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Increase HP Recovery
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{{Skill Info | class = Swordman | class2 = Super Novice | class3 = | type = Passive | levels = 10 | prereqs = None | quest = | spcost = | hpcost = | time = | delay = | duration = | target = | range = | area = | knock = | element = | status = | catalyst = | cf_name = | cf_value = }} == Description == This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health. {| class="wikitable" !Level || HP / 10 seconds || Healing Items Efficiency |- |1 || 5 + (0.2% of Max HP) || 110% |- |2 || 10 + (0.4% of Max HP) || 120% |- |3 || 15 + (0.6% of Max HP) || 130% |- |4 || 20 + (0.8% of Max HP) || 140% |- |5 || 25 + (1.0% of Max HP) || 150% |- |6 || 30 + (1.2% of Max HP) || 160% |- |7 || 35 + (1.4% of Max HP) || 170% |- |8 || 40 + (1.6% of Max HP) || 180% |- |9 || 45 + (1.8% of Max HP) || 190% |- |10 || 50 + (2.0% of Max HP) || 200% |} == Information == *The increased healing amount from items is cumulative with the increase gained from [[VIT]]. *No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight). *HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice. *This skill contributes to the survivability of [[Swordman]] classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters. {{Navbox Swordman}} {{Navbox SuperNovice}}
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