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{{Skill Info | class = Lord Knight | class2 = Mercenary | class3 = | type = Active | levels = 10 (Selectable) | prereqs = ([[Swordman]]) [[Provoke]] Lv. 5, [[Two-Handed Sword Mastery]] Lv. 10, ([[Knight]]) [[Twohand Quicken]] Lv. 3 | quest = | spcost = 50 | hpcost = | time = None | delay = [[ASPD]] Based | duration = (10 + (Skill level*5)) seconds | target = Self | range = | area = | knock = | element = | status = | catalyst = | weapon = Two Handed Sword }} == Description == Adds a chance to block physical attacks entirely when activated. The player will be forced to pause momentarily whenever Parry blocks damage. For example, if the user is attacking a monster while Parry is activated and they guard an attack, they will stop attacking the monster for a brief period of time. If the user was standing still or running when Parry blocked an attack, they will still be penalized with a short moment of time until they can attack or use skills. {| class="wikitable" !Level || Block Rate || Duration (sec) |- |1 || 23% || 15 |- |2 || 26% || 20 |- |3 || 29% || 25 |- |4 || 32% || 30 |- |5 || 35% || 35 |- |6 || 38% || 40 |- |7 || 41% || 45 |- |8 || 44% || 50 |- |9 || 47% || 55 |- |10 || 50% || 60 |} == Information == *Must be wielding a Two-Handed Sword. *Has the same properties as [[Guard]] for blocking damage, such as how an attack following Lex Aeterna will remove the [[Lex Aeterna]] if blocked. *If Parry blocks an attack while its user is casting an interruptible skill, the skill will be interrupted. *If Parry blocks an attack while the user is running, they will appear to stop quickly while the Parry animation plays, causing awful position lag. They are not actually stopped: the flinch caused from Parry blocking an attack stops a player from being able to attack for a short time, but does not immobilize them even if it appears so. *Parry will not block [[High Speed Cart Ram]], [[Soul Destroyer]] (neither the magical or physical portion of it) or [[Acid Bomb]]. *Parry works even if a player is under the effect of status such as frozen or stone cursed. == Strategies == *It is situational and up to the user to decide whether they feel a 50% chance to block entire physical attacks (and being able to use [[Two Hand Quicken]]) is better than wearing a shield (allowing them to have more defense and utilize items like cards that always give 30% less damage from certain races). If [[Guillotine Fist]] will do 24,000 damage before shield-cards, they could possibly survive with a Cranial Shield (30% less damage taken from demi-humans). However, if Guillotine Fist inflicted 40,000 damage, a Cranial Shield would likely not save them. Parry will have a chance to, though. *Skills requiring a Spear can not be used simultaneously with Parry, such as [[Clashing Spiral]]. However, a user who attacks primarily with Clashing Spiral is not necessarily discouraged to get Parry. *Mobbing with Parry activated can be annoying since the character flinches every time the Parry animation plays from successfully blocking an attack (even though the player was not actually hit). *Parry also benefits those who do not have [[AoE]] skills and so level with Two Hand Quicken. *Ultimately, getting Parry just for [[PvM]]-reasons is not recommended. *Parry can be helpful while in [[Frenzy]], as all defense is lost and flee is dropped, leaving the user vulnerable to damage. With Two Hand Quicken activated, the user would easily be able to reach 190 [[ASPD]]. {{Navbox Knight}}
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