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{{Skill Info | class = Wizard | class2 = | class3 = | type = Offensive | levels = 10 Selectable | prereqs = ([[Wizard]]) [[Jupitel Thunder]] Lv. 3, ([[Mage]]) [[Frost Diver]] Lv. 1 | quest = | spcost = 78 | hpcost = | time = (5+Skill Lvl) seconds | delay = 5 seconds | duration = 5 seconds | target = Ground | range = Magic | area = 9x9 | knock = Yes | element = Water | status = [[Frozen]] | catalyst = | cf_name = | cf_value = }} Storm gust is a key skill used by [[Wizard]]s in all areas of play. Its ability to freeze without failure (excluding specialized equipment) gives it an important role in immobilizing opponents. It is simultaneously accepted as the hardest-hitting of the three Wizard [[Area of Effect]] skills, alongside [[Lord of Vermilion]] and [[Meteor Storm]]. == Description == Summon a blizzard upon a targeted area, striking enemies within range a total of 10 times, pushing them in random directions. Enemies that are hit 3 times by Storm Gust may freeze, although this skill cannot freeze [[Boss]] and [[Undead]] monsters. The casting of Storm Gust is followed by a 5 second Skill Delay after it has been cast. *On Fatesend the skill has no prerequisites, level 10 cast time is 10.5 seconds, and after-cast delay is 3 seconds. {| class="wikitablec" !Skill Level || [[MATK]] || Cast Time |- |1 || 140% || 6 sec |- |2 || 180% || 7 sec |- |3 || 220% || 8 sec |- |4 || 260% || 9 sec |- |5 || 300% || 10 sec |- |6 || 340% || 11 sec |- |7 || 380% || 12 sec |- |8 || 420% || 13 sec |- |9 || 460% || 14 sec |- |10 || 500% || 15 sec |} == Applications == As one of the most reliable of [[Wizard]] skills, Storm Gust is a popular skill used to kill in all scenarios. At high [[DEX]], all levels can be cast with reliable speed and thus are easily used in hit-and-run techniques. In [[WoE]] and [[PVP]] conditions, the damage modifier is high enough to deal significant damage to many classes, making Storm Gust a popular choice for WoE [[precast]]s. Since [[MVP]]s can not be frozen, Storm Gust is also a reliable damage dealer while simultaneously freezing mobs (assuming they can be frozen). Storm Gust is commonly used to simply immobilize targets. Level 1 is sufficient for this purpose, although the delay remains the same. Since [[Frozen]] targets take more damage from [[Wind]], targets that have been frozen are then more susceptible to [[Jupitel Thunder]] and [[Lord of Vermilion]]. Due to the [[DEF]] reduction, frozen targets can also be dealt with by heavy melee burst damage. Most [[Wizard]]s and [[High Wizard]]s opt to have level 10 Storm Gust. == Tips == *Higher levels of this spell cast slower and hit harder. *It is rumoured that players only need to be hit 3 times by Storm Gust to freeze. '''This is false.''' The third hit of Storm Gust -- regardless of whether it was the same one that did the first two times or not -- has a 150% chance to freeze the target. This means, with the exception of those immune to the [[Frozen|Freezing]] status, players with high [[MDEF]] can lower this chance to under 100% and have a chance at not freezing on the third hit. *Storm Gust does not stack with other Storm Gusts; two simultaneous Storm Gusts on one location has no more effect than simply one. This is important in [[WoE]] [[Precast]]s. The reason for this is that anything hit by Storm Gust is temporarily immune to the skill for a preset period (half a second). In this way it is similar to [[Lord of Vermilion]] and the priest skill [[Magnus Exorcismus]]. *Each cell affected by Storm Gust unconditionally splashes a surrounding 3x3 area. This means that the actual area-of-effect of the skill is 11x11. {{Navbox Wizard}}
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