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{{Skill Info | class = Priest | type = Supportive | levels = 10 (selectable) | prereqs = ([[Acolyte]]) [[Heal]] Lv. 1 | time = 5 seconds | target = Ground | range = Magic | area = 5 Γ 5 | knock = 2 | element = Holy | catalyst = 1 {{item | id=717 Blue Gemstone}} }} == Description == Sanctuary creates an area on the ground that heals players and monsters inside it in waves, at a 1 second interval. The number of waves, number of targets that can be healed per wave, and the heal amount of each wave depends on the skill level used. [[Undead]] element and [[demon]] race monsters that move inside a Sanctuary will be damaged and pushed back by 2 cells. The damage dealt is half the healing power of Sanctuary and is [[holy]] property. {| class=wikitablec |- | '''Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |- | '''Duration (seconds)''' || 4 || 7 || 10 || 13 || 16 || 19 || 22 || 25 || 28 || 31 |- | '''Number of targets''' || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 |- | '''HP healed per wave''' || 100 || 200 || 300 || 400 || 500 || 600 || 777 || 777 || 777 || 777 |- | '''SP cost''' || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 |} == Notes == *Creating a Sanctuary over another will replace the existing one. *Offensive damage can be increased by use of a {{item | id=2677 Spiritual Ring}} set. *Use of this skill is the only way to heal [[War_of_Emperium#Mechanics | emperiums]]. {{Navbox Priest}}
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