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{{Articles Needing Interwiki Links}} {{Infobox Job |jobName=Sage |jobBase=Mage |jobType=2-2 |changesAt=[[Juno]] |skills=20 |skillPoints=116 |questSkills=2 |str=5 |agi=5 |vit=3 |int=9 |dex=5 |luk=3 }} == Overview == [[Image:Sage.jpg|thumb]] Sages are a PvP-oriented class with the role of caster/anti-[[Mage]]. They do not have the offensive abilities of a [[Wizard]], but are a slightly buffed version of Mage with their [[Free Cast]]ing. Sages shine in their defensive abilities, with many builds centered around [[Magnetic Earth]]. [[Dispell]] is also a popular and sought-after spell which is useful for removing buffs from the enemy. Many of their skills can only realistically be used in PvP, making PvM quite difficult, particularly for [[VIT]]/[[DEX]] builds that have difficulty solo levelling. Battle sages are a 'for fun' build which can become a powerful leveling build only if matched with a [[Soul Linker]] (see [[Sage Spirit]] for more info). == Jobchange Guide == ''See [[Sage Job Change Guide]] for detailed information.'' Changing into a Sage from a [[Mage]] requires the player to complete a number of tasks: * Item Collection * Written Test * Battle Test * Thesis Composition After completing these tests, the player will be transformed into a Sage. This takes place in [[Juno]]. == Builds == If the player desires more than just a [[Magnetic Earth]] slave or occasional battle-fun character character, it is advised to choose a PvM build in order reach [[Scholar]] as soon as possible. This makes the Sage itself only a stepping stone. Generally the best two Bolts to max are [[Fire Bolt]] and [[Lightning Bolt]]. The former is pretty much a given and LB is chosen because it is on the opposite side of the elements table. What this means is that having both FB and LB covers all the basic elements with no room for weakness. FB/CB on the other hand is weak to Water, as neither element is effective against it. The quickest and easiest way to reach level 99 is to go for 99 [[Int]]/[[Dex]]. Skills generally include [[Thunderstorm]] and [[Heaven's Drive]] for mobbing, max [[Dragonology]], maxing all three Bolt skills and skipping the many PvP skills, such as [[Stone Curse]] and [[Magnetic Earth]]. However, this depends on personal preference. Since the introduction of the endgame dungeons, having [[Magnetic Earth]] will make your sage much more desirable for parties, making the last few levels easier. === PvM/Endower === * STR: 1 * AGI: 9 * VIT: 10-30 * INT: 120-130 * DEX: 110-125 * LUK: 1 '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10eKaknadxIOagbsrF3eAJy Skill Simulator] This build focuses on high [[INT]] for decent damage output with the limited spell arsenal. The goal is Lv. 99, might as well try to get there as fast as possible. The character can double as an endow-slave. [[WoE]] is not out of the question but you will not preform as well as a sage specialized to fully support obviously. === WoE Support === * STR: 1-20 * AGI: 1 * VIT: 50-60 * INT: 70-90 * DEX: 125+ * LUK: 9 '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10qx1fkeKborgaCgArDrA1Jy Skill Simulator] The [[Scholar]]-wannabe build. They have high [[DEX]] for fast casting [[Magnetic Earth]]s, and moderate [[VIT]] for durability. But with only marginal [[INT]], they are very slow to level PvM-wise, and their damage with bolts won't drop anyone. === Hindsight === * STR: 1 * AGI: 99 * VIT: 1 * INT: 99 * DEX: 9 * LUK: 1 '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10GK1IxeAcBakGAgFaf3Jy Skill Simulator] [[Free Cast]] and [[Hindsight]] allows this build to melee with books while raining bolts from above on their foes. Despite being a melee build, their main offensive power doesn't come from having [[STR]], but rather from the high [[ASPD]] to trigger the moderate damage bolts. Some even prefer to drop their [[STR]] to a marginal amount, and wield a Bazerald dagger for the added [[MATK]] bonus. Coupled with the [[Sage Spirit]] buff of [[Soul Linker]]s, leveling them in Ice Dungeon 3 with [[Lightning Bolt]] is very effective. === Hybrid aka Battle Sage === * STR: 30 - 80 * AGI: 60 - 90 * VIT: 1 - 60 * INT: 73 - 110 * DEX: 35 - 75 * LUK: 1 - 30 *possible to have a CRITICAL built sage* '''Skill build:''' *same as Hindsight*<br> '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10xudnwNaboodKHcgNdB1eAJy Skill Simulator] This is the Soldier Sage build, usually with a lot of variations. They are strongest at PvM with almost nil equipment, and can even take on PvP and WoE provided they have elitist equipment. This is the one of the few builds where careful planning is needed, lest you will have to resort to character deletion. Physical attacks complement the magical autocasts and precasts, which make it devastating with attack speed. Can still work even though MDEF or DEF is high. === Hocus-Pocus!! === * STR: 1 * AGI: 1 * VIT: 70 * INT: 130+ * DEX: 70 * LUK: 9 '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10HXakGAdqboeeqPgNkDdGeAJy Skill Simulator] During the early days of the introduction to the Sage class, it was the glory days of the [[Hocus-pocus]] Sages. Sadly the yellow-gem nerf and [[Hocus-pocus]] [[Boss]] nerf meant the end of their era. The build aims at the most [[INT]] possible for a good regen rate, since casting HP repeatedly can drain the SP considerably. It also doesn't go for maxed [[DEX]], but focuses more on [[VIT]] instead to avoid death by random [[Hocus-pocus]] skills. === Bolting Sage === * STR: 1 * AGI: 9 * VIT: 1 * INT: 99+ * DEX: 99+ * LUK: 1 '''Skill build:''' [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html?10HXGKGAdoIOdH2s3eAJy Skill Simulator] If you like to level like a [[Wizard]] or [[Mage]], you can use this build to take advantage of your [[Mage]]'s magical attacks. This build is similar to the basic [[Wizard]] build; high INT and DEX, and maxes [[Dragonology]] for the extra +3 INT to make up for the Sage's lower INT job bonus. This build takes advantage of [[Fire Wall]], [[Heaven's Drive]], and [[Thunderstorm]] to kill mobs of enemies. [[Frost Diver]] and [[Lightning Bolt]] can be used as a combo to aid in leveling; as it is easy to use due to its ability to quickly disable a single target. Having all three elemental bolts gives you more options for dealing with different enemies, and [[Free Cast]] can help you avoid sticky situations. It's recommended to stick with Rods that give high Int or Dex (depending on what you prefer). Or if possible, a Principles of Magic may be the best choice. === Tactics === ==== PvM ==== Their [[AoE]]-repertoire is limited to [[Fire Ball]], [[Fire Wall]], [[Heaven's Drive]] and [[Thunderstorm]]. Although a battle build can be enjoyable, partied with a Priest, a pure PvM build yields faster exp rates. Their ''endows can be indispensable'' for other classes during [[PvM]]/[[MVP]], hence many Sages are built for slaving purposes only. ==== WoE ==== * '''Offense''': A sage is excellent in breaking down opponent precasts (such as [[Storm Gust]]) using [[Magnetic Earth]], weakening their forward defense. The second task is to use [[Dispell]] to remove buffs from as many opponents as possible, to weaken their counterattack ability. If there is time to spare, it is also helpful to [[Stone Curse]] (or [[Frost Diver]]) enemies, making it easier to deal with them. In most cases, the sage will want to stick with the other [[Priest]]s. * '''Defense''': While attempting to hold a castle, sages are needed mostly to [[Dispell]] any enemies who come in. If there are multiple enemies, [[Stone Curse]] is applicable to break down their tactics. Generally, Sages do not join precasts, but simply stand back with other support classes for defense. Remember to use [[Sight]] in case there are any [[Assassin]]s or [[Rogue]]s sneaking in. In [[WoE]] the most useful build for a Sage is Support. This involves setting down [[Magnetic Earth]] as quickly as possible in a precast and [[Dispell]]ing foes. [[Spell Breaker]] is a useful skill for preventing casts such as [[Storm Gust]] or even if a [[Monk]] attempts to [[Guillotine Fist]] (which is quite common, Support Sages are high up on the 'kill-on-sight' list). [[Stone Curse]] is used as a form of defensive spell and to divert fire until teammates can come to the player's aid. A support build is of course team-oriented and communication with guild members is a must. ==== PvP ==== *'''All''': Always try to [[Dispell]] the opponent to remove their buffs, and use [[Sight]] to prevent ambushes from hidden characters. Use [[Frost Diver]] or [[Stone Curse]] to disable them. * '''Melee: [[Knight]]s, [[Crusader]]s, [[Blacksmith]]s, [[Alchemist]]s, [[Assassin]]s, and [[Rogue]]s''': Since these classes usually depend on being close to their target, and many having low [[MDEF]], if a sage is able to kill them before they approach, victory is possible. Against certain (usually low-ASPD) builds, [[Safety Wall]] can help. [[Fire Wall]], [[Frost Diver]], or [[Stone Curse]] is helpful to slow them down. To deal with [[Hiding]] or [[Cloaking]], use [[Sight]]. * '''Ranged: [[Hunter]]s, [[Bard]]s, [[Dancer]]s, and [[Gunslinger]]s''': Sages are lacking in long-range defense. Their best bet is to get into casting range and [[Frost Diver]] or [[Stone Curse]] them on the spot. Equipped with a Phen accessory, it might be possible to counter attack from a distance, but it is difficult to out-damage them. However, this may be the only option if the opponent uses [[Arrow Repel]] or traps. *'''Magical: [[Wizard]]s, other [[Sage]]s, and [[Ninja]]s''': A sage, using [[Spell Breaker]], [[Magic Rod]], and [[Magnetic Earth]], can defend from most forms of magical attack. The major threat would be from quickly cast skills/high [[DEX]] attacks like [[Jupitel Thunder]] or [[Freezing Spear]], which should be countered with [[Magic Rod]], followed by freezing the opponent. Against other sages, it is often a matter of who attacks first or faster. It may also be possible to trick them to magic rod their spell break. *'''[[Monk]]s''': Use [[Dispell]] to remove them from their [[Fury]] status, rendering them unable to [[Guillotine Fist]]. [[Safety Wall]] can also be used. Once their SP is drained, it is simple to take a monk out with usual skills. *'''[[Priest]]s''': Priests usually do not battle with Sages, as chances are neither will be able to kill the other. == Equipment == === Weapons === ==== Book ==== {{Item List |id=1550 |item=Book |slots=3}} {{Item List |id=1560 |item=Sage's Diary |slots=2}} {{Item List |id=1565 |item=Ledger of Death |slots=2}} {{Item List |id=1572 |item=Principles of Magic |slots=2}} In practice, the 3s book is rarely used. Hindsight sages who do not have access to better weapons more often choose to fight barehanded or use a Bazerald instead. Strictly for Magic Attack, The Principles of Magic sets (Principles of Magic, Pocket Watch, Librarian Glove, Monocle) outperforms other gear combinations on a hindsight sage. Ledger of Death, on the other hand, is a better choice for those who wish to achieve the highest possible attack speed. ==== Knife ==== {{Item List |id=1223 |item=Fortune Sword}} {{Item List |id=1237 |item=Grimtooth}} {{Item List |id=1228 |item=Combat Knife}} {{Item List |id=1242 |item=Dagger of Counter}} :[[VIT]]/[[DEX]] Sages can use Fortune Swords, Grimtooths, or Combat Knives for defensive purposes. :Battlesages can use Dagger of Counter for crits. ==== Rod ==== {{Item List |id=1602 |item=Rod |slots=4}} {{Item List |id=1608 |item=Staff |slots=3}} {{Item List |id=1618 |item=Survivor's Rod (Dex)}} {{Item List |id=1620 |item=Survivor's Rod (Int)}} :[[INT]]/[[DEX]] Sages and the majority of [[VIT]]/[[DEX]] opt for a Rod of some sort. Dexterous/Vital Rods/Staffs are the most common, although Survivor's Rods have become very popular. In Veins update there is an item called {{item |id=2509 Survivor's Manteau}}, which grants bonuses if a Survivor's Rod is equipped. === Headgear === ==== Top ==== {{Item List |id=5027 |item=Mage Hat}} :All around useful headgear for mage classes. Gives 2 INT and increases SP by 150. {{Item List |id=2285 |item=Apple of Archer}} :This makes a good headgear for leveling, and can also be used in PvP. Although it is a fragile headgear (0 [[DEF]] and no damage reduction) the relatively large [[DEX]] bonus is a nice compensation. {{Item List |id=5058 |item=Drooping Cat}} :A [[PvP]]/[[WoE]] headgear that is useful alongside a Poo Poo Hat. It's not recommended to use this for general leveling. {{Item List |id=2246 |item=Golden Gear}} :A solid headgear which cannot be broken, giving 5 Defense. [[VIT]]/[[DEX]] Sages might be fond of this, although Drooping Cats and Poo Poo Hats are most common for [[WoE]]. {{Item List |id=5170 |item=Feather Beret}} :-10% damage from [[Demi Human]]s makes for an excellent headgear in [[PvP and WoE]]. It gives an additional +1 MDEF, +1 DEF, and is upgradeable. * Slotted headgear (Dress Hat, Virgo Diadem, Crown of Deceit, Moon Rabbit Hat, etc)<br/>(If the Sage is not [[VIT]] based then Marduk Card would be useful here, which protects from the [[silence]] status.) ==== Middle ==== {{Item List |id=2202 |item=Sunglasses |slots=1}} :* The mid-headgear for those with lots of money, or lucky enough to own/inherit one from years ago. S.Sunglasses are more likely now to be saved away for MvP cards. If a Sunglasses is Erudite or Peerless though, it can be useful for a Sage. {{Item List |id=5101 |item=Takius Blindfold}} {{Item List |id=5325 |item=Robo Eye}} * [[DEF]] Headgears {{Item List |id=2281 |item=Opera Masque}} {{Item List |id=5074 |item=Angel Wing Ears}} {{Item List |id=5068 |item=Evil Wing Ears}} {{Item List |id=5086 |item=Alarm Mask}} These headgears are mainly used for the [[DEF]] they provide. Angel/Evil Wing Ears are a particularly good choice for Battlesages as they give both DEF and [[STR]], although Masquerade is a possibility as well (only for Battlesages - the +3% does not work in conjunction with Magic). Opera Masques and Alarm Masks also occupy the bottom slot. ==== Bottom ==== * {{item |id=2265 Gangster Mask }}<br/>15% resistance to [[silence]]. * {{item |id=2267 Cigarette}} or {{item |id=2268 Pipe }}<br/>3% damage from [[Insect]] race monsters. * Evolved Pipe<br/>+1 [[VIT]] - Kafra Shop Item Only === Armor === * {{item |id=2320 Formal Suit}} <br/>Provides 5 DEF and weigh very little. * {{item |id=2311 Mink Coat}} <br/>Provides 6 DEF but weighs a massive 230, drastically limiting the amount of other items that can be carried. * {{item |id=2310 Coat}} <br/>It doesn't have as much Def as Mink Coat and it's not as light as Formal Suit but an ordinary Coat is a lot cheaper. The weight is quite hefty though. Mantles are a good alternative for making an elemental armor set due to their low price and weight. * {{item |id=2322 Silk Robe}} <br/>Most popular choice for Unfrozen armors given its weight and [[MDEF]]. === Shield === * {{item |id=2102 Guard}}/{{item |id=2121 Memory Book}} <br/>Don't bother with the Mage-class Card combo (Parasite), just go for a racial card. Slotted memory book is very useful for caster sages, it has the same function as a guard with an additional +1 int. Memory Book is also part of the Pocket Watch set. * {{item |id=2114 Stone Buckler}}<br/>Tiny bit more Def than a Guard.. and also offers -5% damage from Large Sized Monsters (Ice Titans / Byalan Monsters). === Garment === * {{item |id=2504 Muffler}}/{{item |id=2513 Heavenly Maiden Robe}} <br/>Battlesages would be best off with either Whisper or Raydric depending on their flee whilst casters may opt for Raydric and Noxious Cards. * {{item |id=2508 Ragamuffin Manteau}} <br/>Gives a good chunk of MDEF. === Footgear === * {{item |id=2404 Shoes}} <br/>For leveling Eggyra is best given the SP regeneration. Verit work well in WoE, Matyr and Firelock Soldier tend to be aimed more at melee/less SP dependent classes. The new +exp shoes make a good alternative for leveling. === Accessory === * {{item |id=2607 Clip}} <br/>Clips are good for utility cards, for example Creamy, Phen and Vitata. It is almost essential to get these cards, otherwise it will be significantly harder to level. Once the player reaches level 90 alternatively they can be slotted into Gloves/Rosaries for a small boost in stats and to make switching easier. * {{item |id=2624 Ancient Glove}} <br/>Nimble Gloves (Zerom Card) give a large amount of [[DEX]] which makes a noticable difference to cast timed. Prior to level 90, Zerom/Wormtail Clips are feasible. * {{item |id=2626 Ancient Rosary}} <br/>Rosaries are the common choice for [[WoE]]. * {{item |id=2621 Ancient Ring}}/{{item |id=2625 Brooch}} <br/>Aimed for melee only. Kukre or Mantis Cards can be used, depending upon which accessory is chosen. * {{item |id=2658 Nile Rose}} <br/>A good alternative for Clips. The reason to this is that they take a different hotkey. Cycling between 3 accessories has never been easier with two Clips (Phen and Zerom) and a Nile Rose (Vitata). * {{item |id=4238 Owl Baron}}/{{item |id=4237 Owl Duke Combo}} <br/>Good choice for Battle Sages, since they can get close to 190 ASPD without accessories, having this combo lets you dish out a bit more damage. * {{item |id=2717 Pocket Watch}} and {{item |id=2716 Librarian Glove}} <br/> Used with the Principles of Magic set. Pocket Watch is used with the monocle + memory book set. == Class Data == === Skills === ''See [[Mage#Skills|Mage Skills]] for first class skills.'' {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Cast Cancel}} || Cancel the casting of your skill and regain some of the SP. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Deluge}} || Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of water on the ground. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Dispell}} || Use a {{Item|id=715 Yellow Gemstone}} to remove all buffs from the target, with several exceptions. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Dragonology}} || Increases [[INT]] up to 3, and increases [[ATK]] and [[MATK]] versus Dragon-race enemies. || 5 |style="background:#cccccc"| Passive |- | {{Skill List |skill=Earth Spike}} || Attack a target for up to 500% [[Earth]]-element damage. || 5 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Endow Blaze}} || Use a {{Item|id=990 Red Blood}} to endow a party member's weapon with the [[Fire]]-element. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Endow Quake}} || Use a {{Item|id=993 Green Live}} to endow a party member's weapon with the [[Earth]]-element. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Endow Tornado}} || Use a {{Item|id=992 Wind of Verdure}} to endow a party member's weapon with the [[Wind]]-element. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Endow Tsunami}} || Use a {{Item|id=991 Crystal Blue}} to endow a party member's weapon with the [[Water]]-element. || 5 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Free Cast}} || Allows you to walk and attack while casting spells. || 10 |style="background:#cccccc"| Passive |- | {{Skill List |skill=Heaven's Drive}} || [[Earth]]-element [[AoE]] attack dealing up to 500% MATK to targets in a 5*5 area. || 5 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Hindsight}} || Allows the Sage to choose a skill from a short list and autocast that skill when physically attacking. || 10 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Hocus-pocus}} || Use 2 {{Item|id=715 Yellow Gemstones}} to invoke a random non-Transcendent skill, or one of a few Hocus Pocus-specific effects. || 10 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Magic Rod}} || Absorb a single-target skill that is targeting you, negating its damage and giving you [[SP]]. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Magnetic Earth}} || Use a {{Item|id=717 Blue Gemstone}} and {{Item|id=715 Yellow Gemstone}} to create an area that cancels ground-targeting spells. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Sense}} || Reveal basic information about the target monster. || 1 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Spell Breaker}} || Cancel the skill that the target is currently casting and absorb it as [[SP]]. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Study}} || Adds +3 [[ATK]] and +0.5% [[ASPD]] per skill level to [[Book]] weapons. || 5 |style="background:#cccccc"| Passive |- | {{Skill List |skill=Volcano}} || Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of fire on the ground. || 5 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Whirlwind}} || Use a {{Item|id=715 Yellow Gemstone}} to create a 7x7 area of wind on the ground. || 5 |style="background:#ccffcc"| Active |} ==== Quest Skills ==== {| class="wikitablec" |- ! Skill !! Description !! Levels !! Type !! Job Level<br/>Requirement !! Quest |- | {{Skill List|skill=Create Elemental Converter}} || Allows the Sage to create Elemental Converters, which can be used for short term endows. || 1 |style="background:#ccffcc"| Active || None || [[Sage_Skill_Quest#Create_Elemental_Converter_Quest|Create Elemental Converter Quest]] |- | {{Skill List|skill=Elemental Change}} || Uses an Elemental Converter to permanently change the [[element]] of a monster. || 1 |style="background:#ccffcc"| Active || 40 || [[Sage_Skill_Quest#Elemental_Change_Quest|Elemental Change Quest]] |} ====Soul Link==== ''See [[Sage Spirit]].'' === Job Bonuses === {|class="wikitable" !Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9 |- !STR |42||44||46||47||48|| || || || |- !AGI |3||6||13||22||33|| || || || |- !VIT |4||11||18|| || || || || || |- !INT |1||8||15||24||30||37||38||45||50 |- !DEX |20||25||27||32||39|| || || || |- !LUK |17||35||40|| || || || || || |} === ASPD === Sages can use [[ASPD_Potion|Concentration]] and Awakening Potions. {|class="wikitable" !Weapon||Base ASPD||ASPD w/ Study Lv.10||Base Delay||Delay w/ Study Lv.10 |- !Unarmed |155||155||450||450 |- !Dagger |147.5||147.5||525||525 |- !Book |145||147.5||550||525 |- !Rod |137.5||137.5||625||625 |} == External Links == * [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/sag.html Himeyasha's Skill Simulator ] {{Navbox Sage}} {{Navbox Classes}}
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