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{{Skill Info | class = Mage | class2 = Super Novice | class3 = | type = Offensive | levels = 10 (Fixed) | prereqs = ([[Mage]] & [[Super Novice]]) [[Cold Bolt]] Lv. 5 | quest = | spcost = (26 - Skill level) | hpcost = | time = 0.8 seconds | delay = 1.5 seconds | duration = | target = Enemy | range = | area = | knock = | element = Water | status = [[Frozen]] | catalyst = | cf_name = | cf_value = }} == Description == Attack a target with a Water spell that has the chance of freezing it. {| class="wikitable" !Level || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |- |MATK% || 110 || 120 || 130 || 140 || 150 || 160 || 170 || 180 || 190 || 200 |- |SP Cost || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 |- |Time Frozen || 3 Sec. || 6 Sec. || 9 Sec. || 12 Sec. || 15 Sec. || 18 Sec. || 21 Sec. || 24 Sec. || 27 Sec. || 30 Sec. |- |Freezing Chance || 38% || 41% || 44% || 47% || 50% || 53% || 56% || 59% || 62% || 65% |} == Applications == Frost Diver is a disabling skill, since [[Frozen]] status stops any monsters immediately. From this point, it is possible to cast a high-damage skill without fearing retaliation from the monster (unless it breaks free). Since a monster turns into [[Water]] element after being frozen, it is most liable to [[Wind]] attacks such as [[Lightning Bolt]]. [[Undead]] and [[Boss]] monsters cannot be frozen but can still be damaged by Frost Diver. If a mage decides to become a [[Wizard]], the skill [[Storm Gust]] can replace the need of Frost Diver for mobs. The other disabling skill, [[Stone Curse]], is also an option. == Notes == *Target's [[MDEF|Magic Defense]] affects the chance of being [[frozen]], as well as the duration of the frozen status. *Enemies frozen by Frost Diver skill become [[Water]] property (level 1) regardless of their original property. *Frost Diver will not freeze [[Boss]] or [[Undead]] monsters. *On Fatesend the skill only requires [[Cold Bolt]] level 1 to learn, enabling earlier access. {{Navbox Mage}} {{Navbox SuperNovice}}
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