Adrenaline Rush: Difference between revisions
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Superadmin (talk | contribs) Initial import from iRO Wiki Classic |
Superadmin (talk | contribs) Fatesend agent rewrite |
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| time = | | time = | ||
| delay = | | delay = | ||
| duration = ( | | duration = (60*Skill Level) seconds | ||
| target = Self | | target = Self | ||
| range = | | range = | ||
| Line 32: | Line 32: | ||
|- | |- | ||
! Duration (seconds) | ! Duration (seconds) | ||
|| | || 60 || 120 || 180 || 240 || 300 | ||
|- | |- | ||
! SP Cost | ! SP Cost | ||
Latest revision as of 09:10, 12 December 2025
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| Type: | Active Skill |
| Levels: | 5 |
| SP Cost: | 17 + (3*Skill Level) |
| Duration: | (60*Skill Level) seconds |
| Target: | Self |
| Weapon: | Axe or Mace |
| Prerequisites | |
| (Blacksmith) Hammer Fall Lv. 2 | |
Description
Adrenaline Rush is the Battle Blacksmiths best friend. This skill increases the ASPD of Axe and Mace class weapons across the entire party. It gives a 0.30 delay decrease to ASPD to Blacksmiths and a 0.25 delay decrease to all other job classes that have an Axe or Mace class weapon equipped at the time.
Stats on Adrenaline Rush
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Duration (seconds) | 60 | 120 | 180 | 240 | 300 |
| SP Cost | 20 | 23 | 26 | 29 | 32 |
Keep in mind that Hilt Binding adds +10% duration for the Blacksmith(s) with the skill.
