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[[Skills]], unlike normal attacks, have a variety of different targeting systems. == By Type == === Physical Attack === Based on [[ATK]] and [[STR]], physical attacks can be reduced by [[DEF]] or evaded with [[Flee]]. === Magical Attack === Based on [[MATK]] and [[INT]], magical attacks can be reduced by [[MDEF]]. == By Target == === Self === A number of monster skills are self-targeted at the monster itself and then spread as an Area of Attack skill. As such, the effects of the skill influence targets within a certain distance of the monster. === Single Target === Single target skills are directed at a single player or monster, although [[Area of Effect]] skills may cause damage to surrounding opponents as well. === Multiple Target === Multiple target skills are directed at one or more targets at once, and each may attempt to evade the skill individually; one target my successfully flee the attack, but other targets may still take damage. === Ground Target === Skill which target the ground are generally blocked by [[Magnetic Earth]]. == By Range == Most player skills have a set range, as indicated on their individual articles. Monster skills, however, may have different range conditions depending on the target's distance from the caster. === Melee Range === Melee skills have a range determined by the user's weapon. They are otherwise classed as Close Range. === Close Range === Monster skills are considered close range if the monster is less than 4 cells away from the target at the time of casting. * Close range physical skills can be blocked by [[Safety Wall]]. === Long Range === All player magic is classified as long range. Monster skills are considered long range if the monster is more than 4 cells away from the target at the time of casting. * Long range physical skills can be blocked by [[Pneuma]]. * All long range skills are reduced by cards such as Noxious and Alligator. == By Use == === Support === Support skills are skills that do not damage, but do other effects. This may be such things as buffs, healing, or status effects === Offense === Offensive skills are used in a form of direct damage. They will damage the enemy in almost all instances, unless a requirement has not been made. == By User == === Monster Skills === Monster skills, or NPC skills, are skills that are only to be used by NPCs. They cannot be actively cast by players, nor copied by [[Intimidate]] === Player Skills === Player skills are skills that can be actively used by a playable character. If player skill damages another player, then it can be copied by [[Intimidate]], unless it is a transendant skill. [[Category:Skills]] [[Category:Mechanics]]
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