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Summon Marine Sphere
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{{Skill Info | class = Alchemist | type = Supportive | levels = 5 | prereqs = ([[Alchemist]]) [[Prepare Potion]] Lv. 2 | spcost = 10 | time = 2 seconds | delay = | duration = | target = Ground | range = | area = | splash = | knock = | element = | status = | catalyst = 1 {{item |id=7138 Marine Sphere Bottle}} | cf_name = | cf_value = }} ==Description== Summon a {{ monster || id=1142 Marine Sphere}} to a targeted cell. Marine Spheres will cast Self Destruct upon receiving damage. The explosion deals 100% damage in an area of 11x11. * Each cast requires 1 Marine Sphere Bottle. {| class="wikitablec" ! Skill Level || Marine Sphere [[HP]] |- | 1 || 2,400 |- | 2 || 2,800 |- | 3 || 3,200 |- | 4 || 3,600 |- | 5 || 4,000 |- |} == Information == *In PVM environments, an exploding Marine Sphere will do [[Fire]] damage to all Monsters, [[Mercenary System|Mercenaries]], and [[Homunculus System|Homunculuii]] in range. *In [[PVP]] environments, an exploding Marine Sphere will damage allies, enemies, and yourself. *Summoned Marine Spheres are still considered plant type monsters and thus will do extra damage to targets wearing full battleground sets. *The Marine Sphere will travel in the direction you tap it and move approximately 7 squares before detonating. *Self destruction damage is based on the remaining [[HP]] of the marine sphere. Healing it prior to explosion will maximize damage. *A Marine Sphere's explosion does not cause an [[EXP]] tap on the effected monsters. *Summoned Marine Spheres will drop typical Marine Sphere monster drops. *Monsters killed via a marine sphere explosion count towards quest kill counts. {{Navbox Alchemist}}
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