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Guillotine Fist
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{{Skill Info | class = Monk | class2 = | class3 = | type = Offensive | levels = 5 (fixed) | prereqs = ([[Monk]]) [[Throw Spirit Sphere]] Lv. 3, [[Fury]] Lv. 3 | spcost = 1 | target = Foe (multiple methods) | range = Melee | element = Neutral }} == Description == Guillotine Fist is the Monk's ultimate attack that consumes all of their remaining [[SP]] to deal massive damage to one target. Guillotine Fist is effected by [[race]]/[[size]]/[[elemental]] cards, but always remains a [[Neutral]] property attack. It bypasses the target's [[DEF]], but is affected by cards (for example race reduction cards). {| class="wikitable" ! Skill Level !! Damage Formula !! Cast time !! Cast Delay |- | 1 || ATK*(8 + SP/10) + 400 || 4 Seconds || 3 Seconds |- | 2 || ATK*(8 + SP/10) + 550 || 3.5 Seconds || 2.5 Seconds |- | 3 || ATK*(8 + SP/10) + 700 || 3 Seconds || 2 Seconds |- |4 || ATK*(8 + SP/10) + 850 || 2.5 Seconds ||1.5 Seconds |- |5 || ATK*(8 + SP/10) + 1000 || 2 seconds || 1 second |} == Damage Calculation == * Damage is derived from this formula: ATK * (8 + Remaining SP/10) + Skill Level Bonus. As a result, the following characteristics determine what is needed to maximize damage: ** As much Base [[ATK]] as possible; due to this, Monks oriented to Guillotine will have very high [[STR]]. ** As much [[SP]] as possible; if a card slot can't add to [[STR]] (or reach the next bonus of it), it should instead be used for [[SP]] adding cards. ** Maintain [[SP]] before using Guillotine Fist. The damage will be low if the user's [[SP]] is nearly empty when casted. ** Higher levels of Guillotine Fist will add a small amount of damage. * Guillotine Fist is always [[Neutral]], and therefore will always be reduced by Raydric cards. Due to this as well, users do not equip Elemental weapons for Guillotine. * The preferred weapon cards for Guillotine Fist are that add damage by a percent, as they increase the overall damage. * The preferred weapons for Guillotine Fist are {{item|id=1520 Chain}} and +9 or +10 {{item|id=1624 Lich's Bone Wand}}; the [[SP]] bonus of the +9 or higher Lich's Bone Wand results in higher damage in most cases compared to a chain, despite the loss of a card. See [[Card Reference]] for more information. However, against [[Demi Human]] targets the {{item|id=1543 Battlefield Morning Star}} ([[Battlegrounds]] reward) provides better damage. == Usage Notes == * Casting ''can'' be interrupted. * [[Dispell|Dispelling]] a Monk while Guillotine Fist is being casted will not disrupt it's execution; it is necessary to do so before casting starts. * It is possible to use [[Hiding]] or a skill like it to evade a directly casted Guillotine Fist. Other evasion skills, such as [[Cicada Skin Shed]], also function. [[Cloaking]], however, does not. * A line of sight must be available when the skill activates, otherwise Guillotine will deal no damage but still drain the caster's [[SP]]. * It is possible to observe if Guillotine Fist successfully does damage to a target by the screen shaking effect. If it does not occur, then the target has evaded the hit and no damage has been done. * There are four ways Guillotine Fist can be cast: ** If the caster has 5 [[Spirit Sphere]]s and is in the [[Fury]] state, then Guillotine Fist can be cast in the same manner as single-target skills; by selecting Guillotine by a hotkey and clicking on a target. ** If the caster has 4 [[Spirit Sphere]]s, is in the [[Fury]] status, and is in the [[Raging Thrust]] delay, then the caster can cast Guillotine Fist. This will ''bypass'' the cast time. This is done as the last part of a [[Monk#Combo|Combo]]. ** If the caster has 1 [[Spirit Sphere]], is in the [[Fury]] status, and is in the [[Chain Crush Combo]] delay, then the caster can cast Guillotine Fist. This is a method only [[Champion]]s can use, as the last part of their [[Monk#Combo|Combo]]s and will ''bypass'' the cast time. ** If the caster has 4 [[Spirit Sphere]]s, is in the [[Fury]] status, and has [[Root]]ed a target with level 5 [[Root]] learned, then Guillotine Fist can be cast on the [[Root]]ed target. * After Guillotine Fist is successfully casted, then the caster cannot regenerate [[SP]] naturally for 5 minutes afterwards. The only exception is [[Spiritual Cadence]], which will continue to regenerate [[SP]] during this time, or under the influence of a [[Monk Spirit]], which causes your [[SP]] to still regenerate. {{Navbox Monk}}
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