt;br /&gt;
&lt;br /&gt;
The following commands can only be used by GMs.&lt;br /&gt;
&lt;br /&gt;
*/hide - Makes the GM invisible to all players, undetectable by monsters or anti-hide skills.&lt;br /&gt;
*/kill &amp;lt;name&amp;gt; - Kills the player.&lt;br /&gt;
*/killall - Kills all players (on the map?).&lt;br /&gt;
*/b &amp;lt;message&amp;gt; - Broadcasts a message.&lt;br /&gt;
*/nb &amp;lt;message&amp;gt; - Broadcasts a message.&lt;br /&gt;
*/mm &amp;lt;map&amp;gt; - Map Move, allows a GM to move to a map/coordinate &lt;br /&gt;
*/shift &amp;lt;name&amp;gt; - moves the GM directly to a player of a given name &lt;br /&gt;
*/summon &amp;lt;name&amp;gt; - moves the player to the GM.&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
Macros are used to access most used emotes or phrases quickly. Press ALT+M to open the Macros window. Here, a list of shortcuts and the values assigned to them will be displayed. When opening for the first time, default emoticons will be linked to &amp;quot;ALT + 1&amp;quot; to &amp;quot;ALT + 0&amp;quot;. These can be replaced with other emotes, phrases, or in-game commands.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
To talk, type in the chat window and press Enter. What is said will be seen by everybody within a certain range. If Battle mode is on, the Enter key must be pressed before chatting.&lt;br /&gt;
&lt;br /&gt;
Some notes on communication:&lt;br /&gt;
&lt;br /&gt;
*To send a message to the party only, type % before the message or press Ctrl + Enter.&lt;br /&gt;
*To send a message to the guild only, type $ or /gc before the message or press Alt + Enter.&lt;br /&gt;
*To PM another player, enter the character name into the small box on the left side of the chat window.&lt;br /&gt;
*To set the chat mode, click on the left bubble at the bottom right corner of the chat window. The right bubble controls the chat window height.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Others==&lt;br /&gt;
&lt;br /&gt;
To interact with other players, right-click on a character and choose an action from the list provided.&lt;br /&gt;
&lt;br /&gt;
*Common Commands:&lt;br /&gt;
**Check (character name)&#039;s Equipment Information - View the target players equipment if they have checked the &amp;quot;Open equipment&amp;quot; box on their equipment screen.&lt;br /&gt;
**Trade - Allows trading items or Zeny with another character. After the target player accepts the offer to trade, the trade window will appear. Items can be dragged and dropped here for trading. Zeny can also be entered here for trading. Click &amp;quot;OK&amp;quot; and then &amp;quot;Trade&amp;quot; to confirm.&lt;br /&gt;
**Ignore - If the character is annoying, this command will block that character&#039;s PMs and public speech as well.&lt;br /&gt;
**1:1 Chat - Allows talking to the character privately.&lt;br /&gt;
**Add to Friends List - Adds the character to the friends list.&lt;br /&gt;
**Invite (character name) to Party - Allows party leaders to invite characters into the party.&lt;br /&gt;
**Invite (character name) to Guild - If given the power to recruit players into the guild, this option allows recruiters to invite other characters into the guild. This power to recruit must be given by the guild master.&lt;br /&gt;
&lt;br /&gt;
==Interaction with NPCs==&lt;br /&gt;
&lt;br /&gt;
NPCs are non-player characters. They are not real people but characters programmed into the game. To interact with an [[NPC]], left-click on the target NPC. Note that not all NPCs will talk.&lt;br /&gt;
&lt;br /&gt;
Conversations with NPCs include:&lt;br /&gt;
&lt;br /&gt;
*NPC illustration - Not all NPCs have this.&lt;br /&gt;
*Dialogue box - This is a window that shows what the NPC is saying.&lt;br /&gt;
*Interactive dialogue box - Sometimes, this window will appear below the main dialogue box with a selection of what to say to the NPC.&lt;br /&gt;
&lt;br /&gt;
Notable NPCs:&lt;br /&gt;
&lt;br /&gt;
*[[Kafra]] Workers - These NPCs are essential to Ragnarok Online and serve the following functions:&lt;br /&gt;
**Storage access - Allows items to be stored.&lt;br /&gt;
**Cart Rentals - Allows Merchant classes to rent carts.&lt;br /&gt;
**Teleportation - Allows traveling to other cities instantly.&lt;br /&gt;
**Saving - Allows setting a &amp;quot;Save Point&amp;quot;. Using a butterfly wing will return the character to this Save Point. Also, should the character die, the player may choose to return to the Save Point.&lt;br /&gt;
&lt;br /&gt;
NOTE: Not all Kafras offer all of these services.&lt;br /&gt;
&lt;br /&gt;
*Town Guards - These NPCs are guides and can tell the location of important places in town.&lt;br /&gt;
&lt;br /&gt;
NOTE: While interacting with NPCs, the character cannot move. &#039;&#039;&#039;If a player is moving when activating an NPC dialogue, they will be disconnected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Basic_Controls&amp;diff=4200</id>
		<title>Basic Controls</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Basic_Controls&amp;diff=4200"/>
		<updated>2026-01-27T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Creating Basic Controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keyboard and Mouse Usage==&lt;br /&gt;
RO&#039;s character movement is entirely controlled by the mouse. The keyboard is used for chatting, typing manual commands, changing the camera angle, and using skills quickly. Jumping in Ragnarok Online is not possible with the exception of the [[TaeKwon Kid|TaeKwon]] class.&lt;br /&gt;
===Mouse Controls===&lt;br /&gt;
&lt;br /&gt;
The mouse controls the following actions in RO:&lt;br /&gt;
&lt;br /&gt;
*Movement: Left-click a cell to move to it. Hold down the left mouse button for continuous movement. If the cell is not highlighted or is highlighted in red, that place is impossible to reach. &lt;br /&gt;
&lt;br /&gt;
*Camera:&lt;br /&gt;
**&#039;&#039;Changing the side view&#039;&#039;: Hold down the right mouse button and the cursor will become two arrows curving left and right. Move the mouse left [while holding the right mouse button] and the camera will rotate around the character to the left. Likewise, moving the mouse right will rotate the camera to the right.&lt;br /&gt;
**&#039;&#039;Changing magnification&#039;&#039;: Roll the mouse-wheel to zoom in and out. To do this without a mouse-wheel, hold the Ctrl key, right mouse button, and move the mouse.&lt;br /&gt;
**;;Changing the overview;;: Hold the Shift key and move the mouse (wheel) up/down to change the height of the camera. To lower the height of the camera even more, hold both Ctrl + shift and move the mouse (wheel) up/down.&lt;br /&gt;
**&#039;&#039;Resetting to the default view&#039;&#039;: Quickly right-click twice to reset the view to face north. Hold the Shift key and quickly right-click twice to reset the camera&#039;s position. &lt;br /&gt;
&lt;br /&gt;
*Character Interaction: Right-click another character and a window will pop up with a list of actions to choose from. Some options only appear under certain circumstances. &lt;br /&gt;
&lt;br /&gt;
*Item/Skill Description: Right-click an item or skill and a window will pop up giving detailed information on that particular item or skill. &lt;br /&gt;
&lt;br /&gt;
*Drag-n-Drop: Allows the player to equip items, move items to the trade window or Kafra storage window, or drop items on the ground for someone else to pick up. The player can also drag-n-drop skills into the shortcut bar. NOTE: Drag-n-drop may be blocked if your equipment window is open.&lt;br /&gt;
&lt;br /&gt;
*Auto-Follow another character: Hold Shift and right click on the target player to auto-follow him/her. This character will keep following the target until you attack or use a targeted skill. Note that /noctrl and /noshift need to be disabled in order to work.&lt;br /&gt;
&lt;br /&gt;
===Keyboard Controls===&lt;br /&gt;
&lt;br /&gt;
By default, F1 to F9 keys are used for quick access to most-used skills, items, and equipments. Chat anytime by typing in the dialog box and then pressing enter. Battlemode (/bm) significantly changes this aspect and is detailed below in the &amp;quot;In-Game Commands&amp;quot; section. The keyboard is not used to move your character.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;UI Shortcut&#039;&#039;&#039; || &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + V || Opens the basic information window which shows the character name, class, LV &amp;amp; JLV EXP in %, current HP/Max HP, current SP/Max SP, current weight/max weight, and Zeny.  Other windows can also be opened from here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + E || Opens the current inventory window.  Tabs on the left control what section is displayed.  From top to bottom, the sections can be described as usable items, equipment, and miscellaneous items respectively.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Q || Opens the equipment window.  The [[Merchant]] class can open the cart window or un-equip the cart here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + W || Opens the [[Pushcart|cart]] window.  This window is only accessible by a [[Merchant]] with a cart equipped.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + U || Opens the [[quest]] window.  Shows your current progress on various quests.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + R || Opens the [[homunculus]] window.  This window is only accessible by [[Alchemist|Alchemists]].&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + J || Opens the pet window.  This window is only accessible by pet owners.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + S || Opens the skill window.  From here, skills can be used and learned/improved.  Also, skill icons can be dragged to the shortcut bar.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + A || Opens the status window which shows your current stats.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| F12 || Cycles through sets of shortcuts in the shortcut bar.  Cycling goes through Shortcuts Set 1, 2, 3, and off.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + F10 || Toggles the chat window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| F10 || Cycles through the height of the chat window.  The mouse can also be used to change the window height.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Z || Opens the party window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + P || Opens the party setup window.  Adjust a party&#039;s EXP/item share here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + H || Opens the friends window which shows friends&#039; online status.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + TAB || Cycles through how the mini-map is displayed through off, semi-transparency, and no transparency.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + O || Opens the options window where the volume for background music and effects can be adjusted.  The UI skin can also be changed here.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + C || Creates a chatroom.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + I || Allows one to change how the client alerts upon receiving private messages.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + L || Displays different emoticons.  Clicking the &#039;macro&#039; button opens a window where different [[emotes]] or phrases can be assigned to ALT + # keys.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + M || Opens the macro window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + Y || Displays a list of commands available.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + G || Opens the [[Guild System|Guild]] window.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + D || Opens the graphics setup window where graphics quality can be adjusted.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + R || Opens the [[Mercenary System|mercenary]] window.  &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ALT + T || Switches between passive and aggressive modes for homunculii.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + T || Switches between passive and aggressive modes for mercenaries. &lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| INSERT || Makes the character sit down or stand up.&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| CTRL + ~ || Opens the in-game [[World Map]].  Displays your location as well as that of party members. This shortcut is different in some keyboard configurations, for others visit the [[World_Map#In-Game_Map|World Map]] page.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-Game Commands==&lt;br /&gt;
&lt;br /&gt;
*Add % in front of a message to send to Party only.&lt;br /&gt;
*Add $ in front of a message to send to Guild only.&lt;br /&gt;
*/set1 - Activates /skillfail, /showname, /noctrl, and /window.&lt;br /&gt;
*/set2 - Activates /skillfail, /showname, /noctrl, /q1, /q2, and /window.&lt;br /&gt;
*/miss - Hides the &amp;quot;Miss&amp;quot; animation.&lt;br /&gt;
*/sit - Makes the character sit.&lt;br /&gt;
*/stand - Makes the character stand.&lt;br /&gt;
*/chat - Creates a chatroom.&lt;br /&gt;
*/q - Leaves a chatroom.&lt;br /&gt;
*/memo - Memorizes a location for the [[Warp Portal]] skill.&lt;br /&gt;
*/hi &amp;lt;text&amp;gt; - Sends a private message to everyone in the friends list.&lt;br /&gt;
*/quickspell1 or /q1 - Enables the skill on the F9 hotkey by right clicking.&lt;br /&gt;
*/quickspell2 or /q2 - Cycles through all skills on the F7 and F8 hotkeys.&lt;br /&gt;
*/quickspell3 or /q3 - Enables /q1 and /q2&lt;br /&gt;
*/bangbang - Turns the character clockwise.&lt;br /&gt;
*/bingbing - Turns the character counter clockwise.&lt;br /&gt;
*/doridori - Moves the character&#039;s head from side to side.&lt;br /&gt;
*/h or /help - Lists the in-game commands.&lt;br /&gt;
*/bgm - Turns on/off background music.&lt;br /&gt;
*/sound - Turns on/off sound effects.&lt;br /&gt;
*/effect - Turns on/off skill effects and other flashy effects.&lt;br /&gt;
*/skip - Widens frame skip. This is recommended for players who lag excessively.&lt;br /&gt;
*/aura - Minimizes the aura effects for level 99 players.&lt;br /&gt;
*/tip - Opens Tip of the Day.&lt;br /&gt;
*/emblem - Turns guild emblems on and off.&lt;br /&gt;
*/bv (#) - Changes BGM volume.&lt;br /&gt;
*/v (#) - Changes sound effect volume.&lt;br /&gt;
*/where - Shows what map the character is in as well as coordinates.&lt;br /&gt;
*/am - Enter in a message to automatically reply when someone PMs you. Useful while AFK.&lt;br /&gt;
*/ex &amp;lt;Character Name&amp;gt; - Blocks PMs from &amp;lt;Character Name&amp;gt;.&lt;br /&gt;
*/ex - Displays a list of blocked players.&lt;br /&gt;
*/in &amp;lt;Character Name&amp;gt; - Removes &amp;lt;Character Name&amp;gt; from the &amp;quot;Blocked&amp;quot; list.&lt;br /&gt;
*/inall - Removes everyone from the Blocked list.&lt;br /&gt;
*/exall - Blocks all incoming PMs.&lt;br /&gt;
*/invite &amp;quot;&amp;lt;name&amp;gt;&amp;quot; - Invite a person to your party. Works across different maps.&lt;br /&gt;
*/refuse - Automatically declines all party invites.&lt;br /&gt;
*/accept - Disables auto-decline.&lt;br /&gt;
*/notrade or /nt - Blocks all trade offers and friend requests.&lt;br /&gt;
*/notalkmsg or /nm - Keeps public chat from being displayed in the chat window.&lt;br /&gt;
*/notalkmsg2 or /nm2 - Keeps guild and public chat from being displayed in the chat window.&lt;br /&gt;
*/organize &amp;quot;&amp;lt;Party Name&amp;gt;&amp;quot; - Creates a [[party]] named &amp;lt;Party Name&amp;gt;.&lt;br /&gt;
*/leave - Allows one to leave a party.&lt;br /&gt;
*/guild &amp;quot;&amp;lt;Guild Name&amp;gt;&amp;quot; - Creates a guild named &amp;lt;Guild Name&amp;gt;. This requires an Emperium to be in the creator&#039;s inventory.&lt;br /&gt;
*/breakguild &amp;quot;Guild Name&amp;quot; - Disbands a guild.  Can only be used by the guild leader. All members must be expelled first.&lt;br /&gt;
*/shopping or /sh - Allows opening vendor windows with one left-click and closing shop windows with one right-click.&lt;br /&gt;
*/noctrl or /nc - Allows attacking monsters continuously with only one left-click.&lt;br /&gt;
*/noshift or /ns - Allows targeting monsters or other players in PvP arenas with support skills without having to press the Shift key.&lt;br /&gt;
*/window or /wi - Makes the RO window being moved snap to another window nearby.&lt;br /&gt;
*/savechat - Saves the chat.&lt;br /&gt;
*/battlemode or /bm - Starts Battle mode where the keyboard is used to instantly access shortcut-bar content without using F1~F9. Also, shortcuts of pages in the background can be used.&lt;br /&gt;
*/alchemist - Shows the top 10 brewing [[Alchemist]]s in the server.&lt;br /&gt;
*/blacksmith - Shows the top 10 forging/upgrading [[Blacksmith]]s in the server.&lt;br /&gt;
*/taekwon - Shows the top 10 [[TaeKwon Kid]]s based on completion of [[TaeKwon Mission]]s in the server.&lt;br /&gt;
*/pk - Shows the top 10 slayers in a [[PK Servers|PK Server]].&lt;br /&gt;
*/&amp;lt;xxx&amp;gt;+ &amp;lt;Number&amp;gt; - &amp;lt;xxx&amp;gt; is the target [[Stats|stat]] (ie. STR, AGI, VIT, INT, DEX, or LUK). Provided that stat points are available for allocation, this command will increase the target stat by the amount specified. For example: /str+ 5 will increase STR by 5 points. If stat points are insufficient, the client will increase the target stat as much as possible.&lt;br /&gt;
*/emotion - Lists some of the in-game emotions.&lt;br /&gt;
*/skillfail or /sf - Turns off &amp;quot;Skill has Failed&amp;quot; messages.&lt;br /&gt;
*/loginout or /li - Turns off guild messages and login messages (ie. &amp;quot;&amp;lt;Character Name&amp;gt; has logged in/out&amp;quot; and &amp;quot;&amp;lt;Character Name&amp;gt; has dis/connected&amp;quot;).&lt;br /&gt;
*/fog - Turns fog on and off.&lt;br /&gt;
*/mineffect or /minimize - Enables less graphically intense effects. This command does not work for Wizard&#039;s AoE skills.&lt;br /&gt;
*/hoai - Switches Homunculus AI between default and custom mode.&lt;br /&gt;
*/traceai - Saves Homunculus&#039; status as a text file.&lt;br /&gt;
*/merai - Switches Mercenary AI between default and custom mode.&lt;br /&gt;
*/font - Switches the position of character name, party name, guild name, guild title, and emblem to above or below character sprites.&lt;br /&gt;
*/lightmap - Removes shade effects and a majority of lighting effects.&lt;br /&gt;
*/eqopen - Makes your equipment viewable by anyone.&lt;br /&gt;
*/battlechat - Activates the [[battlegrounds]] chat, with it enabled you can&#039;t use normal, party or guild chats.&lt;br /&gt;
*/check &amp;lt;text&amp;gt; - Produces [ &amp;lt;text&amp;gt; ] in a green font.  Use is unknown.&lt;br /&gt;
*/camera - Turns camera &amp;quot;smoothing&amp;quot; off and on.&lt;br /&gt;
*/tingonly - Disables sound effects except the &amp;quot;ting&amp;quot; or &amp;quot;ding&amp;quot; sound when someone enters in a chatroom&lt;br /&gt;
&lt;br /&gt;
==Battle Mode==&lt;br /&gt;
Battle mode is a configuration in which the player can use all three skill bars without having to change between them.&lt;br /&gt;
To enter Battle mode, type /battlemode or /bm.&lt;br /&gt;
While in Battle mode the second and third skill bars are controlled via q-o and a-l, respectively. The first skill bar can then also be accessed via the z-. keys, as well as F1-F9. To chat, simply press enter or the spacebar before writing. While in battlemode, the chatwindow will have a blue frame around it.&lt;br /&gt;
Battle mode is extremely useful for Characters that have a lot of skills to use, i.e. support [[Priest]]s, but be aware that if you forget to press enter before chatting you can accidentally use skills or waste items.&lt;br /&gt;
&lt;br /&gt;
==Outdated Commands==&lt;br /&gt;
&lt;br /&gt;
The following commands either do not work or were taken out.&lt;br /&gt;
&lt;br /&gt;
*/showname - Changes font styles. This command still works on idRO &amp;amp; kRO, however it is not known if there are any other servers besides those two where this command still works.&lt;br /&gt;
*/w or /who - Shows the current number of players on the server.&lt;br /&gt;
*/report - Saves chat as a text file.&lt;br /&gt;
*/loading - Switches the loading screen mode between fixed and randomized.&lt;br /&gt;
&lt;br /&gt;
==GM Commands==&lt;br /&gt;
&lt;br /&gt;
The following commands can only be used by GMs.&lt;br /&gt;
&lt;br /&gt;
*/hide - Makes the GM invisible to all players, undetectable by monsters or anti-hide skills.&lt;br /&gt;
*/kill &amp;lt;name&amp;gt; - Kills the player.&lt;br /&gt;
*/killall - Kills all players (on the map?).&lt;br /&gt;
*/b &amp;lt;message&amp;gt; - Broadcasts a message.&lt;br /&gt;
*/nb &amp;lt;message&amp;gt; - Broadcasts a message.&lt;br /&gt;
*/mm &amp;lt;map&amp;gt; - Map Move, allows a GM to move to a map/coordinate &lt;br /&gt;
*/shift &amp;lt;name&amp;gt; - moves the GM directly to a player of a given name &lt;br /&gt;
*/summon &amp;lt;name&amp;gt; - moves the player to the GM.&lt;br /&gt;
&lt;br /&gt;
==Macros==&lt;br /&gt;
&lt;br /&gt;
Macros are used to access most used emotes or phrases quickly. Press ALT+M to open the Macros window. Here, a list of shortcuts and the values assigned to them will be displayed. When opening for the first time, default emoticons will be linked to &amp;quot;ALT + 1&amp;quot; to &amp;quot;ALT + 0&amp;quot;. These can be replaced with other emotes, phrases, or in-game commands.&lt;br /&gt;
&lt;br /&gt;
==Communication==&lt;br /&gt;
&lt;br /&gt;
To talk, type in the chat window and press Enter. What is said will be seen by everybody within a certain range. If Battle mode is on, the Enter key must be pressed before chatting.&lt;br /&gt;
&lt;br /&gt;
Some notes on communication:&lt;br /&gt;
&lt;br /&gt;
*To send a message to the party only, type % before the message or press Ctrl + Enter.&lt;br /&gt;
*To send a message to the guild only, type $ or /gc before the message or press Alt + Enter.&lt;br /&gt;
*To PM another player, enter the character name into the small box on the left side of the chat window.&lt;br /&gt;
*To set the chat mode, click on the left bubble at the bottom right corner of the chat window. The right bubble controls the chat window height.&lt;br /&gt;
&lt;br /&gt;
==Interaction With Others==&lt;br /&gt;
&lt;br /&gt;
To interact with other players, right-click on a character and choose an action from the list provided.&lt;br /&gt;
&lt;br /&gt;
*Common Commands:&lt;br /&gt;
**Check (character name)&#039;s Equipment Information - View the target players equipment if they have checked the &amp;quot;Open equipment&amp;quot; box on their equipment screen.&lt;br /&gt;
**Trade - Allows trading items or Zeny with another character. After the target player accepts the offer to trade, the trade window will appear. Items can be dragged and dropped here for trading. Zeny can also be entered here for trading. Click &amp;quot;OK&amp;quot; and then &amp;quot;Trade&amp;quot; to confirm.&lt;br /&gt;
**Ignore - If the character is annoying, this command will block that character&#039;s PMs and public speech as well.&lt;br /&gt;
**1:1 Chat - Allows talking to the character privately.&lt;br /&gt;
**Add to Friends List - Adds the character to the friends list.&lt;br /&gt;
**Invite (character name) to Party - Allows party leaders to invite characters into the party.&lt;br /&gt;
**Invite (character name) to Guild - If given the power to recruit players into the guild, this option allows recruiters to invite other characters into the guild. This power to recruit must be given by the guild master.&lt;br /&gt;
&lt;br /&gt;
==Interaction with NPCs==&lt;br /&gt;
&lt;br /&gt;
NPCs are non-player characters. They are not real people but characters programmed into the game. To interact with an [[NPC]], left-click on the target NPC. Note that not all NPCs will talk.&lt;br /&gt;
&lt;br /&gt;
Conversations with NPCs include:&lt;br /&gt;
&lt;br /&gt;
*NPC illustration - Not all NPCs have this.&lt;br /&gt;
*Dialogue box - This is a window that shows what the NPC is saying.&lt;br /&gt;
*Interactive dialogue box - Sometimes, this window will appear below the main dialogue box with a selection of what to say to the NPC.&lt;br /&gt;
&lt;br /&gt;
Notable NPCs:&lt;br /&gt;
&lt;br /&gt;
*[[Kafra]] Workers - These NPCs are essential to Ragnarok Online and serve the following functions:&lt;br /&gt;
**Storage access - Allows items to be stored.&lt;br /&gt;
**Cart Rentals - Allows Merchant classes to rent carts.&lt;br /&gt;
**Teleportation - Allows traveling to other cities instantly.&lt;br /&gt;
**Saving - Allows setting a &amp;quot;Save Point&amp;quot;. Using a butterfly wing will return the character to this Save Point. Also, should the character die, the player may choose to return to the Save Point.&lt;br /&gt;
&lt;br /&gt;
NOTE: Not all Kafras offer all of these services.&lt;br /&gt;
&lt;br /&gt;
*Town Guards - These NPCs are guides and can tell the location of important places in town.&lt;br /&gt;
&lt;br /&gt;
NOTE: While interacting with NPCs, the character cannot move. &#039;&#039;&#039;If a player is moving when activating an NPC dialogue, they will be disconnected.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Player_versus_Player&amp;diff=4198</id>
		<title>Player versus Player</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Player_versus_Player&amp;diff=4198"/>
		<updated>2026-01-27T16:52:57Z</updated>

		<summary type="html">&lt;p&gt;Onijas: Creating Player versus Player&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;For more information on other PvP aside from the classic arenas, see [[War of Emperium]], [[War of Emperium 2]], and [[Battlegrounds]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players looking to combat their friends, foes, or strangers can do so in the form of a PvP (Player versus Player) arena or other game features.&lt;br /&gt;
&lt;br /&gt;
== PvP System ==&lt;br /&gt;
Many cities have Inns that allow entrance to the PvP arena. Speaking to the Gate Entrance [[NPC]] brings up three options: &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yoyo Mode&#039;&#039;&#039; - The &#039;safe&#039; PvP mode, where death does not cause [[EXP]] loss or items to drop. &lt;br /&gt;
*&#039;&#039;&#039;Nightmare Mode&#039;&#039;&#039; - This mode was not very popular as there are are penalties upon death: EXP is lost, and there is a 1% chance to drop (and probably lose to another player) an item. (Currently disabled in iRO) &lt;br /&gt;
*&#039;&#039;&#039;Event Room&#039;&#039;&#039; - Restricted for events only. &lt;br /&gt;
&lt;br /&gt;
After deciding which mode to use, there is a 500z fee to enter the Waiting Room in addition to the Level 31 requirement. &lt;br /&gt;
&lt;br /&gt;
In the only current working mode, Yoyo Mode, there is just one NPC towards the North East that is the gateway to different maps where PvP is enabled and characters of all levels above 31 can enter. The level-specific rooms and corresponding NPCs were removed. &lt;br /&gt;
&lt;br /&gt;
Select a map from this NPC to be automatically teleported to said map and spawn at a random point in that map. The available maps (which are not the actual cities, but scenaries located on a different server with PvP enabled that are accessable only through the Waiting Room; they do not even have NPCs on them) are: &lt;br /&gt;
&lt;br /&gt;
*[[Prontera]] &lt;br /&gt;
*[[Izlude]] &lt;br /&gt;
*[[Alberta]]&lt;br /&gt;
*[[Payon]] &lt;br /&gt;
*[[Morroc]] &lt;br /&gt;
&lt;br /&gt;
Once selecting a map, the player has 5 seconds of invulnerability upon spawning unless they move their character before this time ends. Then, they can immediately partake in PvP. &lt;br /&gt;
&lt;br /&gt;
There are a few things that should be noted on PvP maps. The lower right of the screen now displays the player&#039;s rank in that map (i.e. 6/9: where 6 is the current rank in that map and 9 indicates the current number of people on that map). The goal is to kill numerous amounts of players while staying alive. &lt;br /&gt;
&lt;br /&gt;
The scoring system works as such: upon entering a PvP map, the player is given 5 points. There is +1 point for every kill made on that map, and -5 points for every death of the player. If the points go lower than 0, the player will be booted out of the PvP map immediately without the chance to be [[Resurrection|Resurrected]] by a friend. &lt;br /&gt;
&lt;br /&gt;
People within the top 10 rank of a map will have a graphic under their characters&#039; feet. This graphics turn to a white colour the closer they become to rank 1. When rank 1 is achieved, then message &#039;TIME ATTACK!!&#039; will appear on only the screen of the person who achieved the rank, and the game will begin to record the amount of time said player stays at rank 1 (also displayed for that player, but only for that session). This data is then saved, to be posted on the official site. Currently, iRO does not make use of this feature of the PvP arena. &lt;br /&gt;
&lt;br /&gt;
All skills and items work in PvP arenas except the usage of Fly Wings and [[Teleport]]. For example, the Teleport feature of [[Snatch]] is disabled (which also applies to Wanderer-carded Garments). &lt;br /&gt;
&lt;br /&gt;
To exit a PvP map, the player must relog, use a Butterfly Wing, be killed and respawn, or make use of another player&#039;s [[Warp Portal]] skill. There is no gate leading outside of the map.&lt;br /&gt;
&lt;br /&gt;
== Other PvP Features ==&lt;br /&gt;
&lt;br /&gt;
Other than the classic PvP arenas, a number of other features are also available for players with different rewards and mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Battlegrounds ===&lt;br /&gt;
:&#039;&#039;For information on the Battlegrounds system, see [[Battlegrounds]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Battlegrounds is a PVP system in which two teams compete towards specific objectives in various arenas, and has unique equipment and consumable rewards for participation. Three arenas are used for battlegrounds matches: Flavius, Tierra Gorge, and Kreiger Von Midgard (KVM). Each arena has different objectives and rewards. Recruiter NPCs to teleport players to the Battlegrounds atrium can be found in most Rune Midgard cities.&lt;br /&gt;
&lt;br /&gt;
=== War of Emperium ===&lt;br /&gt;
:&#039;&#039;For information on WoE, see [[War of Emperium]] and [[War of Emperium 2]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
War of Emperium is a periodic PVP feature which takes place twice a week at certain times. Guilds fight other guilds for control of designated WoE castles. 20 castles are available for WoE 1, and 10 for WoE 2. Specialized mechanics and rules apply for WoE.&lt;br /&gt;
&lt;br /&gt;
=== PK Server ===&lt;br /&gt;
This server is not available in all localizations of Ragnarok Online. iRO does not have or plan to have such a server type. For more information, see [[PK Servers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox PvP}}&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Onijas</name></author>
	</entry>
</feed>