Hunter Job Change Guide: Difference between revisions

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| joblevelreq = 40
| joblevelreq = 40
| classreq = Archer
| classreq = Archer
| skillreq =  
| skillreq =
| partyreq =  
| partyreq =
| itemreq = Varies (see table)
| itemreq = Varies (see table)
| nitemreq =  
| nitemreq =
| zenyreq =  
| zenyreq =
| hunting =  
| hunting =
| questsreq =  
| questsreq =
| questscoreq =  
| questscoreq =
| baseexpreward =  
| baseexpreward =
| jobexpreward =  
| jobexpreward =
| itemreward =  
| itemreward = {{item |id=1751 Silver Arrow}} x200 (during the test), {{item |id=1007 Necklace of Wisdom}} ({{item|id=Penetration}} in script naming)
| qreward = Job change to [[Hunter]]
| qreward = Job change to [[Hunter]]
| external =  
| external =
| window = yes
| window = yes
}}
}}


1. Go to the Hunter Guild on Payon Field 10 (pay_fild10 (148, 252)) (which is situated 2 maps east, and 1 south of Payon). Talk with the guildmaster, Sherin, and apply to become a [[hunter]].
== Overview ==
* Requirement: [[Archer]] at Job Level 40+
* Must have **0 unused skill points**.
* Job change quest start is in **Hugel** (Hunter Guild moved from Payon Field).


Sherin tells you that candidates are required to pass three tests before they can become a hunter.
== 1. Go to the Hunter Guild (Hugel) ==
Go to {{map|id=hugel Hugel}} and find the Hunter Guild at:
* '''Hugel 208, 222''' (then enter the guild interior)


2. The first test is a personality assessment. The following are the answers to the test:
Talk to '''Hunter Sherin''' (Hunter Guildsman) to apply.


:#Wander around alone and search for a place.
''Note:'' The old Hunter Guild entrance on Payon Field still shows a notice board saying the location moved to Hugel.
:#Walk with a friend.
:#Hunt at a nearby field.
:#Go back to town.
:#Would it be possible to get a heal, please?
:#Open a chat room and wait.
:#Tell the person about a good place to hunt.
:#Guide them to their destination.
:#Watch, then attack when asked for help.
:#Try to find the owner.


3. Talk with the Guild Receptionist, "Demon Hunter", on the left, who tells you that the second test consists of gathering items to make arrows. Gather the items he requests, then talk with him again.
<!-- Optional images if you have them -->
<!-- [[Image:Hunter_Sherin.jpg|250px|center|thumb|Hunter Sherin (Guildsman)]] -->


Demon Hunter will request one of the following sets of items, chosen randomly:
== 2. Test #1: Interview (Personality / Etiquette) ==
Sherin will ask 10 scenario questions. You need **at least 9/10 “good” answers** to pass.


{| class="wikitable"
'''Recommended answers (safe choices):'''
# Wander around alone and search for a place. ''(or Quietly ask a passerby)''
# Use the Kafra service. ''(or Walk with a friend)''
# Sell items I do not need. ''(or Hunt at a nearby field)''
# Go back to town.
# Would it be possible to get a Heal, please?
# Open a chatroom and wait. ''(or Look to see if anyone already wants it)''
# Give some of my items and Zeny.
# Guide them to their destination. ''(or Tell them which way to go)''
# Watch, then attack when asked for help.
# Try to find the owner. ''(or Just walk by)''
 
If you fail, you can repeat the interview.
 
== 3. Test #2: Materials for Arrow Making (Demon Hunter) ==
After passing the interview, talk to the receptionist on the left:
'''Guild Receptionist “The Demon Hunter”'''.
 
He will request **one random item set** below.
 
{| class="wikitablec"
|-
|-
! Set !! Items
! Set !! Items
|-
|-
| align="center" | 1
| align="center" | 1
| 5 Insect Feeler (or Claw of Desert Wolf)<br>5 Wooden Block<br>3 {{item | id=509 White Herb}}
| 5 {{item|id=7030 Insect Feeler}}<br>
  5 {{item|id=1019 Wooden Block}}<br>
  3 {{item|id=509 White Herb}}
|-
|-
| align="center" | 2
| align="center" | 2
| 3 {{item | id=925 Bill of Birds}}<br>5 {{item | id=932 Skel-bone}}<br>3 {{item | id=511 Green Herb}}
| 3 {{item|id=925 Bill of Birds}}<br>
  5 {{item|id=932 Skel-Bone}}<br>
  3 {{item|id=511 Green Herb}}
|-
|-
| align="center" | 3
| align="center" | 3
| 3 {{item | id=937 Venom Canine}} (or {{item | id=925 Colorful Shell}})<br>3 {{item | id=919 Animal Skin}}<br>5 {{item | id=507 Red Herb}}
| 3 {{item|id=937 Venom Canine}}<br>
  3 {{item|id=919 Animal Skin}}<br>
  5 {{item|id=507 Red Herb}}
|-
|-
| align="center" | 4
| align="center" | 4
| 3 {{item | id=1021 Dokebi Horn}} (or {{item | id=941 Horn}})<br>3 {{item | id=7033 Poison Spore}} (or {{item | id=7032 Piece of Egg Shell}})<br>10 {{item | id=914 Fluff}}
| 3 {{item|id=1021 Dokebi Horn}}<br>
  3 {{item|id=7032 Piece of Egg Shell}}<br>
  10 {{item|id=914 Fluff}}
|-
|-
| align="center" | 5
| align="center" | 5
| 9 {{item | id=935 Shell}}<br>9 {{item | id=955 Worm Peeling}}<br>9 {{item | id=508 Yellow Herb}}
| 9 {{item|id=935 Shell}}<br>
  9 {{item|id=955 Worm Peeling}}<br>
  9 {{item|id=508 Yellow Herb}}
|-
|-
| align="center" | 6
| align="center" | 6
| 3 {{item | id=913 Tooth of Bat}}<br>1 {{item | id=938 Sticky Mucus}}<br>1 {{item | id=948 Bear's Footskin}}
| 3 {{item|id=913 Tooth of Bat}}<br>
  1 {{item|id=938 Sticky Mucus}}<br>
  1 {{item|id=948 Bear's Footskin}}
|-
|-
| align="center" | 7
| align="center" | 7
| 2 {{item | id=1027 Porcupine Quill}}<br>1 {{item | id=942 Yoyo Tail}}<br>1 {{item | id=1026 Acorn}}
| 2 {{item|id=1027 Porcupine Quill}}<br>
  1 {{item|id=942 Yoyo Tail}}<br>
  1 {{item|id=1026 Acorn}}
|}
|}


4. Talk with Sherin again, who instructs you to meet another guild member in Payon to take the final test.
Return the items to Demon Hunter. Once accepted, you will be directed to the Guildmaster for the final test instructions.
 
'''Tip''': Bring enough healing items to recover all of your [[HP]] at least once for the final test.
 
[[Image:Location of the guild member in Payon.png | frame | Location of the guild member in Payon]]
 
5. Go to the building in [[Payon]] situated to the east of the central castle (payon (185, 233)). Enter the first room on your right, then talk with the guild member and ask to take the final test.
 
The guild member will give you 200 {{item | id=1751 Silver Arrows}} and transfer you to a waiting room. Walk forward and the examiner will explain the test to you.
 
The test area is a maze populated with {{monster | id=1002 Porings}}, {{monster | id=1015 Zombies}}, {{monster | id=1016 Archer Skeletons}}, and {{monster | id=1041 Mummies}}, and scattered with puddles of water. You are required to complete three objectives in order and within 3 minutes to pass the test:
 
:#Kill any 4 of the monsters labelled "Job Change Monster".
:#Open the exit by activating a switch.
:#Exit the maze.
 
All of the monsters will die once the required number of target monsters have been killed.


The six target monsters are comprised of:
== 4. Test #3: Final Trial (Guildmaster in Payon) ==
After turning in the materials, go to Payon and find the Hunter Guildmaster.
He can be in one of these locations (depends on script path):
* '''Payon Central Palace''' (payon_in03)
* '''Payon interior building''' (payon_in02)


:*1 Poring, located in the north.
<!-- Keep your existing image – it’s still useful -->
:*3 Zombies, each located in the east, west, and center respectively.
[[Image:Location of the guild member in Payon.png|frame|Location of the Guildmaster in Payon]]
:*1 Archer Skeleton, located in the east.
:*1 Mummy, located in the south-west.


The switch is located at the center of the maze, and can be activated by clicking it. The exit is located in the north.
Talk to the Guildmaster and choose '''Begin test'''.
You will receive:
* 200 {{item|id=1751 Silver Arrows}}


'''Tip''': You can activate the switch from a distance; you don't need to stand next to it.
Then you’ll be warped to the Hunter test map.
If someone is already taking the test, you must wait in the '''Waiting Room''' chatroom.


You will fail the test if any of the following happens:
== 5. Maze Test Rules (3 minutes) ==
In the maze, you must:
# Kill '''4''' monsters named '''Job Change Monster'''.
# After the 4th kill, a '''switch''' appears in the center of the map.
# Activate the switch and choose '''Escape''' to enable the exit warp.
# Reach the exit and leave the test map in time.


:*You kill any monster that is not labelled "Job Change Monster".
'''You fail if:'''
:*You walk in any of the puddles of water.
* You kill any monster that is '''not''' named ''Job Change Monster'' (decoys exist on purpose).
:*You fail to complete the objectives within the allocated time.
* You step on traps (they warp you back to the start).
:*You are killed.
* You run out of time (3 minutes).


When you are ready to begin the test, enter the receptionist's chat room and wait until you are transferred to the test area.
'''Tip:'''
* Bring healing and be careful with target selection. Many decoys have similar names.


6. You are awarded a {{item | id=1007 Necklace of Wisdom}} as proof of passing the final test.
== 6. Proof of Passing ==
After completing the maze, the Guildmaster will give you:
* {{item|id=1007 Necklace of Wisdom}} (proof item)


7. Return to the Hunter Guild. Give the Necklace of Wisdom to Sherin and she will make you a hunter.
== 7. Become a Hunter ==
Return to the Hunter Guild in Hugel and give the proof item to Sherin.
You will become a [[Hunter]].


'''Tip''': Before leaving the area, exit the Hunter Guild and kill enough monsters to learn [[Falconry Mastery]], then return to the Hunter Guild and rent a falcon from the Falcon Breeder in the right wing of the building.
'''Reward based on your Job Level at change:'''
* Job Level 50+: {{item|id=??? Hunter Bow}}
* Job Level 40–49: {{item|id=??? CrossBow}}


{{Navbox Hunter}}
{{Navbox Hunter}}


[[Category: Job Change Guide]] [[Category: Hunter]]
[[Category: Job Change Guide]]
[[Category: Hunter]]

Revision as of 20:19, 7 February 2026

Hunter Job Change Guide
Requirements
Base Level: None
Job Level: 40
Class: Archer
Item(s) (Consumed): Varies (see table)
Rewards
Item(s): Silver Arrow x200 (during the test), Necklace of Wisdom (enetration in script naming)
Quest Reward(s): Job change to Hunter

Overview

  • Requirement: Archer at Job Level 40+
  • Must have **0 unused skill points**.
  • Job change quest start is in **Hugel** (Hunter Guild moved from Payon Field).

1. Go to the Hunter Guild (Hugel)

Go to Hugel and find the Hunter Guild at:

  • Hugel 208, 222 (then enter the guild interior)

Talk to Hunter Sherin (Hunter Guildsman) to apply.

Note: The old Hunter Guild entrance on Payon Field still shows a notice board saying the location moved to Hugel.


2. Test #1: Interview (Personality / Etiquette)

Sherin will ask 10 scenario questions. You need **at least 9/10 “good” answers** to pass.

Recommended answers (safe choices):

  1. Wander around alone and search for a place. (or Quietly ask a passerby)
  2. Use the Kafra service. (or Walk with a friend)
  3. Sell items I do not need. (or Hunt at a nearby field)
  4. Go back to town.
  5. Would it be possible to get a Heal, please?
  6. Open a chatroom and wait. (or Look to see if anyone already wants it)
  7. Give some of my items and Zeny.
  8. Guide them to their destination. (or Tell them which way to go)
  9. Watch, then attack when asked for help.
  10. Try to find the owner. (or Just walk by)

If you fail, you can repeat the interview.

3. Test #2: Materials for Arrow Making (Demon Hunter)

After passing the interview, talk to the receptionist on the left: Guild Receptionist “The Demon Hunter”.

He will request **one random item set** below.

Set Items
1 5 Insect Feeler
 5 Wooden Block
3 White Herb
2 3 Bill of Birds
 5 Skel-Bone
3 Green Herb
3 3 Venom Canine
 3 Animal Skin
5 Red Herb
4 3 Dokebi Horn
 3 Piece of Egg Shell
10 Fluff
5 9 Shell
 9 Worm Peeling
9 Yellow Herb
6 3 Tooth of Bat
 1 Sticky Mucus
1 Bear's Footskin
7 2 Porcupine Quill
 1 Yoyo Tail
1 Acorn

Return the items to Demon Hunter. Once accepted, you will be directed to the Guildmaster for the final test instructions.

4. Test #3: Final Trial (Guildmaster in Payon)

After turning in the materials, go to Payon and find the Hunter Guildmaster. He can be in one of these locations (depends on script path):

  • Payon Central Palace (payon_in03)
  • Payon interior building (payon_in02)
Location of the Guildmaster in Payon

Talk to the Guildmaster and choose Begin test. You will receive:

Then you’ll be warped to the Hunter test map. If someone is already taking the test, you must wait in the Waiting Room chatroom.

5. Maze Test Rules (3 minutes)

In the maze, you must:

  1. Kill 4 monsters named Job Change Monster.
  2. After the 4th kill, a switch appears in the center of the map.
  3. Activate the switch and choose Escape to enable the exit warp.
  4. Reach the exit and leave the test map in time.

You fail if:

  • You kill any monster that is not named Job Change Monster (decoys exist on purpose).
  • You step on traps (they warp you back to the start).
  • You run out of time (3 minutes).

Tip:

  • Bring healing and be careful with target selection. Many decoys have similar names.

6. Proof of Passing

After completing the maze, the Guildmaster will give you:

7. Become a Hunter

Return to the Hunter Guild in Hugel and give the proof item to Sherin. You will become a Hunter.

Reward based on your Job Level at change:

Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow