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{{Skill Info | class = Paladin | type = Active | levels = 10 | prereqs = ([[Crusader]]) [[Faith]] Lv. 8 | time = None | delay = ? | target = Ground | area = Cross-shaped AoE | status = [[Status Effects|Random]] }} == Information == Sing a hymn that has a regularly recurring chance of causing a random negative status effect on each enemy within range, as well as a regularly recurring chance of causing a random positive status effect for each party member in range. The caster's HP and SP are slowly drained while Battle Chant is active. When a Paladin uses Battle Chant, all positive and negative [[status effect]]s and buffs are removed from them. [[Critical Wounds]] & [[Slow Casting]] status effects cannot be removed with Battle Chant. *When a Paladin is performing Battle Chant and is successfully dispelled by a Sage or Scholar, the chanting stops. *[[Magnetic Earth]] and Battle Chant does not stack like a Bard's song, and will cancel the tiles with the Battle Chant effect. However, the caster will still be immobile until the entire Battle Chant duration finishes, or if Battle Chant is manually cancelled. {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Level''' || align=center | '''1''' || align=center | '''2''' || align=center | '''3''' || align=center | '''4''' || align=center | '''5''' || align=center | '''6''' || align=center | '''7''' || align=center | '''8''' || align=center | '''9''' || align=center | '''10''' |- | align=center | '''Effect Chance (%)''' || align=center | 55 || align=center | 60 || align=center | 65 || align=center | 70 || align=center | 75 || align=center | 80 || align=center | 85 || align=center | 90 || align=center | 95 || align=center | 100 |- | align=center | '''SP Cost''' || align=center | 80 || align=center | 80 || align=center | 80 || align=center | 80 || align=center | 80 || align=center | 100 || align=center | 100 || align=center | 100 || align=center | 100 || align=center | 100 |- | align=center | '''HP Reduction/10 secs''' || align=center | 30 || align=center | 30 || align=center | 30 || align=center | 30 || align=center | 30 || align=center | 45 || align=center | 45 || align=center | 45 || align=center | 45 || align=center | 45 |- | align=center | '''SP Reduction/10 secs''' || align=center | 20 || align=center | 20 || align=center | 20 || align=center | 20 || align=center | 20 || align=center | 35 || align=center | 35 || align=center | 35 || align=center | 35 || align=center | 35 |} == List of Buffs == ''This list had been compiled by Haplo from the RagnaInfo forums.'' === Negative === Negative effects apply to monsters, and opposing players in PvP enviroment. It does not effect players outside of the caster's party in PvM enviroment. *1-9999 DMG, [[Neutral]] Element. Ignores flee, [[Hard DEF]] and [[Soft DEF]], and [[Kyrie Eleison]] *Inflict the [[Status Effects#Curse | Curse]] status for an unusually lengthy period of time. Can still be cured as it normally would. *Inflict the [[Status Effects#Blind | Blind]] status for an unusually lengthy period of time. Can still be cured as it normally would. *Inflict the [[Status Effects#Poison | Poison]] status for an unusually lengthy period of time. Can still be cured as it normally would. *[[Provoke]] Lv.10 *Reduce all [[Stats#Def | DEF]] to 0 *Reduce [[Stats#ATK | ATK]] to 0 *Reduce [[Stats#FLEE | FLEE]] to 0 *Reduce [[ASPD]] and [[Movement Speed]] by 75% === Positive === Positive effects apply only to party members, even in WoE. *1-9999 [[HP]] Heal *Remove all abnormal status effects (eg. [[Status Effects#Curse | Curse]], [[Status Effects#Blind | Blind]], [[Divest Armor]] etc.) *[[Blessing]] Lv.10 *[[Increase AGI]] Lv.10 *Enchants Weapon with [[Holy]] [[Element]] *Enchants Armor with [[Holy]] [[Element]] *Double [[Max HP|Maximum HP]] *Double [[Max SP|Maximum SP]] *+20 to all stats *Increases [[Hard DEF]] by 25%. Only lasts for 10 seconds *Doubles [[Stats#ATK | ATK]] *Increases [[FLEE]] and [[HIT]] by 50 *Grants immunity against status ailments ([[Status Effects]]) {{Navbox Crusader}}
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