Endure: Difference between revisions
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Superadmin (talk | contribs) Initial import from iRO Wiki Classic |
Superadmin (talk | contribs) Fatesend agent rewrite |
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| Line 48: | Line 48: | ||
|10 || 37sec || 10 || +10 | |10 || 37sec || 10 || +10 | ||
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*On Fatesend the skill no longer requires [[Provoke]] to learn; it is available as soon as a point is invested. | |||
{{Navbox Swordman}} | {{Navbox Swordman}} | ||
{{Navbox SuperNovice}} | {{Navbox SuperNovice}} | ||
Latest revision as of 09:10, 12 December 2025
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| Type: | Active Skill |
| Levels: | 10 |
| SP Cost: | 10 |
| Cast Time: | N/A |
| Cast Delay: | N/A |
| Duration: | (7+Skill Level*3) seconds |
| Target: | Self |
| Prerequisites | |
| (Swordman & Super Novice) Provoke Lv. 5 | |
Description
The Endure skill removes the attack and movement delay that usually occurs when a character receives damage. This enables the character to retaliate against enemy attack, or escape, without being slowed down by damage.
| Skill Level | Duration | SP Cost | + MDEF |
|---|---|---|---|
| 1 | 10sec | 10 | +1 |
| 2 | 13sec | 10 | +2 |
| 3 | 16sec | 10 | +3 |
| 4 | 19sec | 10 | +4 |
| 5 | 22sec | 10 | +5 |
| 6 | 25sec | 10 | +6 |
| 7 | 28sec | 10 | +7 |
| 8 | 31sec | 10 | +8 |
| 9 | 34sec | 10 | +9 |
| 10 | 37sec | 10 | +10 |
- On Fatesend the skill no longer requires Provoke to learn; it is available as soon as a point is invested.
