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{{Infobox Job | |||
| jobBase = TaeKwon Kid | |||
| jobType = Extended | |||
| changesAt = [[Morroc]] | |||
| skills = 27 | |||
| skillPoints = 143 | |||
| questSkills = 0 | |||
| str = 0 | |||
| agi = 0 | |||
| vit = 6 | |||
| int = 12 | |||
| dex = 12 | |||
| luk = 0 | |||
}} | |||
== Overview == | |||
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic. | |||
Soul Linkers, despite their base being a melee class, are magic casters. Compared to [[Wizard|Wizards]] and [[Sage|Sages]], their spells are severely limited on what they can be used on, however, thanks to [[Mild Wind]] they can use powerful [[Holy]], [[Ghost]], and [[Shadow]] magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of [[PvM]] or [[PvP]] & [[WoE]] options. Although casters, Linkers, like Sages, can go melee. | |||
They have relatively low [[HP]], but better [[SP]] than average. Despite the high SP pool, their spells cost a lot of SP, so [[INT]] is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for [[DEX]] compared to other magic-using classes. With some [[VIT]] and their defensive magic, coupled with [[TaeKwon Kid]]'s [[Tumbling]], they can be quite good tankers. | |||
A unique thing about Soul Linkers is that they are naturally immune to [[Dispell]]. | |||
== Jobchange Guide == | |||
{{:Soul Linker Job Change Guide}} | |||
== Builds == | |||
=== PvM Battle === | |||
*[[STR]]: 70-99 | |||
*[[AGI]]: 70-99 | |||
*[[VIT]]: 1-44 | |||
*[[INT]]: 18-48 | |||
*[[DEX]]: 18-48 | |||
*[[LUK]]: 1 | |||
This build is unique in that it uses a Linker's ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using [[Mild Wind]] to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can't afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent's Flee, and you can go with higher INT (which means more SP to use buffs and for [[Kaahi]]). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT & DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT & DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like [[Eske]] or [[Eswoo]]. Or you can go full Spirit skills or full Ka- skills. Maxed [[Kaina]] is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of [[Kaahi]] and [[Mild Wind]]. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case. | |||
===MvP / PvM Esma Dex Bolter === | |||
*[[STR]]: 1 | |||
*[[AGI]]: 9 | |||
*[[VIT]]: 1 | |||
*[[INT]]: 120+ | |||
*[[DEX]]: 99+ | |||
*[[LUK]]: 1 | |||
This build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren't needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. | |||
This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill [[Kaina]] to increase maximum sp and cut Es-type skill cost as well as having a priest cast [[Magnificat]] on the party, or using sp related equipments (Ex. {{item |id=2518 Morpheus's Shawl}}), cards (Ex. {{item |id=4100 Sohee Card}}) and potions (Ex. {{item |id=505 Blue Potion}}) to last longer. | |||
===PvM Esma Vit Bolter === | |||
*[[STR]]: 1 | |||
*[[AGI]]: 1-9 | |||
*[[VIT]]: 50-99 | |||
*[[INT]]: 90-99 | |||
*[[DEX]]: 1-50 | |||
*[[LUK]]: 1-9 | |||
Mainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-cast time is pretty low anyways. | |||
===PvM Esma Hybrid Bolter === | |||
*[[STR]]: 1 | |||
*[[AGI]]: 1-9 | |||
*[[VIT]]: 40-70 | |||
*[[INT]]: 90-99 | |||
*[[DEX]]: 60-80 | |||
*[[LUK]]: 1-9 | |||
This is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. | |||
===PvM Esma Agi Bolter === | |||
*[[STR]]: 1 | |||
*[[AGI]]: 70-99 | |||
*[[VIT]]: 1-20 | |||
*[[INT]]: 90-99 | |||
*[[DEX]]: 1-40 | |||
*[[LUK]]: 1-9 | |||
This build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by [[Kaahi]], they dodge 95% of normal attacks and don't "waste" SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, | |||
low HP), but - depending on where you level - have less problemstrouble with SP regeneration. | |||
Agi Bolters usually get [[Kaupe]] the other 5% hit (non-dodge) too. | |||
===WoE Support === | |||
*[[STR]]: 1 | |||
*[[AGI]]: 1 | |||
*[[VIT]]: 20-50 | |||
*[[INT]]: 90-99 | |||
*[[DEX]]: 70-90 | |||
*[[LUK]]: 9 | |||
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills. | |||
===WoE Support (Vit Type)=== | |||
(Stats including Bonus) | |||
*[[STR]]: 1 | |||
*[[AGI]]: 1 | |||
*[[VIT]]: 80-90 | |||
*[[INT]]: 90-100 | |||
*[[DEX]]: 60-70 | |||
*[[LUK]]: 9 | |||
This build is just like the normal WoE Support Soul Linker, but this one doesn't have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip. | |||
===Ka-melee-type=== | |||
*[[STR]]: 90+ | |||
*[[AGI]]: 30+ | |||
*[[VIT]]: 40+ | |||
*[[INT]]: 60+ | |||
*[[DEX]]: 30+ | |||
*[[LUK]]: 1-3 | |||
This build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation. | |||
===Spirit-melee-type=== | |||
*[[STR]]: 90+ | |||
*[[AGI]]: 30+ | |||
*[[VIT]]: 40+ | |||
*[[INT]]: 60+ | |||
*[[DEX]]: 30+ | |||
*[[LUK]]: 1-3 | |||
This build is different from it's Ka counterpart in that it uses spirit skills to buff it's friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker's weak defense. Exact spirit skills taken depend on your own party preference. Again, you'll have plenty of statpoints left over after you hit these ''minimum'' stats to distribute any way you like and experiment. | |||
== Equipment == | |||
=== Headgear === | |||
Soul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers): | |||
{{Item List |id=5173 |item=Magistrate Hat |slots=1}} | |||
:+1 Agi, +3% HP regen. | |||
{{Item List |id=5177 |item=Mythical Lion Mask |slots=1}} | |||
:+2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade. | |||
{{Item List |id=5169 |item=Bride Mask |slots=1}} | |||
:+5 crit, +2 Luk. | |||
{{Item List |id=5176 |item=Hahoe Mask}} | |||
:+2 Perfect dodge, +1 Luk. | |||
{{Item List |id=5174 |item=Ayam |slots=1}} | |||
:+1 Int, +3% SP regen. | |||
But if you cannot afford the above headgears, there's always Apple of Archer, and the much cheaper Wizard Hat. | |||
{{Item List |id=2285 |item=Apple of Archer}} | |||
:+3 Dex. ''Usually not as cheap and easy to get as "Wizard Hat", but the price is normally still reachable.'' | |||
{{Item List |id=2252 |item=Wizard Hat}} | |||
:+100 MaxSP. ''Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.'' | |||
=== Footgear === | |||
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by "all classes except novice". | |||
=== Armor === | |||
Soul Linkers are limited to Mage-class armor and armor usable by "all classes except novice". | |||
=== Garment === | |||
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by "all classes except novice". | |||
=== Shield === | |||
{{Item List |id=2101 |item=Guard |slots=0}} | |||
{{Item List |id=2102 |item=Guard |slots=1}} | |||
:[[DEF]]+3. | |||
{{Item List |id=2109 |item=Memory Book |slots=0}} | |||
{{Item List |id=2121 |item=Memory Book |slots=1}} | |||
:[[DEF]]+3, [[MDEF]]+2, [[INT]]+1. | |||
{{Item List |id=2115 |item=Valkyrja's Shield |slots=1}} | |||
:[[DEF]]+3, [[MDEF]]+5, -20% damage from [[Fire]], [[Water]], [[Shadow]], [[Undead]] elements. | |||
{{Item List |id=2114 |item=Stone Buckler |slots=1}} | |||
:[[DEF]]+3, -5% damage from [[Large]] size. | |||
=== Accessory === | |||
Soul Linkers can equip various accessories, such as {{item |id=2607 Clip}}, {{item |id=2658 Nile Rose}}, as well as the stat-boosting generic accessories such as {{item |id=2604 Glove}}, {{item |id=2601 Ring}}, {{item |id=2602 Earring}}, {{item |id=2603 Necklace}}, and of course, their "Level 90+" slotted version. | |||
The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use {{item |id=2716 Librarian Glove}} or {{item |id=2783 Eye Stone Ring}} instead, which, to Linkers, are essentially a Clip with a better SP bonus. | |||
=== Weapon === | |||
Soul Linkers can fight unarmed, keeping the bonuses from the [[Sprint]] skill, or use [[Dagger]]s and [[Rod]]s. | |||
Usually, rods are to be used for [[Esma]] or supportive play styles. Most daggers are only better than fists when they're carded, especially against large enemies. | |||
{{Item List |id=1242 |item=Dagger of Counter}} | |||
:[[ATK]]+140, [[Crit]]+90. ''Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.'' | |||
== Class Data == | |||
=== Skills === | |||
{| class="wikitablec sortable" | |||
|- | |||
! Skill !! Description !! Levels !! Type | |||
|- | |||
| {{Skill List|skill=Eska}} | |||
|| Force a monster into a status similar to Monk's [[Mental Strength]], in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. || 3 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Eske}} | |||
|| Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill [[Esma]] can be used for the next 3 secs. || 3 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Esma}} | |||
|| This is a very strong bolt type spell that can change element of its attack depending on [[Mild Wind]]. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast [[Estin]], [[Estun]] or [[Eske]]. || 10 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Estin}} | |||
|| Push back a targeted monster 2 cells away. Only [[Small]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estin]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Estun}} | |||
|| Stun a monster by chance for 2 seconds. Only [[Medium]] sized monsters are damaged by this skill, which takes the elemental property of the [[Mild Wind]] skill if it is cast. At skill level 7, after casting [[Estun]] there will be a 3 second interval that will allow the casting of the skill [[Esma]]. || 7 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Eswoo}} | |||
|| Temporarily shrink a monster to reduce its [[Movement Speed]]. [[Boss]] monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the [[Stun]] status and the targeted monster will recover from Shrunken status more quickly. || 7 | |||
|style="background:#ffcccc"| Offensive | |||
|- | |||
| {{Skill List |skill=Kaahi}} | |||
|| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. || 7 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Kaina}} | |||
|| Increase Max SP and enhance the efficiency of the [[Happy Break]] skill. At Base Level 70, this skill reduces the SP consumption of the [[Estin]], [[Estun]] and [[Esma]] skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). || 7 | |||
|style="background:#cccccc"| Passive | |||
|- | |||
| {{Skill List |skill=Kaite}} | |||
|| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's [[Assumptio]] or Crusader's [[Sacrifice]], but works with [[Kyrie Eleison]] and [[Kaupe]]. || 7 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Kaizel}} | |||
|| Instantly revive a fallen character that will be in [[Kyrie Eleison]] status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is '''not affected''' by [[DEX]]. || 7 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Kaupe}} | |||
|| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. || 3 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=1st Transcendent Spirit}} | |||
|| Imbues [[High Firstclass|High First Classes]] with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Alchemist Spirit}} | |||
|| Imbues [[Alchemist]]s with Spirit State: Increase effectiveness of [[Aid Potion]] by blvl%. Enables use of [[Aid Berserk Potion]]. Enables use of Spiritual Potion Creation. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Assassin Spirit}} | |||
|| Imbues [[Assassin]]s with Spirit State: Doubles [[Sonic Blow]] damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Bard and Dancer Spirits}} | |||
|| Imbues any [[Bard]] or [[Dancer]] with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Reduces movement speed penalty when using performance skills (no penalty at level 10). || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Blacksmith Spirit}} | |||
|| Imbues [[Blacksmith]]s with Spirit State: Enables use of [[Advanced Adrenaline Rush]].|| 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Crusader Spirit}} | |||
|| Imbues [[Crusader]]s with Spirit State: Doubles [[Shield Boomerang]] damage, never misses, and halves aftercast delay. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Hunter Spirit}} | |||
|| Imbues [[Hunter]]s with Spirit State: [[STR]] increases effectiveness of [[Beast Bane]]. Enables use of [[Beast Charge]]. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Knight Spirit}} | |||
|| Imbues [[Knight]]s with Spirit State: Enables use of [[One-Hand Quicken]]. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Monk Spirit}} | |||
|| Imbues any [[Monk]] with Spirit State: [[Raging Thrust]] becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during [[Fury]] or within 5 minutes after usage of Guillotine Fist. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Priest Spirit}} | |||
|| Imbues [[Priest]]s with Spirit State: [[Holy Light]] damage and SP cost multiplied by 5. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Rogue Spirit}} | |||
|| Imbues [[Rogue]]s<ref>This is the only Spirit Link Skill that gives some buffs specific to the Transcendent class</ref> and [[Stalker]]s with Spirit State: Immune to [[Dispell]]. Greatly increases healing of ranked White Potions. [[Flying Kick]] from enemies will not remove [[Soul Linker]] buffs if [[Preserve]] is learned. Greatly increase movement speed while using [[Stealth]]. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Sage Spirit}} | |||
|| Imbues [[Sage|Sages]] and [[Scholar|Scholars]] with Spirit State: [[Hindsight]] drops the highest level bolt the player has learned in the respective bolt skill. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Soul Linker Spirit}} | |||
|| Imbues [[Soul Linker]]s with Spirit State: Allows K-skills to be used on other players. Cannot self-target. || 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Super Novice Spirit}} | |||
|| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues [[Super Novice]]s with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher.|| 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Fist Master Spirit}} | |||
|| Imbues [[TaeKwon Master]]s with Spirit State: Enables one use of [[Solar, Lunar and Stellar Union]].|| 5 | |||
|style="background:#ccffcc"| Active | |||
|- | |||
| {{Skill List |skill=Wizard Spirit}} | |||
|| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from [[Kaite]] by consuming a Crystal Fragment each time. || 5 | |||
|style="background:#ccffcc"| Active | |||
|} | |||
==== Notes ==== | |||
===== TK Skills ===== | |||
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: [[Tumbling]], [[Sprint]], [[Peaceful Break]], [[Happy Break]], [[Kihop]], [[Leap]], [[Mild Wind]]. | |||
===== Es Skills ===== | |||
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions). | |||
===== Ka Skills ===== | |||
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the [[Soul Linker Spirit]], using these skills on anyone else causes them to fail and the caster to be stunned. | |||
===== Spirit Link Skills ===== | |||
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them. | |||
* Transcendent second classes can utilize the Spirit Link of their original second class. | |||
* Soul Linkers cannot use the [[Soul Linker Spirit]] on themselves; they must have another Soul Linker cast it on them. | |||
=== Job Bonuses === | |||
{| class="wikitable" | |||
! Stat\Amount || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 | |||
|- | |||
| STR || || || || || || || || || || || || | |||
|- | |||
| AGI || || || || || || || || || || || || | |||
|- | |||
| VIT || 20 || 21 || 22 || 23 || 24 || 25 || || || || || || | |||
|- | |||
| INT || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 | |||
|- | |||
| DEX || 39 || 40 || 41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 | |||
|- | |||
| LUK || || || || || || || || || || || || | |||
|} | |||
=== ASPD === | |||
Soul Linkers can use Concentration, Awakening and {{item |id=657 Berserk Potions}} (Even though the in-game description doesn't mention it). | |||
{| class="wikitable" | |||
!Weapon||Base ASPD | |||
|- | |||
|Unarmed||150 | |||
|- | |||
|Dagger||142.5 | |||
|- | |||
|Rod||137.5 | |||
|} | |||
=== HP === | |||
<table><tr valign="top"> | |||
<td> | |||
{| class="wikitable" | |||
| '''Level'''||'''HP''' | |||
|- | |||
| 1||40 | |||
|- | |||
| 2||47 | |||
|- | |||
| 3||54 | |||
|- | |||
| 4||62 | |||
|- | |||
| 5||71 | |||
|- | |||
| 6||81 | |||
|- | |||
| 7||91 | |||
|- | |||
| 8||102 | |||
|- | |||
| 9||114 | |||
|- | |||
| 10||127 | |||
|- | |||
| 11||140 | |||
|- | |||
| 12||154 | |||
|- | |||
| 13||169 | |||
|- | |||
| 14||185 | |||
|- | |||
| 15||201 | |||
|- | |||
| 16||218 | |||
|- | |||
| 17||236 | |||
|- | |||
| 18||255 | |||
|- | |||
| 19||274 | |||
|- | |||
| 20||294 | |||
|- | |||
|} | |||
</td> | |||
<td> | |||
{| class="wikitable" | |||
| '''Level'''||'''HP''' | |||
|- | |||
| 21||315 | |||
|- | |||
| 22||337 | |||
|- | |||
| 23||359 | |||
|- | |||
| 24||382 | |||
|- | |||
| 25||406 | |||
|- | |||
| 26||431 | |||
|- | |||
| 27||456 | |||
|- | |||
| 28||482 | |||
|- | |||
| 29||509 | |||
|- | |||
| 30||537 | |||
|- | |||
| 31||565 | |||
|- | |||
| 32||594 | |||
|- | |||
| 33||624 | |||
|- | |||
| 34||655 | |||
|- | |||
| 35||686 | |||
|- | |||
| 36||718 | |||
|- | |||
| 37||751 | |||
|- | |||
| 38||785 | |||
|- | |||
| 39||819 | |||
|- | |||
| 40||854 | |||
|- | |||
|} | |||
</td> | |||
<td> | |||
{| class="wikitable" | |||
| '''Level'''||'''HP''' | |||
|- | |||
| 41||890 | |||
|- | |||
| 42||927 | |||
|- | |||
| 43||964 | |||
|- | |||
| 44||1,002 | |||
|- | |||
| 45||1,041 | |||
|- | |||
| 46||1,081 | |||
|- | |||
| 47||1,121 | |||
|- | |||
| 48||1,162 | |||
|- | |||
| 49||1,204 | |||
|- | |||
| 50||1,247 | |||
|- | |||
| 51||1,290 | |||
|- | |||
| 52||1,334 | |||
|- | |||
| 53||1,379 | |||
|- | |||
| 54||1,425 | |||
|- | |||
| 55||1,471 | |||
|- | |||
| 56||1,518 | |||
|- | |||
| 57||1,566 | |||
|- | |||
| 58||1,615 | |||
|- | |||
| 59||1,664 | |||
|- | |||
| 60||1,714 | |||
|- | |||
|} | |||
</td> | |||
<td> | |||
{| class="wikitable" | |||
| '''Level'''||'''HP''' | |||
|- | |||
| 61||1,765 | |||
|- | |||
| 62||1,817 | |||
|- | |||
| 63||1,869 | |||
|- | |||
| 64||1,922 | |||
|- | |||
| 65||1,976 | |||
|- | |||
| 66||2,031 | |||
|- | |||
| 67||2,086 | |||
|- | |||
| 68||2,142 | |||
|- | |||
| 69||2,199 | |||
|- | |||
| 70||2,257 | |||
|- | |||
| 71||2,275 | |||
|- | |||
| 72||2,294 | |||
|- | |||
| 73||2,314 | |||
|- | |||
| 74||2,335 | |||
|- | |||
| 75||2,356 | |||
|- | |||
| 76||2,378 | |||
|- | |||
| 77||2,401 | |||
|- | |||
| 78||2,425 | |||
|- | |||
| 79||2,449 | |||
|- | |||
| 80||'''2,874''' | |||
|- | |||
|} | |||
</td> | |||
<td> | |||
{| class="wikitable" | |||
| '''Level'''||'''HP''' | |||
|- | |||
| 81||2,890 | |||
|- | |||
| 82||2,907 | |||
|- | |||
| 83||2,924 | |||
|- | |||
| 84||2,942 | |||
|- | |||
| 85||2,971 | |||
|- | |||
| 86||2,991 | |||
|- | |||
| 87||3,011 | |||
|- | |||
| 88||3,032 | |||
|- | |||
| 89||3,054 | |||
|- | |||
| 90||'''3,567''' | |||
|- | |||
| 91||3,590 | |||
|- | |||
| 92||3,614 | |||
|- | |||
| 93||3,649 | |||
|- | |||
| 94||3,675 | |||
|- | |||
| 95||3,701 | |||
|- | |||
| 96||3,728 | |||
|- | |||
| 97||3,756 | |||
|- | |||
| 98||3,800 | |||
|- | |||
| 99||'''4,250''' | |||
|- | |||
|} | |||
</td> | |||
</tr> | |||
</table> | |||
=== Level Up Angel === | |||
[[Taekwon Kid]]s, [[Taekwon Master]]s and Soul Linkers share a unique [[:Image:TK Levelup Angel.png|level up angel]] that provides the following bonuses when a new base level is reached: | |||
*[[Blessing]] Level 10 (10 minutes) | |||
*[[Increase AGI]] Level 10 (10 minutes) | |||
== External Links == | |||
* [http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/slk.html Skill Simulator] | |||
{{Navbox Soul Linker}} | |||
{{Navbox Classes}} | |||
Revision as of 07:53, 29 January 2026
| |||||
| Job Base: | TaeKwon Kid | ||||
| Job Type: | Extended | ||||
| Changes At: | Morroc | ||||
| Number of Skills: | 27 | ||||
| Total Skill Points: | 143 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +0 | +0 | +6 | +12 | +12 | +0 |
Overview
Soul Linkers give up the ways of TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of their ancestors, they can use various Spirit Link skills to enhance the abilities of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severely limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. Although casters, Linkers, like Sages, can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need for DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Jobchange Guide
BuildsPvM BattleThis build is unique in that it uses a Linker's ability to equip and fight with daggers. Usually they equip a carded Gladius[3], or a Dagger of Counter, while using Mild Wind to maximize their damage. The stat distribution shown above can be adjusted as you wish. You can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX stats are slightly dependent on your budget. Usually those who can't afford a Dagger of Counter (which may be expensive in some servers) need more DEX as they tend to use a carded Gladius[3] instead, and thus require more DEX to gain more HIT so they can hit monsters. This comes at the cost of having less INT (which means you depend on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignore your Hit and the opponent's Flee, and you can go with higher INT (which means more SP to use buffs and for Kaahi). You also can get more VIT by sacrificing DEX, but only if you use Dagger of Counter. Otherwise, if you need VIT, you better sacrifice another stat. The odd amount of INT & DEX are because Linkers get +12 DEX and INT Job Bonus, thus having Base INT & DEX that ends with 8 will round it up, and the above stats takes only Job Bonus into account. Same applies to the odd VIT ending in 4, this is because Soul Linker gets +6 VIT Job Bonus. As for Skills, you can mix Spirit skills with Ka- skills, and maybe a few points on some non-damaging Es- skills like Eske or Eswoo. Or you can go full Spirit skills or full Ka- skills. Maxed Kaina is good for boosting your SP, since a Battle Linker tends to have lower SP pool, and therefore would have problems with constant usage of Kaahi and Mild Wind. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case. MvP / PvM Esma Dex BolterThis build is obviously used to maximize Esma damage combined with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Agi and Vit aren't needed as this is damage-only. Just stand behind the tanker quickly casting Esma over and over to help get things going. The 9 Str is just for a higher weight limit to carry whatever items are needed. This build decreases Esma cast time and delivers maximum damage, but also drains sp faster. To overcome this shortage it is best to have the skill Kaina to increase maximum sp and cut Es-type skill cost as well as having a priest cast Magnificat on the party, or using sp related equipments (Ex. Morpheus's Shawl), cards (Ex. Sohee Card) and potions (Ex. Blue Potion) to last longer. PvM Esma Vit BolterMainly the same as the Dex Bolter type, but allows for tanking big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-cast time is pretty low anyways. PvM Esma Hybrid BolterThis is a mix of Dex Bolter and Vit Bolter combining fast casting and middle-level tanking skills. PvM Esma Agi BolterThis build is an extraordinary one. They level - like the other bolters - with Esma only, but instead of getting hit and automatically get healed by Kaahi, they dodge 95% of normal attacks and don't "waste" SP. They have a disadvantage compared to Vit- and Dex Bolter (slow cast, low HP), but - depending on where you level - have less problemstrouble with SP regeneration. Agi Bolters usually get Kaupe the other 5% hit (non-dodge) too. WoE SupportThis build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support, and Bard, Dancer, and Soul Linker Spirits for buffs. The rest are chosen from the remaining Ka spells. Assassin, Rogue, and Wizard Spirits are often preferable. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills. WoE Support (Vit Type)(Stats including Bonus) This build is just like the normal WoE Support Soul Linker, but this one doesn't have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip. Ka-melee-typeThis build uses its Ka skills to maximize melee prowess. Since only 38 skill points must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberately basic, leaving a lot of space for personal preference and experimentation. Spirit-melee-typeThis build is different from it's Ka counterpart in that it uses spirit skills to buff it's friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker's weak defense. Exact spirit skills taken depend on your own party preference. Again, you'll have plenty of statpoints left over after you hit these minimum stats to distribute any way you like and experiment.
EquipmentHeadgearSoul Linkers are limited to Mage headgear and any that are usable by all classes except novice. However, some headgear have extra bonuses for Taekwon classes (which includes Soul Linkers):
But if you cannot afford the above headgears, there's always Apple of Archer, and the much cheaper Wizard Hat.
FootgearSoul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), High Fashion Sandals[1], and all footgear usable by "all classes except novice". ArmorSoul Linkers are limited to Mage-class armor and armor usable by "all classes except novice". GarmentSoul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as Mage-class garments and those usable by "all classes except novice". Shield
AccessorySoul Linkers can equip various accessories, such as Clip, Nile Rose, as well as the stat-boosting generic accessories such as Glove, Ring, Earring, Necklace, and of course, their "Level 90+" slotted version. The easiest option, though, is a Clip. Aside from that, there are other accessories that Soul Linkers can equip, but those mentioned above are what people usually use. If you have the money, and you are level 80 or higher, you can use Librarian Glove or Eye Stone Ring instead, which, to Linkers, are essentially a Clip with a better SP bonus. WeaponSoul Linkers can fight unarmed, keeping the bonuses from the Sprint skill, or use Daggers and Rods. Usually, rods are to be used for Esma or supportive play styles. Most daggers are only better than fists when they're carded, especially against large enemies.
Class DataSkills
NotesTK SkillsOnce a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap, Mild Wind. Es SkillsEs spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions). Ka SkillsKa spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the Soul Linker Spirit, using these skills on anyone else causes them to fail and the caster to be stunned. Spirit Link SkillsThese skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.
Job Bonuses
ASPDSoul Linkers can use Concentration, Awakening and Berserk Potions (Even though the in-game description doesn't mention it).
HP
Level Up AngelTaekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
External Links
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