Party: Difference between revisions
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== Setup Options == | == Setup Options == | ||
=== Item Setup === | === Item Setup === | ||
Item setup can | Item setup can be changed at any time (as long as the party leader is on. | ||
*Each Take - Items can be picked up first by the person that killed the monster. | *Each Take - Items can be picked up first by the person that killed the monster. | ||
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=== Experience Setup === | === Experience Setup === | ||
[[Experience]] setup can be changed at any time (as long as the party leader is on and all online members are within | [[Experience]] setup can be changed at any time (as long as the party leader is on and all online members are within 15 [[Base Level]]s). | ||
*Each Take - Party members only gain EXP for monsters they do damage to. | *Each Take - Party members only gain EXP for monsters they do damage to. | ||
Latest revision as of 08:37, 12 February 2026
Overview
Parties are small groups of players (maximum of 12) for the purpose of easier leveling and companionship. To create a party, use the /organize "Name" command. You must have the Novice Basic Skill level 7 to create a party. Players can join a party at any level. The person who creates the party becomes the Party Leader. The Party Leader can remotely invite people to the party (they don't have to be on the same screen or even the same map) using the /invite command. (Usage: /invite "<name>")
Setup Options
Item Setup
Item setup can be changed at any time (as long as the party leader is on.
- Each Take - Items can be picked up first by the person that killed the monster.
- Party Share - Items can be equally picked up by all party members.
- Individual - Items picked up go to the person that picked it up.
- Shared - Items picked up randomly go to one of the party members.
Experience Setup
Experience setup can be changed at any time (as long as the party leader is on and all online members are within 15 Base Levels).
- Each Take - Party members only gain EXP for monsters they do damage to.
- Even Share - Party members share EXP. I.E if a wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. Only people within ten Base Levels of each other can share (Example: Level 91, Level 89, Level 98 could share with each other)