<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Blitz_Beat</id>
	<title>Blitz Beat - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Blitz_Beat"/>
	<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Blitz_Beat&amp;action=history"/>
	<updated>2026-06-09T22:33:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Blitz_Beat&amp;diff=3975&amp;oldid=prev</id>
		<title>Superadmin: Fatesend agent rewrite</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Blitz_Beat&amp;diff=3975&amp;oldid=prev"/>
		<updated>2025-12-12T09:10:41Z</updated>

		<summary type="html">&lt;p&gt;Fatesend agent rewrite&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:10, 12 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Auto-Blitz may occur during a cast delay.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Auto-Blitz may occur during a cast delay.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The damage dealt is divided by the number of enemies &lt;/del&gt;Auto-Blitz Beat &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits. For example, if it hits 3 enemies at once &lt;/del&gt;each &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy would receive 1/3 of the &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On Fatesend &lt;/ins&gt;Auto-Blitz Beat &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no longer splits damage; &lt;/ins&gt;each &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target receives full &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even when multiple enemies are hit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Hunter}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Hunter}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Superadmin</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Blitz_Beat&amp;diff=203&amp;oldid=prev</id>
		<title>Superadmin: Initial import from iRO Wiki Classic</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Blitz_Beat&amp;diff=203&amp;oldid=prev"/>
		<updated>2025-12-11T21:58:23Z</updated>

		<summary type="html">&lt;p&gt;Initial import from iRO Wiki Classic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Hunter&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Offensive&lt;br /&gt;
| levels = 5 (Selectable)&lt;br /&gt;
| prereqs = ([[Hunter]]) [[Falconry Mastery]] Lv. 1 &lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = (7 + (Skill level*3)) &lt;br /&gt;
| hpcost =&lt;br /&gt;
| time = 1.5 seconds&lt;br /&gt;
| delay = 1 second&lt;br /&gt;
| duration =&lt;br /&gt;
| target = Enemy&lt;br /&gt;
| range = 5 + [[Vulture&amp;#039;s Eye]]&lt;br /&gt;
| area = 3x3&lt;br /&gt;
| knock =&lt;br /&gt;
| element = Neutral&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
Blitz Beat uses the [[Falconry Mastery|Falcon]] to attack an enemy and all surrounding foes within a 3*3 cell area. When casted manually, enemies within a 3*3 cell area around the target will receive the same amount of damage as the targeted enemy. This skill will also go off passively. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || 1 || 2 || 3 || 4 || 5  &lt;br /&gt;
|-&lt;br /&gt;
|Number of Hits || 1 || 2 || 3 || 4 || 5 &lt;br /&gt;
|- &lt;br /&gt;
|Required SP || 10 || 13 || 16 || 19 || 22  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
*Requires a Falcon. &lt;br /&gt;
*Blitz Beat is always [[neutral]] [[element]] but will bypass Raydric cards in [[PvP]] if elemental arrows are equipped. &lt;br /&gt;
*Damage is based on [[INT]], [[DEX]], and [[Steel Crow]]. &lt;br /&gt;
*[[Steel Crow]] adds 6 points per level, up to 60. &lt;br /&gt;
*Each hit delivers: 80 + 6*(Steel Crow lvl) + 2*Floor(INT/2) + 2*Floor(DEX/10) &lt;br /&gt;
*Cards increasing [[ATK]] will not affect the damage of Blitz Beat and it will not inflict status ailments. &lt;br /&gt;
*Blitz Beat will bypass [[Guard]]. &lt;br /&gt;
*Blitz Beat will bypass [[Defending Aura]] in [[PvP]] and [[WoE]].&lt;br /&gt;
&lt;br /&gt;
== Auto-Blitz Beat ==&lt;br /&gt;
*Only set off from normal attacks with a bow. Attacking with skills, daggers, or fists will not trigger it. &lt;br /&gt;
*May be triggered even if the attack misses or is blocked by a skill. Basically, a chance for every arrow. &lt;br /&gt;
*For every 3 points of [[LUK]] there is an additional 1% chance Auto-Blitz Beat will be triggered. &lt;br /&gt;
*Does not consume SP, has no cast time, and has no cast delay. &lt;br /&gt;
*Auto-Blitz may occur during a cast delay. &lt;br /&gt;
*The number of times Auto-Blitz Beat will hit its enemy depends on the level of Blitz Beat and the job level of the character. Job levels 1-9 allow it to hit up to one time, while job levels 40+ allow the maximum of 5 hits if level 5 Blitz Beat is attained. &lt;br /&gt;
*The damage dealt is divided by the number of enemies Auto-Blitz Beat hits. For example, if it hits 3 enemies at once each enemy would receive 1/3 of the damage.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Hunter}}&lt;/div&gt;</summary>
		<author><name>Superadmin</name></author>
	</entry>
</feed>