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== Overview == Equipment in Ragnarok Online can be 'upgraded' or 'refined' by upgrade [[NPC]]s in each major [[town]]s to make them more powerful. All equipment has a maximum upgrade level of +10, starting from +0. +0 items do not have any prefixes, but once they are upgraded, the number of upgrade levels will be displayed on the equipment - e.g. +5 Stunner. Also, you can turn in {{item|id=756 Rough Oridecon}} and {{item|id=757 Rough Elunium}} to create single refined {{item|id=984 Oridecon}} and {{item|id=985 Elunium}}, which are needed for upgrading Lv. 3 / Lv. 4 weapons, items and armors, respectively. The [[Kafra Shop]] offers Enriched versions of these two ores, which, when used by a special upgrade NPC, increases the chance of successfully upgrading an item. == Upgrade NPC Locations == *Inside [[Prontera]] (prt_in) 63,60 *Inside [[Morroc]] (morocc_in) 73,38 *[[Payon]] (payon) 144,173 *Inside [[Alberta]] (alberta_in) 29,59 *Basement of [[Juno]] Armory (juno) 119, 137 *2nd floor of [[Einbroch]] Blacksmith Guild (einbroch) 255, 108 *Basement of [[Lighthalzen]] Weapon Shop (lighthalzen) 194, 35 == Upgrade Requirements == To upgrade equipment, make sure you have the following: *Equipment *Money *Reagent Not all item types can be upgraded. The following item types cannot be upgraded: *Mid and Low [[Headgears]] *[[Accessories]] *Any items that are not equipment *Any equipment that specifically says it cannot be upgraded === Reagents and Cost === To upgrade, you need to provide a reagent in order to upgrade your equipment. Reagent required differs depending on weapon level of the equipment. As for armors, they all take same reagent regardless of type. Money taken also differs depending on weapon level of the [[weapons]]. Following list shows reagent + money required. *Weapon Lv. 1 - {{item|id=1010 Phracon}} (200 Z from NPC Shop) + 50 Z Fee *Weapon Lv. 2 - {{item|id=1011 Emveretarcon}} (1,000 Z from NPC Shop) + 200 Z Fee *Weapon Lv. 3 - {{item|id=984 Oridecon}} (Monster drop) + 5,000 Z Fee *Weapon Lv. 4 - {{item|id=984 Oridecon}} + 20,000 Z Fee *All Armor Types - {{item|id=985 Elunium}} (Monster drop) + 2,000 Z Fee === Refining Rough Oridecons and Eluniums === When you collect 5 {{item|id=756 Rough Oridecons}} and {{item|id=757 Rough Eluniums}}, you can convert them into a single {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} by talking to an [[NPC]] in the upgrade shop. Note that you can make only one pure {{item|id=984 Oridecon}} or {{item|id=985 Elunium}} each time you talk to the NPC. This service does not cost any Zeny. == Effects Gained == When you successfully upgrade, you gain following effects: *Weapons **Weapon Lv. 1 - Every +1 upgrade gives +2 ATK (+3 ATK for every overupgrade). **Weapon Lv. 2 - Every +1 upgrade gives +3 ATK (+5 ATK for every overupgrade). **Weapon Lv. 3 - Every +1 upgrade gives +5 ATK (+7 ATK for every overupgrade). **Weapon Lv. 4 - Every +1 upgrade gives +7 ATK (+13(?) ATK for every overupgrade). *Armors **Every +1 upgrade gives +1 (it's actually only 0.66) Equipment [[DEF]] (not VIT [[DEF]]). Upgrades are useful, as for weapon upgrade, it reduces damage range between min - max damage (allowing you to do better average damage), it also increases your damage range. For armors, it reduces damage you take by 0.66% per every upgrade level. == Safety Level == The Safety Level is the maximum level of refinement that can be given to equipment with guaranteed success (0% chance of failure). Anything past the safety level has chance to fail, and failure means your equipment will be permanently destroyed, including any cards and other enchantments it may have had. You won't be refunded Zeny and the ore used to upgrade if it fails. Give careful thought before deciding if you want to upgrade a piece of equipment beyond its safety level. Premium (subscription) servers offer the following safety levels when upgrading with regular ores: *Weapons **Weapon Lv. 1 - Safety Level +7 **Weapon Lv. 2 - Safety Level +6 **Weapon Lv. 3 - Safety Level +5 **Weapon Lv. 4 - Safety Level +4 *Armors **All armor types have Safety Level +4 There are no safety levels on almost all [[F2P|free-to-play]] servers worldwide when upgrading with regular ores. By using Enriched Elumium and Enriched Oridecon however, these safety levels are re-enabled. == Success chances - Subscription-based servers == === Success chance with normal metals === Chances to successfully refine an item on <b>premium (subscription) servers</b> with normal metals are: {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+4 -> +5''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 60% | align=center | 60% |- | align=center | '''+5 -> +6''' | align=center | 100% | align=center | 100% | align=center | 60% | align=center | 40% | align=center | 40% |- | align=center | '''+6 -> +7''' | align=center | 100% | align=center | 60% | align=center | 50% | align=center | 40% | align=center | 40% |- | align=center | '''+7 -> +8''' | align=center | 60% | align=center | 40% | align=center | 20% | align=center | 20% | align=center | 20% |- | align=center | '''+8 -> +9''' | align=center | 40% | align=center | 20% | align=center | 20% | align=center | 20% | align=center | 20% |- | align=center | '''+9 -> +10''' | align=center | 20% | align=center | 20% | align=center | 20% | align=center | 10% | align=center | 10% |} {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+0 -> +5''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 60% | align=center | 60% |- | align=center | '''+0 -> +6''' | align=center | 100% | align=center | 100% | align=center | 60% | align=center | 24% | align=center | 24% |- | align=center | '''+0 -> +7''' | align=center | 100% | align=center | 60% | align=center | 30% | align=center | 9.6% | align=center | 9.6% |- | align=center | '''+0 -> +8''' | align=center | 60% | align=center | 24% | align=center | 6% | align=center | 1.92% | align=center | 1.92% |- | align=center | '''+0 -> +9''' | align=center | 24% | align=center | 4.8% | align=center | 1.2% | align=center | 0.384% | align=center | 0.384% |- | align=center | '''+0 -> +10''' | align=center | 4.8% | align=center | 0.96% | align=center | 0.24% | align=center | 0.0384% | align=center | 0.0384% |} === Success chance with enriched metals === Success chances using [[Kafra Shop|Enriched Oridecon/Elunium]] are: {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+4 -> +5''' | align=center style="color:red" | 100% | align=center style="color:red" | 100% | align=center style="color:red" | 100% | align=center | 90% | align=center | 90% |- | align=center | '''+5 -> +6''' | align=center style="color:red" | 100% | align=center style="color:red" | 100% | align=center | 90% | align=center | 60% | align=center | 60% |- | align=center | '''+6 -> +7''' | align=center style="color:red" | 100% | align=center | 90% | align=center | 75% | align=center | 60% | align=center | 60% |- | align=center | '''+7 -> +8''' | align=center | 90% | align=center | 60% | align=center | 30% | align=center | 30% | align=center | 30% |- | align=center | '''+8 -> +9''' | align=center | 60% | align=center | 30% | align=center | 30% | align=center | 30% | align=center | 30% |- | align=center | '''+9 -> +10''' | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 10% | align=center style="color:red" | 10% |} Note that red colored numbers mean no improvement over normal Oridecon or Elunium. {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+0 -> +5''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 90% | align=center | 90% |- | align=center | '''+0 -> +6''' | align=center | 100% | align=center | 100% | align=center | 90% | align=center | 54% | align=center | 54% |- | align=center | '''+0 -> +7''' | align=center | 100% | align=center | 90% | align=center | 67.5% | align=center | 32.4% | align=center | 32.4% |- | align=center | '''+0 -> +8''' | align=center | 90% | align=center | 54% | align=center | 20.25% | align=center | 9.72% | align=center | 9.72% |- | align=center | '''+0 -> +9''' | align=center | 54% | align=center | 16.2% | align=center | 6.075% | align=center | 2.916% | align=center | 2.916% |- | align=center | '''+0 -> +10''' | align=center | 10.8% | align=center | 3.24% | align=center | 1.21% | align=center | 0.2916% | align=center | 0.2916% |} Originally, the Blacksmith's skill [[Weaponry Research]] was believed to add 1% refining chance per skill level (up to 10% at skill level 10) to the Blacksmith. This has been proven to be false. However, the [[Mastersmith]] skill [[Upgrade Weapon]] will increase self-weapon refining chance by 0.5% per job level after job 50. At job 70 the smith has a +10% better chance to successfully refine a weapon than an upgrade NPC does. == Success chances - Free-to-play servers e.g. iRO Valkyrie == '''Note: iRO Classic Loki server, despite being a F2P server, uses subscription server upgrade success rates. This is the approximate upgrade success chances using regular metals on a server without safe upgrade limits, such as iRO Valkyrie, pRO Valkyrie/Valhalla and most other F2P servers (Cumulative chance with these figures from +0 in brackets): {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+0 -> +1''' | align=center | 90% | align=center | 90% | align=center | 90% | align=center | 90% | align=center | 80% |- | align=center | '''+1 -> +2''' | align=center | 90% (81%) | align=center | 90% (81%) | align=center | 90% (81%) | align=center | 80% (72%) | align=center | 80% (64%) |- | align=center | '''+2 -> +3''' | align=center | 90% (73%) | align=center | 90% (73%) | align=center | 80% (65%) | align=center | 80% (58%) | align=center | 80% (51%) |- | align=center | '''+3 -> +4''' | align=center | 90% (66%) | align=center | 80% (58%) | align=center | 80% (52%) | align=center | 60% (35%) | align=center | 60% (31%) |- | align=center | '''+4 -> +5''' | align=center | 80% | align=center | 80% | align=center | 60% | align=center | 60% | align=center | 60% (18%) |- | align=center | '''+5 -> +6''' | align=center | 80% | align=center | 60% | align=center | 60% | align=center | 40% | align=center | 40% (7%) |- | align=center | '''+6 -> +7''' | align=center | 60% | align=center | 60% | align=center | 50% | align=center | 40% | align=center | 40% (3%) |- | align=center | '''+7 -> +8''' | align=center | 60% | align=center | 40% | align=center | 20% | align=center | 20% | align=center | 20% (0.6%) |- | align=center | '''+8 -> +9''' | align=center | 40% | align=center | 20% | align=center | 20% | align=center | 20% | align=center | 20% (0.1%) |- | align=center | '''+9 -> +10''' | align=center | 20% | align=center | 20% | align=center | 20% | align=center | 10% | align=center | 10% |} === Success chance with enriched metals === Success chances using [[Kafra Shop|Enriched Oridecon/Elunium]] are: {| class=wikitable style="border 1em #aaaaaa solid" |- | align=center | '''Upgrade''' | align=center | '''Lv. 1''' | align=center | '''Lv. 2''' | align=center | '''Lv. 3''' | align=center | '''Lv. 4''' | align=center | '''Armor''' |- | align=center | '''+0 -> +1''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% |- | align=center | '''+1 -> +2''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% |- | align=center | '''+2 -> +3''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% |- | align=center | '''+3 -> +4''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% | align=center | 100% |- | align=center | '''+4 -> +5''' | align=center | 100% | align=center | 100% | align=center | 100% | align=center style="color:red" | 60% | align=center style="color:red" | 60% |- | align=center | '''+5 -> +6''' | align=center | 100% | align=center | 100% | align=center style="color:red" | 60% | align=center style="color:red" | 40% | align=center style="color:red" | 40% |- | align=center | '''+6 -> +7''' | align=center | 100% | align=center style="color:red" | 60% | align=center style="color:red" | 50% | align=center style="color:red" | 40% | align=center style="color:red" | 40% |- | align=center | '''+7 -> +8''' | align=center style="color:red" | 60% | align=center style="color:red" | 40% | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 20% |- | align=center | '''+8 -> +9''' | align=center style="color:red" | 40% | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 20% |- | align=center | '''+9 -> +10''' | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 20% | align=center style="color:red" | 10% | align=center style="color:red" | 10% |} Note that red colored numbers mean no improvement over normal Oridecon or Elunium. == Socket Enchants == :''For more details on the system, see [[Socket Enchant]].'' Players may use this system to add an additional card slot into selected pieces of equipment. They are divided by "ranks", which will require different amount of zeny and items (more expensive stuff will be required the higher the rank of the item you plan to upgrade). Success rates will also depend on the rank; higher rank items will have lower success rates. When successfully enchanted, items will gain one or more slots to insert a card into. However, there are some exceptions. Some items have different effects as a result of successful enchant. == Hidden Enchants == :''For more details on the system, see [[Hidden Enchant]].'' This new system allows players to add stat bonuses to selected body armors. The gear is randomly given +1 to +3 of one of the 6 stats. Success rates vary according to the type of armor. Each attempt costs 400,000 zeny, but no items are needed other than the armor itself. ==See Also== *[[Upgrade Weapon|Upgrade Weapon (Mastersmith Skill)]] *[https://forums.warpportal.com/index.php?/topic/207447-cost-calculator-and-refinement-calculator/ Refinement and Cost calculator]--[[User:JuicyJuices|JuicyJuices]] ([[User talk:JuicyJuices|talk]]) 03:50, 16 February 2017 (UTC) {{Navbox Crafting}} [[Category: General Information]]
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