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{{Skill Info | class = Lord Knight | class2 = | class3 = | type = Offensive | levels = 10 (Selectable) | prereqs = ([[Knight]]) [[Cavalier Mastery]] Lv. 3, ([[Lord Knight]]) [[Traumatic Blow]] Lv. 3 | quest = | spcost = | hpcost = | time = None | delay = (1~5) .8 seconds (6~10) 1 second | duration = | target = Enemy | range = | area = | knock = | element = | status = | catalyst = | weapon = Spear }} == Description == Ranged attack that adds insignificant damage and a chance to cause 1 of 6 abnormal status effects. {| class="wikitable" !Level || [[ATK]] || SP Cost || Delay (sec) || Chance |- |1 || 60% || 12 || 0.8 || 10% |- |2 || 70% || 12 || 0.8 || 15% |- |3 || 80% || 14 || 0.8 || 20% |- |4 || 90% || 14 || 0.8 || 25% |- |5 || 100% || 16 || 0.8 || 30% |- |6 || 110% || 16 || 1 || 35% |- |7 || 120% || 18 || 1 || 40% |- |8 || 130% || 18 || 1 || 45% |- |9 || 140% || 20 || 1 || 50% |- |10 || 150% || 20 || 1 || 55% |} == Status Effects == *Using Vital Strike has a chance to trigger one of these six negative effects on the opponent: **Ankle Break: 1/2 [[Movement Speed]]. **Knee Break: Lose 10% [[ASPD]] and 30% movement speed. **Neck Break: Weakens them so Vital Strike caused 2x attack, inflicts [[bleeding]] status. **Should Break: Lose 50% VIT defense. **Waist Break: Lose 25% [[VIT]] defense and 25% [[ATK]]. **Wrist Break: Lose 25% [[ASPD]]. == Information == *Requires a Spear weapon. *Vital Strike only adds ATK at level 6 and higher. At levels 1-4 ATK is lost, while at level 5 nothing is lost or gained. *There is no indication of success upon inflicting a status to the target besides general observation. *The statuses all stack. *The duration of the statuses are reset each time a status is inflicted. *Infliction rate: Base Chance - (0.27*Target Strength) (204 [[STR]] = immune) *Duration: 30 - [[AGI]]/10 - [[LUK]]/4 *Unconfirmed: **Neck break may lower "critical resistance". (?) {{Navbox Knight}}
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