<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Increase_HP_Recovery</id>
	<title>Increase HP Recovery - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Increase_HP_Recovery"/>
	<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Increase_HP_Recovery&amp;action=history"/>
	<updated>2026-06-09T22:32:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.0</generator>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Increase_HP_Recovery&amp;diff=4377&amp;oldid=prev</id>
		<title>Sola at 19:52, 30 January 2026</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Increase_HP_Recovery&amp;diff=4377&amp;oldid=prev"/>
		<updated>2026-01-30T19:52:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 30 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*This skill contributes to the survivability of [[Swordman]] classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*This skill contributes to the survivability of [[Swordman]] classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Swordman}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox Swordman}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox SuperNovice}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Navbox SuperNovice}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sola</name></author>
	</entry>
	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Increase_HP_Recovery&amp;diff=745&amp;oldid=prev</id>
		<title>Superadmin: Initial import from iRO Wiki Classic</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Increase_HP_Recovery&amp;diff=745&amp;oldid=prev"/>
		<updated>2025-12-11T21:59:39Z</updated>

		<summary type="html">&lt;p&gt;Initial import from iRO Wiki Classic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = Swordman&lt;br /&gt;
| class2 = Super Novice&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Passive&lt;br /&gt;
| levels = 10&lt;br /&gt;
| prereqs = None&lt;br /&gt;
| quest =&lt;br /&gt;
| spcost =&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time =&lt;br /&gt;
| delay =&lt;br /&gt;
| duration =&lt;br /&gt;
| target =&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
== Description ==&lt;br /&gt;
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character&amp;#039;s Max HP will be restored. Healing items will also restore more health. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level || HP / 10 seconds || Healing Items Efficiency &lt;br /&gt;
|- &lt;br /&gt;
|1 || 5 + (0.2% of Max HP) || 110%  &lt;br /&gt;
|-&lt;br /&gt;
|2 || 10 + (0.4% of Max HP) || 120%  &lt;br /&gt;
|-&lt;br /&gt;
|3 || 15 + (0.6% of Max HP) || 130%  &lt;br /&gt;
|-&lt;br /&gt;
|4 || 20 + (0.8% of Max HP) || 140%  &lt;br /&gt;
|-&lt;br /&gt;
|5 || 25 + (1.0% of Max HP) || 150%  &lt;br /&gt;
|-&lt;br /&gt;
|6 || 30 + (1.2% of Max HP) || 160%  &lt;br /&gt;
|-&lt;br /&gt;
|7 || 35 + (1.4% of Max HP) || 170%  &lt;br /&gt;
|-&lt;br /&gt;
|8 || 40 + (1.6% of Max HP) || 180% &lt;br /&gt;
|- &lt;br /&gt;
|9 || 45 + (1.8% of Max HP) || 190%  &lt;br /&gt;
|-&lt;br /&gt;
|10 || 50 + (2.0% of Max HP) || 200%  &lt;br /&gt;
|}&lt;br /&gt;
== Information ==&lt;br /&gt;
*The increased healing amount from items is cumulative with the increase gained from [[VIT]]. &lt;br /&gt;
*No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight). &lt;br /&gt;
*HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice. &lt;br /&gt;
*This skill contributes to the survivability of [[Swordman]] classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters. &lt;br /&gt;
&lt;br /&gt;
{{Navbox Swordman}}&lt;br /&gt;
{{Navbox SuperNovice}}&lt;/div&gt;</summary>
		<author><name>Superadmin</name></author>
	</entry>
</feed>