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{{Skill Info | class = Swordman | class2 = Super Novice | class3 = Mercenary | type = Active | levels = 10 (Selectable) | prereqs = None | quest = | spcost = (3 + (Skill level*1)) | hpcost = | time = None | delay = [[ASPD]] Based | duration = 30 seconds | target = Enemy | range = 9 cells | area = | knock = | element = | status = | catalyst = | cf_name = | cf_value = }} == Description == Provoke lowers an opponent's [[DEF|defense]] and increases their [[ATK|attack]] for 30 seconds. {| class="wikitable" !Level || Enemy +[[ATK]] || -Enemy [[DEF]] || Success Chance || SP Cost |- |1 || 5% || 10% || 53% || 4 |- |2 || 8% || 15% || 56% || 5 |- |3 || 11% || 20% || 59% || 6 |- |4 || 14% || 25% || 62% || 7 |- |5 || 17% || 30% || 65% || 8 |- |6 || 20% || 35% || 68% || 9 |- |7 || 23% || 40% || 71% || 10 |- |8 || 26% || 45% || 74% || 11 |- |9 || 29% || 50% || 77% || 12 |- |10 || 32% || 55% || 80% || 13 |} == Information == *Against players, only their [[VIT]] defense is lowered. *[[Undead]] and [[Boss]]-type monsters cannot be [[Provoke|provoked]]. *Great tool for freeing monsters/players from ice (so they are hit by more hits of skills like Storm Gust or so they can escape from the [[frozen]] status). *Aloevera allows a user to cast level 1 Provoke when consumed. == Strategies == === PvM === *Provoke can be used to aggravate monsters without dealing damage to them. This is helpful for tanking low level monsters for other players. *Provoking monsters with a high level of Provoke will weaken them considerably, allowing much more damage to be dealt to them (unless the player is levelling with defense-ignoring or formula-flipping skills or weapons, such as an Ice Pick). *Provoke counts as a "hit" (or rude attack) on a monster that is fiberlocked, behind an icewall, or otherwise can't reach the player, (if it is not a boss or undead monster) and will cause it to teleport. === PvP === *Although Provoke can weaken monsters considerably, it is often unwise to use it on opponents in [[PvP]]. They will gain an [[ATK]] boost for a minor [[VIT]]-defense loss. Allies can benefit from it in many ways though. *Provoking players that do not benefit from an [[ATK]] boost with the intent of doing more damage to them may also not be wise if you or party members would normally deal more damage with an Ice Pick or skill/weapon of that type. *However, Provoke is a good method for interrupting casts, especially during [[WoE]] where Phen accessories are disabled. Provoke also works in stopping a [[Sacrifice|Sacrificed]] opponent's cast, which would otherwise be uninterruptible. Level 1 Provoke can be used here to conserve SP unless there is a large level difference. *Note that Provoke fails against Evil Druid armored players. This can hint for the use of a holy or fire endow/weapon for boosted damage. {{Navbox Swordman}} {{Navbox SuperNovice}}
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