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Wizard Job Change Guide: Difference between revisions

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| baseexpreward =
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| itemreward = 6 {{item |id=505 Blue Potion}}
| qreward = Jobchange to [[Wizard]]
| qreward = Jobchange to [[Wizard]]
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! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
! Room !! Aggressive Monster(s) !! Cast Sensor Monster(s) !! Other Monster(s)
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| Room 1<br/>([[Water]] Room) || {{monster |id=1044 Obeaune}}, 4 {{monster |id=1068 Hydra}} || {{monster |id=1067 Cornutus}}, {{monster |id=1158 Phen}}, {{monster |id=1074 Shellfish}}, {{monster |id=1066 Vadon}}, {{monster |id=1138 Magnolia}} || {{monster |id=1242 Marin}}, {{monster |id=1141 Marina}}, {{monster |id=1142 Marine Sphere}} (kill the Marine Spheres first)  
| Room 1<br/>([[Water]] Room) || {{monster |id=1044 Obeaune}}, 4 {{monster |id=1068 Hydra}} || {{monster |id=1067 Cornutus}}, {{monster |id=1158 Phen}}, {{monster |id=1074 Shellfish}}, {{monster |id=1066 Vadon}}, {{monster |id=1138 Magnolia}} || {{monster |id=1242 Marin}}, {{monster |id=1141 Marina}}, {{monster |id=1142 Marine Sphere}} (kill the Marine Sphere first)  
|-
|-
| Room 2<br/>([[Earth]] Room) || {{monster |id=1139 Mantis}}, {{monster |id=1023 Orc Warrior}}, 8 {{monster |id=1020 Mandragora}}, {{monster |id=1118 Flora}} || {{monster |id=1060 Bigfoot}}, {{monster |id=1103 Caramel}}, {{monster |id=1121 Giearth}}, {{monster |id=1166 Savage}}, {{monster |id=1176 Vitata}} || {{monster |id=1105 Deniro}}, {{monster |id=1127 Hode}}
| Room 2<br/>([[Earth]] Room) || {{monster |id=1139 Mantis}}, {{monster |id=1023 Orc Warrior}}, {{monster |id=1057 Yoyo}}, {{monster |id=1105 Deniro}}, {{monster |id=1103 Caramel}}, {{monster |id=1121 Giearth}}, {{monster |id=1166 Savage}}, {{monster |id=1176 Vitata}}, {{monster |id=1127 Hode}}, {{monster |id=1060 Bigfoot}} || None || 6 {{monster |id=1020 Mandragora}}, {{monster |id=1118 Flora}}
|-
|-
| Room 3<br/>([[Fire]] Room) || {{monster |id=1106 Desert Wolf}}, Goblin, {{monster |id=1178 Zerom}}, {{monster |id=1033 Elder Willow}}, {{monster |id=1119 Frilldora}}, {{monster |id=1001 Scorpion}}, {{monster |id=1277 Greatest General}}, 4-6 {{monster |id=1129 Horong}} || None || {{monster |id=1019 Pecopeco}}, {{monster |id=1058 Metaller}}
| Room 3<br/>([[Fire]] Room) || {{monster |id=1106 Desert Wolf}}, {{monster |id=1123 Goblin}}, {{monster |id=1178 Zerom}}, {{monster |id=1119 Frilldora}}, {{monster |id=1001 Scorpion}}, 2 {{monster |id=1129 Horong}} || None || {{monster |id=1019 Pecopeco}}, {{monster |id=1033 Elder Willow}}, {{monster |id=1058 Metaller}}, 3 {{monster |id=1277 Greatest General}}
|}
|}



Latest revision as of 09:10, 12 December 2025

Wizard Job Change Guide
Requirements
Base Level: None
Job Level: 40
Class: Mage
Item(s) (Consumed): 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone -OR- 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure; Worn Out Scroll (Optional)
Rewards
Item(s): 6 Blue Potion
Quest Reward(s): Jobchange to Wizard

1. Head to the Geffen tower in the middle of Geffen, and proceed to the top floor to talk to the Wizard Guildsman.

2. Mages that are between Job Levels 40 and 49 will have to collect items from one of the following sets:

Set Items
Set 1 10 Red Gemstone, 10 Blue Gemstone, 10 Yellow Gemstone
Set 2 5 Crystal Blue, 5 Green Live, 5 Red Blood, 5 Wind of Verdure

3. The second test involves answering questions. Currently there are 3 different sets.

Set 1
The skill not neccessary to learn Fire Wall is [Napalm Beat] level 4.
Casting Frost Diver on a monster changes its attribute to Water.
Mastering Napalm Beat makes the skill yield 1.7 times MATK.
A Red Gemstone is required for casting Stone Curse.
The skill not needed to learn Safety Wall is Increase SP Recovery level 6.
Without the INT bonus, 21 SP will be recovered every 10 seconds with Increase SP Recovery level 7.
Using Energy Coat with 50% remaining SP, 2% SP is used per hit and the damage is reduced by 18%.
Safety Wall level 6 consumes 35 SP and blocks 7 attacks.
Thunderstorm level 10 consumes 74 SP.
The most useful skill for training in Byalan dungeon is Lightning Bolt.
Set 2
Slotted Guards can be obtained from Pupas.
The easiest monster for a low level to hunt is Flora.
Evil Druid is not affected by Stone Curse.
A Wind attribute weapon deals 200% damage to a level 3 Water attribute monster.
If a Baby Desert Wolf and Familiar fought, the Baby Desert Wolf would win.
Roda Frogs cannot be Cute Pets.
Goblin (Mace) is weak against a Fire attribute attack.
Caramel has the highest defence.
Ghostring is of different species when compared to others.
Deviace is not an Undead monster.
Set 3
The most important stat for a Mage is INT.
Earth does not have a "bolt" type attack.
"Good at selling stuff" is not something that would relate to a Mage.
Geffen is the town of the Mages.
Soldier Andre card has nothing to do with INT.
Compared to other job classes, the Mage is good at magic skills.
INT bonus at job level 40 is +5 for a Mage.
A Cap cannot be equipped by Mages.
The catalyst when making the Mage test solution 3 is a Blue Gemstone.
Magnolia card is irrelevant to magic.

4. To proceed, talk to Gloomy Wizard in the corner of the room who will teleport you to a waiting area. When ready, enter the chatroom to wait your turn to take the test. Only one player can be in this part of the test at the same time.

5. The next segment requires fighting through 3 rooms of monsters. Participants have 3 minutes to clear each room. If you die or run out of times, you will fail and need to retake the test.

Note: If you are unable to pass this portion of the test, you can instead skip the test by making it to the water room's boss and failing five times. Once this is done, hand Gloomy Wizard a Worn Out Scroll to automatically pass.

Room Aggressive Monster(s) Cast Sensor Monster(s) Other Monster(s)
Room 1
(Water Room)
Obeaune, 4 Hydra Cornutus, Phen, Shellfish, Vadon, Magnolia Marin, Marina, Marine Sphere (kill the Marine Sphere first)
Room 2
(Earth Room)
Mantis, Orc Warrior, Yoyo, Deniro, Caramel, Giearth, Savage, Vitata, Hode, Bigfoot None 6 Mandragora, Flora
Room 3
(Fire Room)
Desert Wolf, Goblin, Zerom, Frilldora, Scorpion, 2 Horong None Pecopeco, Elder Willow, Metaller, 3 Greatest General

6a. If you pass the battle test, skip to step 7.

6b. If you fail the test, or give up queuing for the test, you will be required to answer 5 multiple choice questions:

  1. What monster is different in attribute? Cornutus
  2. Which monster does not covet items? Zerom
  3. What monster is not cast sensitive? Marina.
  4. What magic is effective to marine sphere? Lightning bolt
  5. What is not a stationary monster? Frilldora

7. After passing the test, talk to the Wizard Guildsman again. He will change your job to Wizard. Congratulations!

Wizard & High Wizard
2nd Class
Skills
Earth Spike • Fire Ivy • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord of Vermilion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Transcendent
Skills
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod