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{{Articles Needing DB Links}} '''Wizard Leveling''' refers to strategies for gaining experience points as a [[Wizard]], [[High Wizard]] or a [[Mage]] planning on becoming one or the other. [[High Wizard]]s are able to level anywhere [[Wizard]]s can and have a few additional options due to their being transcendent characters. Also due to their transcendent status and on average better equipment, they may be able to manage leveling on tougher maps at lower levels. When considering where a [[High Wizard]] can level, assume the character is five to ten levels higher than an equal-level [[Wizard]]. == Solo == A wizard's ability to level solo diminishes the higher in level he or she gets. [[Fire Bolt]]/[[Fire Wall]] is an essential combo for all levels of Wizard and will be the primary way one can kill Geographers for the long period of time he or she will spend doing so. [[Water Ball]] is a preferable alternative for [[Fire Bolt]] in places where it can be used, such as against Stings. As one reaches the 80s and 90s, it becomes necessary to mob monsters together in order to gain a viable amount of experience from them while soloing. This inevitably requires an area of effect spell, such as [[Meteor Storm]], [[Lord of Vermilion]], [[Heaven's Drive]] or [[Storm Gust]]. It is not possible as a normal [[Wizard]] to get all four and although it is possible, it is not practical to get even three of them. The AoE spell chosen will dictate where one may solo, so wizards are advised to choose carefully. {|class="wikitable" |- style="font-weight: bold;" |Level |Target |Map |Skills Needed |- |rowspan="2"|40-49 |Geographers |{{map|id=ein_fild04 Einbroch Field 4}} |[[Fire Bolt]] |- |Clocks |{{map|id=c_tower2 Clock Tower 2F}} |[[Fire Bolt]] and [[Fire Wall]] |- |rowspan="2"|50-59 |Geographers |{{map|id=ein_fild04 Einbroch Field 4}} |[[Fire Bolt]] |- |Clocks |{{map|id=c_tower2 Clock Tower 2F}} |[[Fire Bolt]] and [[Fire Wall]] |- |rowspan="4"|60-69 |Clocks |{{map|id=c_tower2 Clock Tower 2F}} |[[Fire Bolt]] and [[Fire Wall]] |- |Geographers |{{map|id=ein_fild04 Einbroch Field 4}} |[[Fire Bolt]] |- |Mi Gaos |{{map|id=lou_fild01 Louyang Field}} |[[Fire Bolt]] and [[Fire Wall]] |- |Stings |{{map|id=gl_sew03 Glast Heim Culvert 3}} |[[Fire Bolt]] and [[Fire Wall]] |- |rowspan="5"|70-79 |Alarms |{{map|id=c_tower3 Clock Tower 3F}} |[[Fire Bolt]] and [[Fire Wall]] |- |Geographers |{{map|id=ein_fild04 Einbroch Field 4}} |[[Fire Bolt]] |- |Siromas |{{map|id=ice_dun01 Ice Dungeon 1F}} |[[Jupitel Thunder]] or [[Lord of Vermilion]] |- |Stings |{{map|id=gl_sew03 Glast Heim Culvert 3}} |[[Fire Bolt]] and [[Fire Wall]] |- |Stalactic Golem | - |[[Frost Diver]] and [[Jupitel Thunder]] and [[Safety Wall]] |- |rowspan="5"|80-89 |Alarms |{{map|id=c_tower3 Clock Tower 3F}} |[[Fire Bolt]] and [[Fire Wall]] |- |Siromas |{{map|id=ice_dun01 Ice Dungeon 1F}} |[[Jupitel Thunder]] or [[Lord of Vermilion]] |- |Stings |{{map|id=gl_sew03 Glast Heim Culvert 3}} |[[Fire Bolt]] and [[Fire Wall]] |- |Hill Winds |{{map|id=ra_fild05 Rachel Field 05}} |[[Heaven's Drive]] |- |Ice Titans |{{map|id=ice_dun03 Ice Dungeon 3F}} |[[Ice Wall]] and [[Jupitel Thunder]] or [[Lord of Vermillion]] |- |rowspan="4"|90-99 |Siromas |{{map|id=ice_dun01 Ice Dungeon 1F}} |[[Lord of Vermilion]] |- |Stings |{{map|id=gl_sew03 Glast Heim Culvert 3}} |[[Meteor Storm]] and [[Fire Wall]] |- |Hill Winds |{{map|id=ra_fild05 Rachel Field 05}} |[[Heaven's Drive]] |- |Anubis |{{map|id=sph04 Sphinx 4}} |[[Safety Wall]] and [[Stone Curse]] and [[Storm Gust]] or [[Fire Bolt]] |} == Party == Partying is the primary way a wizard will gain experience points in the later levels. Sometimes the party will consist of just the wizard and a [[Priest]]. Other times, the party will include other characters, including melee characters such as [[Knight]]s or [[Crusader]]s. As with soloing, where the party can go will depend on what spells the wizard has at his or her disposal. It would be wise to work out the effectiveness of one's arsenal on a [[Links#Specific_Information|skill calculator]] prior to departing so that you use the most effective spell available. If nothing adequately damages the monsters in question, the wizard should not go. {|class="wikitable" |- style="font-weight: bold;" |Level |Target |Map |Skills Needed |- |40-49 | | | |- |50-59 | | | |- |60-69 | | | |- |rowspan="2"|70-79 |Everything |{{map|id=mag_dun01 Magma Dungeon 01}} |[[Storm Gust]] |- |High Orcs |{{map|id=alde_dun02 Clock Tower B2F}} |[[Storm Gust]] |- |rowspan="6"|80-89 |Everything |{{map|id=lhz_dun02 Biolabs 2}} |[[Storm Gust]], [[Lord of Vermilion]] or [[Meteor Storm]] |- |Everything |{{map|id=Guild_Dungeon Guild Dungeons}} |[[Storm Gust]], [[Lord of Vermilion]] or [[Meteor Storm]] |- |Everything |{{map|id=mag_dun01 Magma Dungeon 01}} |[[Storm Gust]] |- |Ferus (Red and Green) |{{map|id=abyss_01 Abyss Lake Underground Cave}} |[[Water Ball]] |- |High Orcs |{{map|id=alde_dun02 Clock Tower B2F}} |[[Storm Gust]] |- |Ice Titans and Snowiers |{{map|id=ice_dun03 Ice Dungeon 3F}} |[[Jupitel Thunder]] |- |80-89 ''Trans'' |Everything |{{map|id=tha_t07 Thanatos Tower 7F}} |[[Storm Gust]] or [[Meteor Storm]] |- |rowspan="9"|90-99 |Everything |{{map|id=lhz_dun02 Biolabs 2}} |[[Storm Gust]], [[Lord of Vermilion]] or [[Meteor Storm]] |- |Everything |{{map|id=lhz_dun03 Biolabs 3}} |[[Storm Gust]], [[Lord of Vermilion]] or [[Meteor Storm]] |- |Everything |{{map|id=Guild_Dungeon Guild Dungeons}} |[[Storm Gust]], [[Lord of Vermilion]] or [[Meteor Storm]] |- |Everything |{{map|id=mag_dun01 Magma Dungeon 1F}} |[[Storm Gust]] |- |Everything |{{map|id=ice_dun02 Ice Dungeon 2F}} |[[Lord of Vermilion]] |- |Everything |{{map|id=tha_t01 Thanatos Tower 1F-7F}} |[[Storm Gust]] |- |Ferus (Red and Green) |{{map|id=abyss_01 Abyss Lake Underground Cave}} |[[Water Ball]] |- |High Orcs |{{map|id=alde_dun02 Clock Tower B2F}} |[[Storm Gust]] |- |Ice Titans and Snowiers |{{map|id=ice_dun03 Ice Dungeon 3F}} |[[Ice Wall]] and [[Jupitel Thunder]] |- |90-99 ''Trans'' |Everything |{{map|id=tha_t07 Thanatos Tower 7F}} |[[Storm Gust]] or [[Meteor Storm]] |} {{Navbox Leveling}} [[Category:Wizard]] [[Category:High Wizard]] [[Category:Leveling]]
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