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Spear Dynamo
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{{Skill Info | class = Lord Knight | class2 = | class3 = | type = Supportive | levels = 5 (Selectable) | prereqs = ([[Swordman]]) [[Increase HP Recovery]] Lv. 5, ([[Knight]]) [[Peco Peco Ride]] Lv. 1, [[Spear Mastery]] Lv. 5 | quest = | spcost = (10 + (Skill level*4)) | hpcost = | time = None | delay = [[ASPD]] Based | duration = (20 + (Skill level*5)) seconds | target = Self | range = | area = | knock = | element = | status = | catalyst = | cf_name = | cf_value = }} == Description == Grants the "Endure Effect", which stops flinching from being attacked (but not for the entire duration of Spear Dynamo, only until the hit charges are all used), while increasing [[ATK]] and [[HIT|Accuracy]]. Also lowers the defense of the caster. *On Fatesend the skill no longer has any prerequisites. {| class="wikitable" !Level || ATK Increase || SP Cost || Accuracy Increase || -[[DEF]] || Duration (sec) |- |1 || +5% || 14 || +10 || 5% || 25 |- |2 || +10% || 18 || +20 || 10% || 30 |- |3 || +15% || 22 || +30 || 15% || 35 |- |4 || +20% || 26 || +40 || 20% || 40 |- |5 || +25% || 30 || +50 || 25% || 45 |} == Information == *Despite the name of this skill, Spear Dynamo actually works with any weapon. *The [[ATK]] gained does not add damage to [[Clashing Spiral]]. *The [[ATK]] gained does not add damage to [[Sword Mastery]], [[Two-Handed Sword Mastery]] and [[Aura Blade]]. *The [[Endure]] Effect does not work in [[WoE]]. *The 1 [[MDEF]] that would be added by level 1 Endure IS added, even in WoE. *Defense reduced is both armor defense and [[VIT]] defense. *Level 1 Spear Dynamo is good for taking advantage of the Endure effect for mobbing (not killing), mainly because not much defense is lost. *The defense reduction can help reduce damage from [[Occult Impaction]] and Ice Pick wielders. *Cancels upon switching any gear or when [[Divest]]ed (i.e. Divest Weapon is inflicted), but not when armor is broken. *All [[Lord Knight]]s should have this skilled maxed out. {{Navbox Knight}}
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