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{{Infobox Job |jobBase=Alchemist |jobType=2-2 Transcendent |changesAt=[[Juno]] |skills=4 |skillPoints=27 |questSkills=0 |str=4 |agi=6 |vit=3 |int=7 |dex=14 |luk=11}} == Overview == [[Image: BC.PNGβ|thumb]] With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature! Biochemists are a much stronger class than the [[Alchemist|Alchemists]], provided there are sufficient funds and SP for the new skill [[Acid Bomb]] (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While [[Alchemist|Alchemists]] were more of a melee class, Biochemists tend to level with skills other than [[Cart Revolution]] and [[Mammonite]]. Many invest a great amount of their stat ponts into [[INT]] and level with [[Acid Bomb]] or magic attacks from weapons (i.e. [[Fire Bolt]] through the weapon Fireblend) and [[Homunculus_System|Homunculi]] instead. Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly. == Jobchange Guide == {{Transcendent Job Change}} *Note: After becoming a Biochemist, if the player knew [[Bioethics]] in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time. == Builds == === Bomber === * STR: 1 * AGI: 25 (base) * VIT: 1 * INT: 99 (base) * DEX: 99 (base, but do NOT exceed 149 [[DEX]]) * LUK: 1 The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear. The 1 [[VIT]] makes it virtually immune to [[Acid Bomb]] from other Biochemists, making it a strong character on a guilds front line. Their weakness is Magic and [[Dispel]], but any Biochemist should be constantly under the effect of [[Devotion]]. Skills: [[Acid Bomb]], [[Potion Research]], [[Full Chemical Protection]] === Aid Condensed Potion === * STR: 1 * AGI: * (all remaining points) * VIT: 97-100 (total) * INT: 1 * DEX: 99 (base, but do not exceed 149 [[DEX]]) * LUK: 1 A central and necessary support character, these Biochemists have one job: spam [[Aid Condensed Potion]]. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their [[VIT]], skills and buffs). Many guilds rely on two or three of these characters to keep them alive. Skills: [[Aid Condensed Potion]], [[Potion Research]], [[Full Chemical Protection]] === Potter (MC) === * STR: 1 * AGI: 1 * VIT: 1 * INT: 94-99 (base) * DEX: 36 (base) * LUK: 94-99 (base) A Biochemist built for [[Prepare Potion]] should be built for [[Marionette Control]] to maximize the success rate. Getting 99 base [[INT]] rather than [[DEX]] can be preferable as it boosts [[Acid Bomb]] damage considerably and lowers the [[Prepare Potion]] success rate by only ~0.25%. === Tactics === ==== PvM ==== [[Acid Bomb]], while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest [[Lex Aeterna]] monsters will help reduce the cost of leveling this way. Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get [[Acid Bomb]] 10, as you should have maxed your INT already. ==== MVP ==== The cost of [[Acid Bomb]] is overcome by the zeny gained from [[MVP|MVPing]] while solo or in small parties. A Biochemist will usually beat the competition on almost any [[MVP]]. With enough [[VIT]], it's possible to solo [[MVP|MVPs]] that most people have trouble tanking. ==== PvP ==== [[Acid Bomb]] will one-shot a considerable amount of players in [[PvP]], aside from [[GR]] wearers, near everyone will die in two [[Acid Bombs]]. ==== WoE ==== A Biochemist is an exceptional front line class, as [[Acid Bomb]] tickles them. Biochemists using [[Aid Condensed Potion]] need to position themselves properly to heal as many people as possible while staying out of [[Acid Bomb]] range, as they are [[VIT]] heavy. == Equipment == A Biochemist built for [[Acid Bomb]] should aim for equipment that adds [[INT]] or, sometimes, that gives a significant amount of [[DEX]]. However, these equipments are a general guide. Note that these gears are not intended for [[Aid Condensed Potion]] Biochemists. {{Item List|id=5225|item=Parade Hat}} for Stun-Resistance, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. {{Item List|id=5123|item=Ulle's Cap}} for DEX, carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. This hat requires the use of a {{item|id=12299 Mega Resist Potion}} for stun immunity. {{Item List|id=2202|item=Sunglasses [1]}} carded with a {{item|id=4223 Stalactite Golem Card}} for stun resistance. {{Item List|id=5574|item=Well-Chewed Pencil}} for [[DEX]]. {{Item List|id=2357|item=Valkyrian Armor}}, enchanted with [[DEX]] if possible, carded with an {{item|id=4141 Evil Druid Card}} for [[INT]] and immunity to [[Sleep]] and [[Stone]]. {{Item List|id=13414|item=Elemental Sword}} carded with three {{item|id=4368 Cecil Damon Card}}s for [[ASPD]]. {{Item List|id=2115|item=Valkyrja's Shield}} carded with a {{item|id=4058 Thara Frog Card}} for Demi-Human Resistance. {{Item List|id=2538|item=Captain's Manteau}} carded with either a {{item|id=4133 Raydric Card}} for Neutral Resist or a {{item|id=4334 Noxious Card}} for Neutral and Ranged resistance. {{Item List|id=2435|item=Battle Greave}} carded with a {{item|id=4097 Matyr Card}} for [[AGI]] and [[HP]]. {{Item List|id=2701|item=Orlean's Glove}} carded with a {{item|id=4064 Zerom Card}} for [[DEX]], or a {{item|id=4044 Smokie Card}} for the skill [[Hiding]]. A {{item|id=2624 Glove[1]}} is a cost-efficient substitute, at the cost of 1 [[DEX]]. == Class Data == === Skills === ''Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click [[Alchemist#Skills|here]].'' {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List |skill=Acid Bomb}} || Consume 1 {{item |id=7135 Bottle Grenade}} and 1 {{item |id=7136 Acid Bottle}} to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's [[INT]], and the target's [[VIT]]. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Aid Condensed Potion}} || Uses a condensed potion to heal all of the caster's [[party]] members, [[guild]], or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Cultivate Plant}} || Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in [[WoE]]. || 2 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Full Chemical Protection}} || Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. || 5 |style="background:#ccffff"| Supportive |} === Unimplemented Skills === {{skill|Alchemy}} {{skill|Potion Synthesis}} === Job Bonuses === {|class="wikitable" style="text-align:center" !Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13 || +14 |- ! STR | 6 || 31 || 53 || 66 || || || || || || || || || || |- ! AGI | 5 || 18 || 27 || 38 || 54 || 67 || || || || || || || || |- ! VIT | 9 || 33 || 61 || || || || || || || || || || || |- ! INT | 7 || 13 || 22 || 30 || 46 || 59 || 68 || || || || || || || |- ! DEX | 1 || 10 || 15 || 23 || 35 || 41 || 42 || 43 || 47 || 49 || 56 || 57 || 63 || 70 |- ! LUK | 3 || 8 || 20 || 25 || 34 || 45 || 51 || 52 || 60 || 64 || 69 || || || |} === ASPD === == External Links == {{Navbox Alchemist}} {{Navbox_Classes}}
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