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== Overview == In Ragnarok, there are generally 3 types of skills: Passive, Active, Offensive. Passive skills are always "activated" although they may require the user be attacked or otherwise influenced by other environmental effects in order to go off. Active skills must be manually activated by the player- some have a set time period in which they stop by themselves, others can be manually deactivated, and some are one-time-use skills that require manual activation each time the player desires to use them. Active skills '''do not''' inflict actual damage, differentiating them from Offensive skills. All Offensive skills are ''also'' Active skills, but not vise-versa. Finally, Offensive skills are simply Active skills that also do damage to other players and/or [[monsters]]. Skills can be further broken down into other sub-categories such as Melee, Ranged, Magic, Supportive, etc. Skills in these categories also fall under one of the three "main" categories listed in the previous paragraph. Some skills fall under multiple sub-categories as well. Ranged skills do not require the player to be standing adjacent to the target, whereas Melee skills generally do. Magic skills almost always involve a [[Cast Time]] and are usually Ranged. Supportive skills are termed due to their helpful effects they give to a single player or group of players, enhancing their attack and defensive capabilities. == Skill Use Phases == Skill use is a five-step process, three points seperated by two phases. *Skill used **Skill name appears above character's head. *Cast time **Cast bar is visible above character's head. *Skill activation **Skill name appears above character's head again. *Cast delay **No visible indication. When the delay ends you will be able to use another skill. *Skill use complete **No visible indication. == Phases in Detail == === Skill Used === This is when the character uses the skill. SP cost and other casting costs are checked, but do not take effect. If the character cannot pay any of the costs, the skill will not activate. === Cast Time === During the cast time, the character cannot move, cannot attack and cannot use other skills. If the character takes damage during cast time, the skill is canceled (exceptions: wearing a {{item|id=4077 Phen Card}} or {{item|id=4327 Bloody Butterfly Card}}, being [[Sacrifice|Sacrificed]] by a [[Crusader]]/[[Paladin]], or while casting certain skills). If a skill has no base cast time or modifiers reduce the effective cast time to 0 or less, no cast bar appears and the cast time phase is skipped entirely. Cast time is indicated by a "progress bar" above the character's head, sometimes called cast bar. The bar starts out black and is filled with green as cast time proceeds. When the cast bar is completely green, cast time ends. Some skills do not have a cast bar, even though they have a casting time, such as [[Bowling Bash]] and [[Brandish Spear]]. Cast time is sometimes called (pre-)cast delay, easily confused with (post-)cast delay. Exceptions: *[[Free Cast]] skill allows movement and attacking *Bugs may sometimes allow attacking *{{item|id=4077 Phen Card}} and {{item|id=4327 Bloody Butterfly Card}} both allow taking damage without being interrupted (but not during [[PvP and WoE#War of Emperium|War of Emperium]]) *The [[Crusader]] skill [[Sacrifice]] allows the caster to take damage without being interrupted (works in War of Emperium) *Certain skills cannot be interrupted ==== Calculation ==== Cast time is only calculated once. It ignores changes to the modifiers during cast. This means it is possible to start casting and equip a phen clip afterwards to get the phen effect for most of the cast time without the cast time increase. The base cast time depends on skill and skill level. Cast time = Base time * (1 - DEX/150) * (1 - 0.15 * SUF) * (1 - x * 0.01) SUF is level of Suffragium active x is sum of modifiers. In English: # Start with base time. # Reduce by 2/3% per point of DEX. # Reduce by 15% per level of Suffragium. # Reduce by x%. ==== Modifiers ==== *{{item|id=4327 Bloody Butterfly Card}}: +30% *[[Magic Strings]]: see skill description *{{item|id=4077 Phen Card}}: +25% *[[Suffragium]]: -15% * Skill Lv. *{{item|id=4229 Tower Keeper Card}}: -5% *{{item|id=4366 Kathryne Keyron Card}}: -1% per upgrade of the headgear *{{item|id=2365 Orlean's Gown <nowiki>[1]</nowiki>}}: +15% *[[Foresight]]: -50% Bear in mind that although {{item|id=4327 Bloody Butterfly Card}} adds 30%, the full set gives a bonus of -15% meaning that it would only be an end result of +15% (vs. the Phen's 25%). [[Magic Strings]] and [[Foresight]] are treated as separate factors in the calculation; they are not added to the other modifiers. === Skill Activation === SP cost and other casting costs are checked again. If the character can pay the costs, they are paid and the skill takes effect. If not, nothing happens. If the character is inside a chat room, no skill effect happens, but the costs are paid as usual. === Cast Delay === During cast delay, the character can move and attack freely, but cannot use skills. There is no visible indication of cast delay. Cast delay is often called skill delay for non-magic skills. ==== Calculation ==== The base delay depends on the skill and skill level. Cast delay = base delay * (1 - x * 0.01) x is sum of modifiers In English: # Start with base delay. # Reduce by x%. (Rounding and other details unknown) ==== Modifiers ==== # [[Magic Strings]]: see skill description # {{item|id=4403 Kiel D-01 Card}} # {{item|id=2703 Expert Ring}} # {{item|id=2374 Diabolus Robe}} # {{item|id=5372 Koneko Hat}} # {{item|id=2367 Sniping Suit}} # {{item|id=1181 Tae Goo Lyeon}} (upgrade over +9) # {{item|id=1636 Thorn Staff of Darkness}} # {{item|id=1635 Speedy Recovery Wand}} # {{item|id=1577 Glorious Apocalypse}} (upgrade over +9) # {{item|id=1640 Glorious Arc Wand}} (upgrade over +9) # {{item|id=1641 Glorious Cur Wand}} '''Equipment Sets''' # Sprint {{item|id=2387 Armor}}, {{item|id=2440 Shoes}} and {{item|id=2744 Ring}} (the Ring increases the delay by 5%) # Archer's Battleground {{item|id=2381 Armor}}, {{item|id=2539 Garment}} and {{item|id=2436 Shoes}} # Gunslinger's Battleground {{item|id=2382 Armor}}, {{item|id=2540 Garment}} and {{item|id=2437 Shoes}} == SP Consumption == SP consumption cannot reach 0, even if the sum of sp consumption modifers reach more than 100% a skill will always use a minimum of 1 SP. SP Concumption = Maximum (1, base SP Consumption * (1 - x * 0.01)) x is sum of sp consumption modifiers ==== Modifiers ==== # [[Gypsy's Kiss]]: see skill description # {{item|id=4148 Pharaoh Card}} # {{item|id=1181 Tae Goo Lyeon}} (upgrade over +9) # {{item|id=1648 Staff of Bordeaux}} (if the player has Dragonology) # {{item|id=13418 Glorious Holy Avenger}} (upgrade over +6) # {{item|id=13417 Glorious Rapier}} (upgrade over +6) '''Equipment Set''' # [[Equipment_Sets#Icarus_Wings_.26_Bowman_Scarf_Combo_Set| Icarus Wings and Bowman Scarf set]] # [[Equipment_Sets#Odin.27s_Blessing.2C_Ulle.27s_Cap_Combo_Set| Odin's Blessing and Ulle's Cap set]] (if base Dex is over 70) # [[Equipment_Sets#Elven_Ears_.26_Skull_Cap_Combo_Set| Skull Cap and Elven Ears set]] # [[Equipment_Sets#Ninja_Suit_.26_Shinobi_Sash_Combo_Set| Shinobi Sash and Ninja Suit set]] # [[Card_Sets#Cookie.2C_Enchanted_Peach_Tree.2C_Geographer.2C_Rideword_.26_Seal_Card.2C_also_known_as_Acolyte_Card_Set| Acolyte Card set]] # [[Card_Sets#Cookie.2C_Fur_Seal.2C_Rideword_.26_Waste_Stove_Card.2C_also_known_as_Monk_Card_Set| Monk Card set]] # [[Card_Sets#Shinobi.2C_Stainer.2C_Wanderer.2C_Wickebine_Tres_.26_Wild_Rose_Card.2C_also_known_as_Rogue_Card_Set|Rogue Card set]] == See Also == *[[Guild Skills]] *[[Monster Exclusive Skills]] [[Category: Skills]] [[Category: Mechanics]]
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