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{{Articles Needing Interwiki Links}} {{Infobox Job|jobName=Super Novice|jobType=First|changesAt=[[Al De Baran]]|skills=49|skillPoints=419|questSkills=0 |str=5|agi=5|vit=5|int=5|dex=5|luk=5}} == About Super Novices == Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment. Super Novices also have a Job Level of 99. Additionally, Super Novices have their own unique cart, should they choose to get one. == Jobchange Quest == {{:Super Novice Job Change Guide}} Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero. == Builds == === Instant Cast === * STR: 1 * AGI: 1 * VIT: 1 * INT: As high as possible (99 Base). However, DEX is the number 1 priority. * DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX. * LUK: 9 Skills: * [[Owl's Eye]] * [[Blessing]] * [[Improve Concentration]] * [[Fire Bolt]] * [[Cold Bolt]] * [[Lightning Bolt]] * [[Fire Wall]] * [[Frost Diver]] While [[Sage]]s and [[Wizard]]s dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 [[INT]], you'll almost be doing the same damage they will, only much faster. Great for [[PvM]] and maybe [[PvP]] with good equipment, including [[MvP]] or [[WoE]] but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously). === Super Flee === * STR: 99+ * AGI: 80~99+ * VIT: 1 * INT: 1 * DEX: 1+ * LUK: 1 Skills: * [[Double Attack]] * [[Improve Dodge]] * [[Improve Concentration]] * [[Mammonite]] * [[Stone Curse]] * [[Increase AGI]] * [[Blessing]] The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of [[Fury]] and [[Mental Strength]] to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex. === God Strength Critical === * STR: 99+ * AGI: 60+ * VIT: 40-50 * INT: 1 * DEX: 1 * LUK: 10+ (or more) Skills: * [[Stone Curse]] * [[Frost Diver]] * [[Heal]] * [[Increase SP Recovery]] * [[Blessing]] * [[Decrease AGI]] * [[Increase AGI]] * [[Double Attack]] Utilizing the power of [[Fury]], a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a [[Soul Linker]], it is possible to equip a Platinum Shotel (That gives +50% crit) along with [[Fury]], can allow 100% crits, making this build obsolete. === Full Support === * STR: 1 * AGI: 60+ ]} proportional... at least with VIT... * VIT: 60+ ]} * INT: 99 * DEX: 1 * LUK: 1 Skills: * [[Heal]] * [[Blessing]] * [[Provoke]] * [[Increase AGI]] * [[Angelus]] * [[Cure]] * [[Envenom]] * [[Detoxify]] * [[Decrease AGI]] * [[Safety Wall]] As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting. === Hybrid Build === This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average. == Super Novice Secrets == Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood. :Doridori ::Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills [[Increase HP Recovery]] & [[Increase SP Recovery]] (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all) :Guardian Angel ::A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice. :Never give up! ::According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level. :Undying Love ::A Super Novice wife will give +1 for every stat when she uses the marriage skill [[Marriage_System|Undying Love]] on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily. :The Power of love ::A super novice wife will heal her husband for 2x the normal amount. :Really Super ::If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using [[Super Novice Spirit]]. :Super Novice Cart ::Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map. :Fury ::A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50): ::* Dear angel, can you hear my voice? ::* I am (your name) SuperNovice~ ::* Help me out~ Please~ T_T ::* & <br/>OR ::* Guardian Angel, can you hear my voice? ^^; ::* My name is (your name), and I'm a Super Novice~ ::* Please help me~ T.T ::* & ::& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate. ==Super Novice: Life After 99== Upon reaching level 99, a super novice has a few new tricks up its sleeves. *At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit. *The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required. ::*To Fury, you must gain n*10.0x million exp (where n=1,2,3,...). ::*In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing. ::*Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp. == Super Novice Data == === Skills === ==== Swordman subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Bash}} || Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning [[Fatal Blow]], also has a chance of stunning the target. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Endure}} || Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. || 10 |style="background:#ccffcc"| Active |- | {{Skill List|skill=Increase HP Recovery}} || Increases HP recovery while not moving. Also increases efficiency of healing items and [[Alchemist]]'s [[Aid Potion]]. || 10 |style="background:#cccccc"| Passive |- | {{Skill List|skill=Magnum Break}} || Melee [[AoE]] attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small [[fire]] damage bonus for 10 seconds after use. Drains a bit of [[HP]]. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Provoke}} || Increase a target's attack by up to 32% and decrease its defense by up to 55%. || 10 |style="background:#ccffcc"| Active |- | {{Skill List|skill=Sword Mastery}} || Increases damage done with One-Handed Swords. || 10 |style="background:#cccccc"| Passive |} ==== Acolyte subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Angelus}} || Increase VIT DEF of the user and all party members nearby for {{gr|5|50}}% for {{gr|30|300}} seconds. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Aqua Benedicta}} || Create 1 {{Item|id=523 Holy Water}} while standing in shallow water. Each use consumes an {{Item|id=713 Empty Bottle}}. || 1 |style="background:#ccffcc"| Active |- | {{Skill List|skill=Blessing}} || For {{gr|60|240}} seconds, increase a target's [[STR]], [[DEX]] and [[INT]] by {{gr|1|10}}. When used on [[Undead]] or [[Demon]]s, reduces their [[DEX]] and [[INT]] by 50%. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Cure}} || Cures a target from Silence, Blind and Chaos statuses. || 1 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Decrease AGI}} || Attempts to lower a target's [[AGI]] by {{gr|3|12}} with {{gr|42|60}}% chance of success. ({{gr|30|120}} seconds) || 10 |style="background:#ccffcc"| Active |- | {{Skill List|skill=Demon Bane}} || Increases attack against against [[Demon]]s and [[Undead]] monsters by {{gr|3|30}}. || 10 |style="background:#cccccc"| Passive |- | {{Skill List|skill=Divine Protection}} || Increases VIT defense against [[Demon]]s and [[Undead]] monsters by {{gr|3|30}}. || 10 |style="background:#cccccc"| Passive |- | {{Skill List|skill=Heal}} || Restore a target's [[HP]], or damage [[Undead]] targets. (Base factor {{gr|12|84}}) || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Increase AGI}} || For {{gr|60|240}} seconds, increase target's [[AGI]] by {{gr|3|12}}. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Pneuma}} || Protects a 3Γ3 area from incoming ranged attacks. || 1 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Ruwach}} || Reveal hidden enemies in a 5Γ5 area around the user and deal 145% MATK damage to them. || 1 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Signum Crusis}} || Decrease [[Undead]]-element and [[Demon]] monsters' [[DEF]] by {{gr|14|50}}% in a wide radius around the user, with {{gr|27|63}}% success chance. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Teleport}} || Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. || 2 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Warp Portal}} || Use a {{Item|id=717 Blue Gemstone}} to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. ({{gr|0|3}} memo points, {{gr|10|25}} seconds) || 4 |style="background:#ccffff"| Supportive |} ==== Thief subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Detoxify}} || Cures yourself or a target from being poisoned. || 1 |style="background:#ccffff"| Supportive |- | {{Skill List|skill=Double Attack}} || Adds a high chance to deal double damage when attacking with a dagger. || 10 |style="background:#cccccc"| Passive |- | {{Skill List|skill=Envenom}} || Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List|skill=Hiding}} || Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10 |style="background:#ccffcc"| Active |- | {{Skill List|skill=Improve Dodge}} || Adds up to 30 [[Flee]]. Bonus increases when you become a [[Rogue]] or [[Assassin]]. Also increases [[Movement Speed]] if you're an [[Assassin]]. || 10 |style="background:#cccccc"| Passive |- | {{Skill List|skill=Steal}} || Steal items from monsters. Affected monster may still drop the stolen item normally. || 10 |style="background:#ccffcc"| Active |} ==== Archer subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill_List |skill=Improve Concentration}} || Increase [[DEX]] and [[AGI]] by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. || 10 |style="background:#ccffff"| Supportive |- | {{Skill_List |skill=Owl's Eye}} || Increases [[DEX]] by up to 10. || 10 |style="background:#cccccc"| Passive |- | {{Skill_List |skill=Vulture's Eye}} || Increases range and [[HIT]] when using bows. || 10 |style="background:#cccccc"| Passive |} ==== Merchant subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill_List |skill=Discount}} || Buy items from [[NPC]]'s with an up to 24% discount. || 10 |style="background:#cccccc"| Passive |- | {{Skill_List |skill=Enlarge Weight Limit}} || Increase your character's maximum [[Weight Limit]] by up to 2000 points. || 10 |style="background:#cccccc"| Passive |- | {{Skill_List |skill=Item Appraisal}} || Identify items without a magnifier. || 1 |style="background:#ccffcc"| Active |- | {{Skill_List |skill=Mammonite}} || Powerful melee attack dealing up to 600% damage that costs up to 1000 [[Zeny]]. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill_List |skill=Overcharge}} || Get up to 24% more [[Zeny]] from selling items to [[NPC]]'s. || 10 |style="background:#cccccc"| Passive |- | {{Skill_List |skill=Pushcart}} || Carry an additional 8000 weight units and/or 100 items in a separate inventory. || 10 |style="background:#cccccc"| Passive |- | {{Skill_List |skill=Vending}} || Open a shop with up to 12 item stacks for other players to buy. || 10 |style="background:#ccffcc"| Active |} ==== Mage subclass ==== {| class="wikitablec sortable" |- ! Skill !! Description !! Levels !! Type |- | {{Skill List|skill=Cold Bolt}} || Attack a single target with up to 10Γ MATK [[Water]]-element damage. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Fire Ball}} || Attack a target and enemies in a 5Γ5 area around it for up to 170% [[Fire]]-element damage. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Fire Bolt}} || Attack a single target with up to 10Γ MATK [[Fire]]-element damage. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Fire Wall}} || Put up a small fire wall that causes 50% [[Fire]]-element damage to enemies passing through and pushes them back. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Frost Diver}} || Attack a target for up to 200% [[Water]]-element damage with a chance to freeze it, rendering it immobile and turning it to [[Water]] 1 element. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Increase SP Recovery}} || Passively increases SP recovery speed when not moving. Also increases efficiency of [[SP]]-restoring items consumed and thrown by an [[Alchemist]] || 10 |style="background:#cccccc"| Passive |- | {{Skill List |skill=Lightning Bolt}} || Attack a single target with up to 10Γ MATK [[Wind]]-element damage. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Napalm Beat}} || Deal up to 170% MATK [[Ghost]]-element damage to target and all enemies in a 3Γ3 area around it. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Safety Wall}} || Use a {{Item|id=717 Blue Gemstone}} to create a pillar on a cell that protects whoever stands in it from melee attacks. || 10 |style="background:#ccffff"| Supportive |- | {{Skill List |skill=Sight}} || Reveal hidden enemies in a 7Γ7 area around the user. || 1 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Soul Strike}} || [[Ghost]]-element attack dealing up to 5Γ MATK damage to a single target. Does additional damage to [[Undead]]-element enemies. || 10 |style="background:#ffcccc"| Offensive |- | {{Skill List |skill=Stone Curse}} || Attempt to turn target into stone, rendering it immobile and turning it to [[Earth]] 1 element. || 10 |style="background:#ccffcc"| Active |- | {{Skill List |skill=Thunderstorm}} || [[Wind]]-element [[AoE]] attack dealing up to 8Γ MATK damage to targets in a 5*5 area. || 10 |style="background:#ffcccc"| Offensive |} For reference, that's all non-quest first job skills except: {{skill|Double Strafe}} {{skill|Arrow Shower}} {{skill|Two-Handed Sword Mastery}} === Soul Link === ''See [[Super Novice Spirit]].'' === Job Bonuses === {|class="wikitable" !Stat\Amount||+1||+2||+3||+4||+5 |- !STR |1||13||25||37||49 |- !AGI |3||15||27||39||52 |- !VIT |5||17||29||41||56 |- !INT |7||19||31||43||60 |- !DEX |9||21||33||45||64 |- !LUK |11||23||35||47||68 |} === HP === <table><tr valign="top"> <td> {| class="wikitable" | '''Level'''||'''HP''' |- | 1||40 |- | 2||45 |- | 3||50 |- | 4||55 |- | 5||60 |- | 6||65 |- | 7||70 |- | 8||75 |- | 9||80 |- | 10||85 |- | 11||90 |- | 12||95 |- | 13||100 |- | 14||105 |- | 15||110 |- | 16||115 |- | 17||120 |- | 18||125 |- | 19||130 |- | 20||135 |- |} </td> <td> {| class="wikitable" | '''Level'''||'''HP''' |- | 21||140 |- | 22||145 |- | 23||150 |- | 24||155 |- | 25||160 |- | 26||165 |- | 27||170 |- | 28||175 |- | 29||180 |- | 30||185 |- | 31||190 |- | 32||195 |- | 33||200 |- | 34||205 |- | 35||210 |- | 36||215 |- | 37||220 |- | 38||225 |- | 39||230 |- | 40||235 |- |} </td> <td> {| class="wikitable" | '''Level'''||'''HP''' |- | 41||240 |- | 42||245 |- | 43||250 |- | 44||255 |- | 45||260 |- | 46||265 |- | 47||270 |- | 48||275 |- | 49||280 |- | 50||285 |- | 51||290 |- | 52||295 |- | 53||300 |- | 54||305 |- | 55||310 |- | 56||315 |- | 57||320 |- | 58||325 |- | 59||330 |- | 60||335 |- |} </td> <td> {| class="wikitable" | '''Level'''||'''HP''' |- | 61||340 |- | 62||345 |- | 63||350 |- | 64||355 |- | 65||360 |- | 66||365 |- | 67||370 |- | 68||375 |- | 69||380 |- | 70||385 |- | 71||390 |- | 72||395 |- | 73||400 |- | 74||405 |- | 75||410 |- | 76||415 |- | 77||420 |- | 78||425 |- | 79||430 |- | 80||435 |- |} </td> <td> {| class="wikitable" | '''Level'''||'''HP''' |- | 81||440 |- | 82||445 |- | 83||450 |- | 84||455 |- | 85||460 |- | 86||465 |- | 87||470 |- | 88||475 |- | 89||480 |- | 90||485 |- | 91||490 |- | 92||495 |- | 93||500 |- | 94||505 |- | 95||510 |- | 96||515 |- | 97||520 |- | 98||525 |- | 99||530 |- |} </td></tr></table> {{Navbox SuperNovice}} {{Navbox Classes}}
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