Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Special pages
Fatesend Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Lord Knight
Page
Discussion
English
Read
Edit
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox Job |jobType=2-1 Transcendent |jobBase=Knight |changesAt=[[Juno]] |skills=8 |skillPoints=42 |questSkills=0 |str=15 |agi=8 |vit=8 |int=2 |dex=9 |luk=3}} == Overview == [[Image: LK.PNGβ|thumb]] Lord Knights are the Transcendent variants of [[Knight]]s. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest [[HP]] Modifier and strongest physical [[AoE]] damage dealer. Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of [[Crusader]]s in the form of [[Parry]]. Their ability to go Berserk unleashes massive damage while in a state of [[Frenzy]]. A number of defensive skills complement the Lord Knight's combat mastery. == Jobchange Guide == {{Transcendent Job Change}} == Builds == === SVD and WoE === * STR: 85 or 95 base * AGI: 1-25 * VIT: 100 (82+18, with +10 [[VIT]] food) * INT: 1 * DEX: 60-70 base * LUK: 1 The standard leveling and WoE build for LKs, this build focuses on high HP and average DPS. [[Bowling Bash]] is moderately spammable. This build will easily top 25k HP, making them extremely difficult to kill. They primarily use Demi-Human resistance gears and a Status Pike, such as a Quadruple Sleep Pike. If a guild has enough Lord Knights, multiple DPS Knights can apply severe pressure to a guild. =====Headgear===== {{Item List|id=5170|item=Feather Beret}} For damage reduction. {{Item List|id=5137|item=Alice Doll}} The card here is up to you. A decent choice would be {{item|id=4087 Giearth Card}} for Confusion immunity. {{Item List|id=2202|item=Sunglasses [1]}} Carded with a {{item|id=4127 Nightmare Card}} for Sleep immunity. {{Item List|id=5574|item=Well-Chewed Pencil}} For [[DEX]]. =====Armor===== {{Item List|id=2115|item=Valkryja's Shield}} Carded with a {{item|id=4058 Thara Frog Card}}. {{Item List|id=2376|item=Assaulter Plate}} Use a [[VIT]] or [[DEX]] or [[STR]] enchantment, carded with an {{item|id=4141 Evil Druid Card}}. {{Item List|id=2538|item=Captain's Manteau}} Carded with a {{item|id=4133 Raydric Card}}. {{Item List|id=2435|item=Battle Greaves}} Carded with a {{item|id=4381 Green Ferus Card}}. =====Accessory===== {{Item List|id=2720|item=Medal of Honor (Swordsman)}} For the damage, HP, and stun chance. {{Item List|id=2626|item=Rosary [1]}} For accessory swaps. =====Accessory Cards===== {{Item List|id=4044|item=Smokie Card}} for [[Hiding]], which allows the player to dodge many forms of incoming damage, namely [[Guillotine Fist]]. It also makes it harder to focus fire the player with skills like [[Acid Bomb]] and [[Jupitel Thunder]]. {{Item List|id=4103|item=Horong Card}} for [[Sight]]. === Hybrid === * STR: 100-120 * AGI: 30-80 * VIT: 50-90 * INT: 1 * DEX: 50-70 * LUK: 1 A slightly more [[ASPD]] dependent build for LKs, generally not being stun immune (though it's an option) and suffering slightly in [[DEX]] or [[STR]] in exchange for [[ASPD]], they are extremely efficient levelers. === ASPD Lord Knight === * STR: 100-110 * AGI: 80-100+ * VIT: 40-60 * INT: 1 * DEX: 40-60 * LUK: 1 This build mainly relies on their insane [[ASPD]] and [[Twohand Quicken]] for ctrl-click meleeing. They can attain superb flee and utilize the skill Parry for defensive purposes. === The Muramasa === * LUK: BaseLv + 1 * ''Remaining stats are left to the reader's discretion.'' This is a special build that relies on the usage of the weapon called {{item|id=1164 Muramasa}}. Because the Muramasa [[Curse|curses]] the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. Although this build is not too common on iRO, it is such on kRO and certain other servers. An alternative to use Muramasa would be to use Holy Waters when one gets cursed instead of using this build. === Tactics === ==== MVP ==== [[Pierce]] is still a solid strategy for killing MvPs, in combination with [[Spear Dynamo]] for +50 HIT and +25% damage. [[Frenzy]] is used on many weaker MvPs with a good Two-Handed Sword. An LK in [[Frenzy]] could easily hit upwards of 3k with 190 [[ASPD]], making many low HP MvPs melt. [[Bowling Bash]] is still good for mob control. ==== PvP ==== [[Bowling Bash]] remains the standard skill for a Lord Knight, with Spear Dynamo and Aura Blade increasing its damage further. Provoke can be used on caster classes to cancel their casts. [[Clashing Spiral]] can be used in [[Magic Strings]] to hitlock opponents and deal decent damage. ==== WoE ==== Their role is largely the same as a [[Knight]]. [[Frenzy]] for Emperium Breaking is ill-advised as you lose all of your ability to heal yourself, however for uncontested emperiums [[Frenzy]] makes your break speed extremely fast. == Equipment == ''For more general information about Knight equipments, click [[Knight#Equipment|here]]''. [[Clashing Spiral]] now adds an additional meaningful weapon type: Heavy Spears. Since the damage is based off of Weapon Weight, the heavier the better. Otherwise, equipment isn't much changed from [[Knight]]s. * ''One-handed spear ** {{item | id=1422 Hunting Spear (1) }}, very expensive and rare ** {{item | id=1417 Pole Axe (1) }} * ''Two-handed spear'' ** {{item | id=1484 Cardo (1) }} is the heaviest two-handed spear a Lord Knight can use ** {{item | id=1470 Brionac }} ** {{item | id=1471 Hellfire }}, a mildly common Lv. 4 weapon obtainable from the God Items Quest ** {{item | id=1464 Halberd (2) }} == Class Data == ===Skills=== ''Click [[Knight#Skills|here]] to see Knight skills.'' {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Aura Blade}} || Adds Weapon Mastery type ATK regardless of what weapon is being used. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Clashing Spiral}} || Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight. || 5 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Frenzy}} || Heightens physical power at the cost of the ability to use skills. || 1 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Parry}} || Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Relax}} || Greatly increases HP regeneration, but forces the user to sit down. || 1 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Spear Dynamo}} || Increases ATK and Accuracy with any weapon while decreasing DEF. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Traumatic Blow}} || An attack that has a chance of inflicting the Bleeding status on a target. || 5 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Vital Strike}} || A ranged attack that can cause various abnormal status effects. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Fury (2)}} || Effects unknown. <font color="red">Unimplemented</font> || N/A || N/A |- |} === Job Bonuses === The levels at which a Lord Knight receives a certain bonus. {|class="wikitable" !Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11||+12||+13||+14||+15 |- !STR |1||6||7||8||19||25||33||41||46||47||52||56||57||64||70 |- !AGI |2||10||14||17||37||53||61||65|| || || || || || || |- !VIT |5||12||22||29||40||43||58||68|| || || || || || || |- !INT |13||67|| || || || || || || || || || || || || |- !DEX |4||11||16||28||31||36||44||49||62|| || || || || || |- !LUK |3||27||38|| || || || || || || || || || || || |} == External Links == {{Navbox Knight}} {{Navbox_Classes}}
Summary:
Please note that all contributions to Fatesend Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Fatesend Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:-
(
edit
)
Template:Database
(
edit
)
Template:Infobox Job
(
edit
)
Template:Item
(
edit
)
Template:Item List
(
edit
)
Template:Navbox Classes
(
edit
)
Template:Navbox Knight
(
edit
)
Template:Plainlink
(
edit
)
Template:Skill List
(
edit
)
Template:Transcendent Job Change
(
edit
)
Search
Search
Editing
Lord Knight
Add topic