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	<id>http://wiki.fatesend.org/index.php?action=history&amp;feed=atom&amp;title=Tumbling</id>
	<title>Tumbling - Revision history</title>
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	<updated>2026-06-09T21:26:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.fatesend.org/index.php?title=Tumbling&amp;diff=1575&amp;oldid=prev</id>
		<title>Superadmin: Initial import from iRO Wiki Classic</title>
		<link rel="alternate" type="text/html" href="http://wiki.fatesend.org/index.php?title=Tumbling&amp;diff=1575&amp;oldid=prev"/>
		<updated>2025-12-11T22:01:38Z</updated>

		<summary type="html">&lt;p&gt;Initial import from iRO Wiki Classic&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skill Info&lt;br /&gt;
| class = TaeKwon Kid&lt;br /&gt;
| type = Supportive&lt;br /&gt;
| levels = 1&lt;br /&gt;
| prereqs = ([[TaeKwon Kid]]) [[Flying Kick]] Lv. 7 &lt;br /&gt;
| time = Instant&lt;br /&gt;
| delay = ?&lt;br /&gt;
| spcost = 1&lt;br /&gt;
| target = Self&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Enable a 20% chance of dodging long ranged physical and magic (both [[AoE]] and target spells) attacks. When caster is in Spurt status from performing Lv. 7 or higher [[Sprint]], &amp;#039;&amp;#039;&amp;#039;Tumbling&amp;#039;&amp;#039;&amp;#039; will then dodge melee attacks.  [[Flying Kick]] can be used to automatically counter the attacking enemy after the dodge. The damage of the counter [[Flying Kick]] is increased by base level and is naturally stronger than a manually casted [[Flying Kick]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* This is the only stance that can be used by [[Soul Linker]]s.&lt;br /&gt;
* The 20% chance to dodge an attack is checked after the attack actually &amp;quot;hits&amp;quot;, but before it has any effect. Even otherwise unavoidable attacks like crits and spells can be dodged.&lt;br /&gt;
* Bolt-type spells and other attacks that deal all their damage at the same time ([[Thunderstorm]], [[Sonic Blow]] and the like), if tumbled from, deal no damage whatsoever. Attacks that spread their damage over several separate hits ([[Storm Gust]], [[Meteor Storm]]) are dodged one hit at a time.&lt;br /&gt;
* There is a slight delay before you can do anything or even move when dodging an attack. This may be a disadvantage if you&amp;#039;re getting mobbed.&lt;br /&gt;
&lt;br /&gt;
{{Navbox TaeKwon Kid}}&lt;/div&gt;</summary>
		<author><name>Superadmin</name></author>
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