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Raging Palm Strike
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{{Skill Info | class = Champion | class2 = | class3 = | type = Offensive | levels = 5 (Selectable) | prereqs = ([[Monk]]) [[Iron Fists]] Lv. 7, [[Summon Spirit Sphere]] Lv. 5 | quest = | spcost = (2*Skill Level) | hpcost = | time = | delay = 0.3 seconds | duration = | target = Enemy | range = Melee | area = | knock = 3 cells | element = | status = | catalyst = | cf_name = | cf_value = }} == Description == Use your palm to push enemies back 3 cells. Damage will be inflicted after 1 second. Only works when under [[Fury]] status. Does not consume [[Spirit Sphere]]s. {| class="wikitable" !Level || +[[ATK]] (%) |- |1 || 300% |- |2 || 400% |- |3 || 500% |- |4 || 600% |- |5 || 700% |} == Notes == *This skill has an animation delay of about 0.5 second, though it might be based on attack speed. In [[WoE|War of Emperium]], or at any opportunity where you can prevent the knockback effect of Raging Palm Strike to be activated (such as the enemy is against a wall), this means the skill can be activated roughly every 0.8 seconds. *Because the skill can be re-activated within 0.8 seconds and the delay for knockback is 1 second, you can activate the skill twice before the knockback effect of the first attack trips, causing the enemy to be knocked back twice in succession. *Although damage can be prevented by [[Safety Wall]], [[Hiding]], and other means, the knockback effect of Raging Palm Strike will still take place. Therefore, Raging Palm Strike can be used to knock enemies out of Safety Wall (and then be [[Guillotine Fist]]ed), but any skill used afterward must go off after the knockback takes place, or the target will still be protected by Safety Wall. Consequently, because the knockback is predictable, Safety Wall can also be casted on the destination cell before the knockback occurs, ensuring that player does not leave Safety Wall's protection. *The direction of knockback is determined by the relative player position ''after'' the one second delay. If the user walks past the target after using Raging Palm Strike, the direction of knockback can be controlled by the user, thus making the effects less predictable and more difficult to counter (such as with a preemptive Safety Wall). {{Navbox Monk}}
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