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{{expert}} {{Infobox Job |jobBase=Assassin |jobType=2-1 Transcendent |changesAt=[[Juno]] |skills=5 |skillPoints=69 |questSkills=2 |str=9 |agi=15 |vit=3 |int=0 |dex=10 |luk=8}} == Overview == [[Image: SINX.PNG|thumb|left]] An elite group of [[Assassin]]s. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. The Assassin Cross has a huge repertoire of lethal arts including ultimate mastery of poison-use, better than the original [[Assassin]]. With these new skills, the Assassin Cross now has a wide choice of brutal methods to overcome opponents. All without ever leaving the shadows... == Jobchange Guide == {{Transcendent Job Change}} == Builds == ''As a note of clarification, most Assassin stat builds are very similar to one another. For example, the terms 'equip critical', and 'DD' describe '''equipment''' preferences, but the actual stats of these two builds are similar.'' === STR/AGI Sonic Blow Build === * [[STR]]: 110-130 * [[AGI]]: 80-100 * [[VIT]]: 40-60 * [[INT]]: 1-30 * [[DEX]]: 50-70 * [[LUK]]: 1 This build aims to achieve the highest [[Sonic Blow]] and [[Grimtooth]] damage output and not miss on any character as much as possible since this solely depends on hit-dependent skills for kills. The player can either get [[INT]], to help kill using [[Soul Destroyer]] and [[Meteor Assault]] while leveling or [[PvP]]ing, or [[AGI]], to boost [[ASPD]] while leveling melee and have the option of spamming [[Grimtooth]]. [[Sonic Blow]] is a very deadly skill when combined with [[Enchant Deadly Poison]] and a Soul Link buff making one hit kill possible to any characters in [[PVP]] environment. While [[Meteor Assault]] on the other hand is a good mob control, it is also useful for detecting [[Stalker]]s in [[Stealth]] mode. Primary Skills : [[Sonic Blow]] Complementary Skills : [[Soul Destroyer]], [[Meteor Assault]] or [[Grimtooth]] === Soul Destroyer === * [[STR]]: 90-100+ * [[AGI]]: 1-10 * [[VIT]]: 20-50 * [[INT]]: 100-110+ * [[DEX]]: 30-50 * [[LUK]]: 1 This build deals the highest ranged damage at the cheapest cost - SP although has a 2.8 second cast-delay (can be reduced by [[Magic Strings]]). '''[[INT]] does not need to be 99 because there is no bonus damage for multiples of [[INT]] in [[Soul Destroyer]]'s case''', [[INT]] value will only mean as [[SP]] regen bonus at multiples of 6 to you in this particular build. Getting more [[STR]] than 99 [[INT]] is better since it will increase both damages for [[Soul Destroyer]] and [[Sonic Blow]]. And getting [[HIT]] (Using 3/more Mummy in the Second hand) is Important as the Physical damage is can be missed due to opponent's high [[Flee]]. Primary Skills : [[Soul Destroyer]], [[Sonic Blow]] Complementary Skills : [[Meteor Assault]] === Critical === * [[STR]]: 70-110 * [[AGI]]: 80-100+ * [[VIT]]: 1-50^ * [[INT]]: 1-6^^ * [[DEX]]: 1-40 * [[LUK]]: 40-60 [[VIT]] will depend on what the purpose is of the Assassin Cross. Primarily PvM and MvP Assassin Crosses can devote more stat points to [[STR]]/[[AGI]] and do not require as much [[VIT]]. Primarily PvP and WoE Assassin Crosses need more VIT to survive effectively. Unless the Assassin Cross is some sort of hybrid (which is not advisable as a CritSinx), there is very rarely room for getting int at all. Some players may get 6 INT total for the regeneration bonus. This build aims to do what [[Critical]] Assassins of the pre-[[Ice Pick]] times did better then anyone else: bypass defense. Stats can be re-arranged for this build to specialize in any situation, or become a Jack-of-all-Trades and do pretty well in a few or even all of them. With the correct critical cards (Soldier Skeleton and the various racial +10% [[crit]] damage/+7 crit to race), 80% critical rate is easily achievable on all but the highest of [[critical]] shielded monsters. With higher agility and at least [[Righthand Mastery]] maxed, the Critical SinX can also compete rather well with Dagger SinXs on emperiums. Critical SinXs can fall into two categories, depending on their [[LUK]]/[[DEX]]. Natural Critical SinXs will generally have more [[LUK]]/[[DEX]] so that they can hit monsters better and substitute +Critical cards for Race/Element/Size percentage damage cards. Equipment Critical SinXs will have less [[LUK]]/[[DEX]] so that they can raise their Damage output through more [[STR]]/[[AGI]]. Leveling is relatively easy, although tedious, up to Base level 80. Crits and [[Grimtooth]] will allow the player access to nearly everywhere a normal Critical Sin would level, such as Niffleheim Field 2 and Magma Dungeon. Past 80, the player can get involved with newer, more effective maps such as Abyss Lake and Juperos. However, most critical Assassin Crosses, find they can level decently well in places accessed by Dagger built assassins, such as Turtle Island and Juperos level 2. Upon reaching Base level 90, the player will have access to Biolabs 3, which is generally regarded as a good place to level. Assassin Crosses have several choices here. Some Assassin Crosses choose to level with [[Grimtooth]], which usually requires an Earth endow, a quadruple Ancient Jur, and a goodly amount of SP items. Others may choose to level with [[Sonic Blow]], which can work both with a Soul Linker's buff or without, but nearly always requires [[Enchant Deadly Poison]]. In the absence of a Peco character, SinXs may also make good pullers for large parties. === STR/VIT-oriented Sonic Blow Build === * [[STR]]: 110-140 * [[AGI]]: 1-20 * [[VIT]]: 70-100 * [[INT]]: 1 * [[DEX]]: 30-60 * [[LUK]]: 1 The [[STR]]/[[VIT]]-oriented build aims for perfection in WoE and PvP situations. High [[STR]] and medium [[DEX]] maximizes Sonic Blow damage, fulfilling the Assassin Cross's roles in WoE as a one-shot killer and Emperium breaker. High [[VIT]] increases the Assassin Cross's rate of survival due to their class's naturally high [[HP]] modification, making it possible to achieve maximum HPs of 18k and above, in addition to improved status resistance due to [[VIT]]. Because of [[WoE]] mechanics, [[AGI]] and [[flee]] are less valued in this build, allowing the Assassin Cross to maximize the two most important characteristics in WoE: damage output and survivability. ==== Criticism ==== Due to the extremist nature of STR/VIT-oriented builds, much criticism has been received from the RO community. *[[AGI]] and [[ASPD]]: One argument points at the cons of having little to no [[AGI]]. Since the Assassin Cross has no AGI, they cannot [[flee]] certain attacks in [[WoE]], such as another Assassin's Sonic Blow. They also would have low [[ASPD]] compared to Assassin Crosses with high [[AGI]], lowering their effectiveness in WoE because they would take longer to break Emperiums. :**In order to get high amounts of AGI, however, one must lower STR or VIT (generally VIT). In this case, lowering VIT would be detrimental to the Assassin Cross's survival in WoE. The pros of having high enough AGI to flee certain attacks in WoE do not outweigh the cons of having lowered STR, VIT, maximum HP, and status resistance. On the other hand, having reduced AGI does not interfere with the Assassin Cross's ability to one-shot many classes in WoE due to the nature of [[Sonic Blow]], an attack that is wholly independent from [[AGI]]. Therefore, high AGI is not essential for an Assassin Cross to fulfill their roles in WoE. :**The same point can be used to argue against having low ASPD. It has been argued that low ASPD would lead to longer Emperium breaking times. However, it should be noted that in order to break Emperiums at all, the Assassin Cross must be alive. It is much easier for opponents to kill an Assassin Cross with high AGI and lower VIT off of an Emperium due to their lower maximum HP, fragility, and susceptibility to be one-shot killed by more attacks. [[Stun]] is also a major counter argument. An Assassin Cross who stuns numerously in [[WoE]] cannot perform nearly as well as an Assassin Cross who has stun immunity. *INT: Another argument regards the absence of INT in STR/VIT-oriented builds. According to the argument, an important Assassin Cross skill, [[Soul Destroyer]], is rendered unusable because the build has no INT. Since Soul Destroyer is a useful skill for training, [[MVP|MVPing]], as well as versus other opponents, having no INT is a serious flaw of the STR/VIT-oriented build. :**The main counter argument is that [[Soul Destroyer]] ''is still'' usable, even with no [[INT]]. The damage output of Soul Destroyer is still effective because the [[STR]]/[[VIT]]-oriented build consists of extremely high STR, an important stat in the Soul Destroyer formula. With the right equipment, [[STR]]/[[VIT]]-oriented builds can still utilize Soul Destroyer for training and MVPing, as well as an effective long range attack for supplementary damage versus opponents. Again, the pros of having high [[INT]] for increased [[Soul Destroyer]] damage do not outweigh the cons of lowering [[STR]] and [[VIT]] in WoE scenarios. Primary Skill : [[Sonic Blow]] Complementary Skills : [[Grimtooth]], [[Soul Breaker]] or [[Meteor Assault]] == Equipment == [[Assassin#Equipment|Same as Assassin]], except for [[Soul Destroyer]] SinX builds, they aim for {{item|id=4281 Zipper Bear}} carded weapons in both hands (or Ice Pick in left hand). A easy way to greatly enhance dps on a katar is to use {{item |id=5283 chick hat}} or using a {{item |id=4117 sidewinder card}}. This will make your katar [[Double Attack]] at a 50% chance. == Class Data == === Skills === ''For more information about Assassin skills, click [[Assassin#Skills|here]].'' {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Advanced Katar Mastery}} || Increases Katar damage by {{gr|12|20}}%. || 5 |style="background:#cccccc"| Passive |- | {{Skill List |skill=Create Deadly Poison}} || Attempt to create {{item |id=678 Poison Bottles}} at approximately 20% + (0.4% DEX) + (0.2% LUK) chance. || 1 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Enchant Deadly Poison}} || For {{gr|40|60}} seconds, increase ATK by {{gr|2|4}}× and a chance of causing severe Poison status on each attack. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Hallucination Walk (Unimplemented)}} || Hides the assassin cross while creating decoys of the player. <font color=red>Unimplemented</font>|| 10 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Meteor Assault}} || Attack all enemies within 2 cells in any direction around the caster for ATK×{{gr|0.8|4.4}} with {{gr|10|55}}% probability of causing Stun, Blind or Bleeding. Not affected by Enchant Deadly Poison. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Soul Destroyer}} || Ranged Attack that deals (ATK×{{gr|1|10}} + INT×{{gr|5|50}} + random(500,1000)) damage. Not affected by Enchant Deadly Poison. || 10 |style="background:#ffcccc"| Offensive |} === Job Bonuses === {|class="wikitable" style="text-align:center" !Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 || +14 || +15 |- ! [[STR]] | 2 || 7 || 12 || 21 || 29 || 38 || 50 || 54 || 66 || || || || || || |- ! [[AGI]] | 3 || 4 || 5 || 15 || 20 || 24 || 25 || 31 || 32 || 33 || 42 || 46 || 51 || 56 || 62 |- ! [[VIT]] | 9 || 47 || 69 || || || || || || || || || || || || |- ! [[INT]] | || || || || || || || || || || || || || || |- ! [[DEX]] | 10 || 23 || 37 || 39 || 43 || 53 || 57 || 61 || 64 || 70 || || || || || |- ! [[LUK]] | 3 || 8 || 16 || 18 || 26 || 34 || 48 || 65 || || || || || || || |} === ASPD === == See Also == == External Links == * [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/asc.html Skilltree at Himeyasha's Skill Simulator] * [http://ro.zhasha.com/?c=cdp Create Deadly Poison Calculator] {{Navbox Assassin}} {{Navbox_Classes}}
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