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	<id>http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Mild_Wind</id>
	<title>Mild Wind - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Mild_Wind"/>
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	<updated>2026-06-10T00:45:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Mild_Wind&amp;diff=935&amp;oldid=prev</id>
		<title>Superadmin: Initial import from iRO Wiki Classic</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Mild_Wind&amp;diff=935&amp;oldid=prev"/>
		<updated>2025-12-11T22:00:06Z</updated>

		<summary type="html">&lt;p&gt;Initial import from iRO Wiki Classic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = TaeKwon Kid&lt;br /&gt;
| class2 =&lt;br /&gt;
| class3 =&lt;br /&gt;
| type = Active&lt;br /&gt;
| levels = 7 (Selectable)&lt;br /&gt;
| prereqs = [[Kihop]] Lv. 5, [[Peaceful Break]] Lv. 5, [[Happy Break]] Lv. 5 &lt;br /&gt;
| quest =&lt;br /&gt;
| spcost = 20/50&lt;br /&gt;
| hpcost =&lt;br /&gt;
| time =&lt;br /&gt;
| delay =&lt;br /&gt;
| duration = 10 min&lt;br /&gt;
| target = Self&lt;br /&gt;
| range =&lt;br /&gt;
| area =&lt;br /&gt;
| knock =&lt;br /&gt;
| element =&lt;br /&gt;
| status =&lt;br /&gt;
| catalyst =&lt;br /&gt;
| cf_name =&lt;br /&gt;
| cf_value =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skill Description ==&lt;br /&gt;
&lt;br /&gt;
Endows players weapon (or fists) with an element based on the level of Mild Wind used. Also effects the element of [[Soul Linker]]&amp;#039;s [[Estun]], [[Estin]], and [[Esma]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! Level !! SP Cost !! Element&lt;br /&gt;
 |-&lt;br /&gt;
 | 1 || 20  || Earth&lt;br /&gt;
 |-&lt;br /&gt;
 | 2 || 20 || Wind&lt;br /&gt;
 |-&lt;br /&gt;
 | 3 || 20 || Water&lt;br /&gt;
 |-&lt;br /&gt;
 | 4 || 20 || Fire&lt;br /&gt;
 |-&lt;br /&gt;
 | 5 || 50 || Ghost&lt;br /&gt;
 |-&lt;br /&gt;
 | 6 || 50 || Dark &lt;br /&gt;
 |-&lt;br /&gt;
 | 7 || 50 || Holy&lt;br /&gt;
 |-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
*This skill activates like Endure, where using the skill automatically endows the level you used (as opposed to enchant poison, which forces you to choose a target).  Thus, to endow different elements, you must hotkey the different levels of Mild Wind.&lt;br /&gt;
*Overrides [[Enchant Poison]]&amp;#039;s element change, but keeps its chance of inflicting poison status. However, if enchant poison expires before mild wind does, your element returns to neutral.&lt;br /&gt;
&lt;br /&gt;
{{Navbox TaeKwon Kid}}&lt;/div&gt;</summary>
		<author><name>Superadmin</name></author>
	</entry>
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