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	<title>Guillotine Fist - Revision history</title>
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	<updated>2026-06-09T22:34:04Z</updated>
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	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Guillotine_Fist&amp;diff=618&amp;oldid=prev</id>
		<title>Superadmin: Initial import from iRO Wiki Classic</title>
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		<updated>2025-12-11T21:59:21Z</updated>

		<summary type="html">&lt;p&gt;Initial import from iRO Wiki Classic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Monk&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Offensive &lt;br /&gt;
| levels = 5 (fixed)&lt;br /&gt;
| prereqs = ([[Monk]]) [[Throw Spirit Sphere]] Lv. 3, [[Fury]] Lv. 3&lt;br /&gt;
| spcost = 1&lt;br /&gt;
| target = Foe (multiple methods)&lt;br /&gt;
| range = Melee&lt;br /&gt;
| element = Neutral&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==  Description ==&lt;br /&gt;
Guillotine Fist is the Monk&amp;#039;s ultimate attack that consumes all of their remaining [[SP]] to deal massive damage to one target. Guillotine Fist is effected by [[race]]/[[size]]/[[elemental]] cards, but always remains a [[Neutral]] property attack. It bypasses the target&amp;#039;s [[DEF]], but is affected by cards (for example race reduction cards).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Skill Level !! Damage Formula !! Cast time !! Cast Delay&lt;br /&gt;
|-&lt;br /&gt;
 | 1 || ATK*(8 + SP/10) + 400 || 4 Seconds || 3 Seconds&lt;br /&gt;
|-&lt;br /&gt;
 | 2 || ATK*(8 + SP/10) + 550 || 3.5 Seconds || 2.5 Seconds &lt;br /&gt;
|-&lt;br /&gt;
 | 3 || ATK*(8 + SP/10) + 700 || 3 Seconds || 2 Seconds&lt;br /&gt;
|- &lt;br /&gt;
  |4 || ATK*(8 + SP/10) + 850 || 2.5 Seconds ||1.5 Seconds&lt;br /&gt;
|-&lt;br /&gt;
  |5 || ATK*(8 + SP/10) + 1000 || 2 seconds || 1 second&lt;br /&gt;
	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
* Damage is derived from this formula: ATK * (8 + Remaining SP/10) + Skill Level Bonus. As a result, the following characteristics determine what is needed to maximize damage:&lt;br /&gt;
** As much Base [[ATK]] as possible; due to this, Monks oriented to Guillotine will have very high [[STR]].&lt;br /&gt;
** As much [[SP]] as possible; if a card slot can&amp;#039;t add to [[STR]] (or reach the next bonus of it), it should instead be used for [[SP]] adding cards.&lt;br /&gt;
** Maintain [[SP]] before using Guillotine Fist. The damage will be low if the user&amp;#039;s [[SP]] is nearly empty when casted.&lt;br /&gt;
** Higher levels of Guillotine Fist will add a small amount of damage.&lt;br /&gt;
* Guillotine Fist is always [[Neutral]], and therefore will always be reduced by Raydric cards. Due to this as well, users do not equip Elemental weapons for Guillotine.&lt;br /&gt;
* The preferred weapon cards for Guillotine Fist are that add damage by a percent, as they increase the overall damage.&lt;br /&gt;
* The preferred weapons for Guillotine Fist are {{item|id=1520 Chain}} and +9 or +10 {{item|id=1624 Lich&amp;#039;s Bone Wand}}; the [[SP]] bonus of the +9 or higher Lich&amp;#039;s Bone Wand results in higher damage in most cases compared to a chain, despite the loss of a card. See [[Card Reference]] for more information. However, against [[Demi Human]] targets the {{item|id=1543 Battlefield Morning Star}} ([[Battlegrounds]] reward) provides better damage.&lt;br /&gt;
&lt;br /&gt;
== Usage Notes ==&lt;br /&gt;
* Casting &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be interrupted.&lt;br /&gt;
* [[Dispell|Dispelling]] a Monk while Guillotine Fist is being casted will not disrupt it&amp;#039;s execution; it is necessary to do so before casting starts.&lt;br /&gt;
* It is possible to use [[Hiding]] or a skill like it to evade a directly casted Guillotine Fist. Other evasion skills, such as [[Cicada Skin Shed]], also function. [[Cloaking]], however, does not.&lt;br /&gt;
* A line of sight must be available when the skill activates, otherwise Guillotine will deal no damage but still drain the caster&amp;#039;s [[SP]].&lt;br /&gt;
* It is possible to observe if Guillotine Fist successfully does damage to a target by the screen shaking effect. If it does not occur, then the target has evaded the hit and no damage has been done.&lt;br /&gt;
* There are four ways Guillotine Fist can be cast:&lt;br /&gt;
** If the caster has 5 [[Spirit Sphere]]s and is in the [[Fury]] state, then Guillotine Fist can be cast in the same manner as single-target skills; by selecting Guillotine by a hotkey and clicking on a target.&lt;br /&gt;
** If the caster has 4 [[Spirit Sphere]]s, is in the [[Fury]] status, and is in the [[Raging Thrust]] delay, then the caster can cast Guillotine Fist. This will &amp;#039;&amp;#039;bypass&amp;#039;&amp;#039; the cast time. This is done as the last part of a [[Monk#Combo|Combo]].&lt;br /&gt;
** If the caster has 1 [[Spirit Sphere]], is in the [[Fury]] status, and is in the [[Chain Crush Combo]] delay, then the caster can cast Guillotine Fist. This is a method only [[Champion]]s can use, as the last part of their [[Monk#Combo|Combo]]s and will &amp;#039;&amp;#039;bypass&amp;#039;&amp;#039; the cast time.&lt;br /&gt;
** If the caster has 4 [[Spirit Sphere]]s, is in the [[Fury]] status, and has [[Root]]ed a target with level 5 [[Root]] learned, then Guillotine Fist can be cast on the [[Root]]ed target.&lt;br /&gt;
* After Guillotine Fist is successfully casted, then the caster cannot regenerate [[SP]] naturally for 5 minutes afterwards. The only exception is [[Spiritual Cadence]], which will continue to regenerate [[SP]] during this time, or under the influence of a [[Monk Spirit]], which causes your [[SP]] to still regenerate.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monk}}&lt;/div&gt;</summary>
		<author><name>Superadmin</name></author>
	</entry>
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