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{{Skill Info | class = Mage | class2 = Super Novice | class3 = | type = Offensive | levels = 10 Non-Selectable | prereqs = ([[Mage]] & [[Super Novice]]) [[Fire Bolt]] Lv. 4, [[Fire Ball]] Lv. 5, [[Sight]] Lv. 1, | quest = | spcost = 40 | hpcost = | time = 2.15 - 0.15 seconds per level | delay = Negligible | duration = 4 seconds + 1.0 second per level; 2 hits + 1 per level | target = Ground | range = Magic | area = 1x3 | knock = Yes | element = Fire | status = | catalyst = | cf_name = | cf_value = }} == Description == Create a Fire Wall on the ground that will block monsters from approaching the caster. All monsters except [[Undead]] take 50% damage of the Magic attack strength of the caster and are knocked back when they attempt to walk across the Fire Wall. Skill level affects the Fire Wall`s strength. This fire property skill can be cast to create a maximum of concurrently existing Fire Walls. Consumes 40 SP regardless of skill level. On Fatesend the skill only requires [[Fire Bolt]] level 1 to learn (other prerequisites removed). == Tips == *Each hit from a Firewall carries an [[MATK]] modifier of 50%. *Firewall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Firewalls without being hit. Also, if the mage casting the Firewall is incapacitated ([[Stun]]ned, [[Frozen]], [[Stone Curse]]d), the Firewall will not process attacks. *Characters of the [[Undead]] property are neither blocked nor pushed back by Firewall. They may pass through any Firewall cell before it has delivered all its hits. [[Quagmire]] may be used to slow down fast-moving [[Undead]] property enemies so that more hits are inflicted. *Boss-flagged monsters, including MVP's and Owl Barons/Dukes, are not pushed back by firewall. However, they must use all hits in a Firewall cell before they can proceed. *Firewalls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point. *Firewalls with the caster's position as the cast point are aligned north-south on the map. *Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall. *See [[Mystical Amplification]] for special notes on Firewall usage with that skill. {{Navbox Mage}} {{Navbox SuperNovice}}
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