Hidden Enchantment: Difference between revisions

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{| class="wikitablec sortable"
{| class="wikitablec sortable"
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! Armor !! Unslotted !! Slotted !! High-Grade<ref>For success rate purposes, slotted high grade armor is classified as high grade.</ref>
! Armor !! Unslotted !! Slotted !! High-Grade<br>For success rate purposes, slotted high grade armor is classified as high grade.
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| {{item|id=2307 Mantle}} || {{Yes|Yes}} || {{Yes|Yes}} || {{No|No}}
| {{item|id=2307 Mantle}} || {{Yes|Yes}} || {{Yes|Yes}} || {{No|No}}
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| {{item|id=2391 Life Link}} || N/A || {{Yes|Yes}} || {{Yes|Yes}}
| {{item|id=2391 Life Link}} || N/A || {{Yes|Yes}} || {{Yes|Yes}}
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<references/>
=== iRO-only Custom Additions ===
{{iRO Only}}
{| class="wikitablec sortable"
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! Armor !! Unslotted !! Slotted !! High-Grade
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| {{Item |id=2355 Angelic Protection}} || N/A || {{Yes|Yes}} || {{No|No}}
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| {{Item |id=2340 Novice Breastplate}} || N/A || {{Yes|Yes}} || {{No|No}}
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| {{Item |id=2357 Valkyrian Armor}} || N/A || {{Yes|Yes}} || {{Yes|Yes}}
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Latest revision as of 08:34, 12 February 2026

Overview

The Hidden Enchantment NPC can add special stat bonuses to different armors. Unlike the regular Socket Enchant NPC, the gear is randomly given +1 ~ +3 of one of the 6 stats. The NPC is located near the south gate of Prontera (prontera 165, 60). When enchanting an armor, all previous enchantments, upgrades, and cards are lost. There is a chance of failure, in which case the item is destroyed. Each attempt costs 400,000 zeny; no other items (other than the actual armor) are required. An already-enchanted armor can be enchanted again, but will lose any bonuses, upgrades, cards, etc.

If you have an unupgraded, uncarded, unslotted, unenchanted armor and want a slotted-enchanted-upgraded version, (if it's slottable/upgradeable) it is necessary to first slot it with the Socket Enchant NPC, then use the Hidden Enchant NPC to add stat bonuses, then upgrade. Once successful, a card may then be added to it. This ensures no upgrades/cards/slots/stat bonuses are lost along the way (assuming each step is successful).

Success rates

The chance of success varies depending on the class of armor.

Armor Class Chance of Success
+1 +2 +3 Cumulative
Unslotted 40% 26.67% 13.33% 80%
Slotted 36% 24% 12% 72%
High Grade 32.73% 21.82% 10.91% 65.46%

Enchantable Armors

Armor Unslotted Slotted High-Grade
For success rate purposes, slotted high grade armor is classified as high grade.
Mantle Yes Yes No
Coat Yes Yes No
Chain Mail Yes Yes No
Full Plate Yes Yes No
Silk Robe Yes Yes No
Saint Robe Yes Yes No
Tights Yes Yes No
Silver Robe Yes Yes No
Thief Clothes Yes Yes No
Ninja Suit Yes No No
Legion Full Plate Yes Yes No
Holy Robe Yes No No
Wooden Mail Yes No No
Mage Coat Yes No No
Chameleon Armor Yes N/A No
Glorious Glorious Suit Yes N/A No
Glorious Popularized Suit Yes N/A No
Glorious Mass-Production Suit Yes N/A No
Mink Coat N/A Yes No
Lord Clothes N/A Yes No
Glittering Jacket N/A Yes No
Formal Suit N/A Yes No
Scapulare No Yes No
Lucius's Fierce Armor of Volcano Yes Yes No
Saphien's Armor of Ocean Yes Yes No
Aebeecee's Raging Typhoon Armor Yes Yes No
Claytos Cracking Earth Armor Yes Yes No
Meteo Plate Armor N/A Yes Yes
Orleans's Gown N/A Yes Yes
Diabolus Robe N/A Yes Yes
Diabolus Armor N/A Yes Yes
Assaulter Plate N/A Yes Yes
Elite Engineer Armor N/A Yes Yes
Assassin Robe N/A Yes Yes
Warlock's Battle Robe N/A Yes Yes
Medic's Robe N/A Yes Yes
Elite Archer Suit N/A Yes Yes
Elite Shooter Suit N/A Yes Yes
Sprint Mail N/A Yes Yes
Kandura N/A Yes Yes
Armor of Naga N/A Yes Yes
Improved Tights N/A Yes Yes
Life Link N/A Yes Yes


Crafting Articles
NPC Enhancement Refinement System • Socket Enchant • Hidden Enchant
Blacksmith/Mastersmith-Related Forging (Oridecon Research • Smith Axe • Smith Dagger • Smith Knucklebrace • Smith Mace • Smith Spear • Smith Sword • Smith Two-handed Sword • Weaponry Research) • Refining (Enchantedstone Craft • Iron Tempering • Steel Tempering) • Weapon Materials • Upgrade Weapon
Alchemist/Biochemist-Related Potion Creation • Fame System