HP Recovery: Difference between revisions

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== General ==
== General ==
HP recovery happens every 3 seconds while sitting and every 6 seconds while standing. Characters with [[HP Recovery While Moving]] also regen HP every 12 seconds while walking.  
HP recovery happens every 3 seconds while sitting and every 6 seconds while standing. Characters with [[Moving HP Recovery]] also regen HP every 12 seconds while walking.  


See also: [[Increase HP Recovery]], [[Spiritual Cadence]], [[Song of Lutie]]  
See also: [[Increase HP Recovery]], [[Spiritual Cadence]], [[Song of Lutie]]  

Latest revision as of 20:05, 30 January 2026

General

HP recovery happens every 3 seconds while sitting and every 6 seconds while standing. Characters with Moving HP Recovery also regen HP every 12 seconds while walking.

See also: Increase HP Recovery, Spiritual Cadence, Song of Lutie

Calculations

var HPR = Math.max( 1, Math.floor(MAX_HP / 200) );
HPR += Math.floor( VIT / 5 );
HPR = Math.floor( HPR * (1 + HPR_MOD * 0.01) );

HPR_MOD : Sum of modifiers

Base value of 1 per 200 HP, minimum 1. Then +1 for every 5 VIT. Finally increase by modifiers.

Modifiers

  • Muka Card: +10%
  • Zombie Card: +20%
  • Wooden Golem Card: +30%
  • Arc Angeling Card: +100%
  • Ghostring Card: -25%
  • Succubus card: -20% without combo/+10% with
  • Magistrate Hat [1]: +3% if equipped by Taekwon class character